Search found 117 matches

by LotA
Mon Jul 04, 2016 10:44 am
Forum: Not a bug
Topic: [0.13.3] Assembly machine lvl3 can be built by lvl1
Replies: 3
Views: 1395

Re: [0.13.3] Assembly machine lvl3 can be built by lvl1

alright then it's legit, still it feels weird and confusing imo.
by LotA
Sun Jul 03, 2016 9:37 pm
Forum: Not a bug
Topic: [0.13.3] Assembly machine lvl3 can be built by lvl1
Replies: 3
Views: 1395

[0.13.3] Assembly machine lvl3 can be built by lvl1

knowing that assembly machines lvl1&2 can be built by lvl2 or higher, something's wrong.
by LotA
Mon Jun 27, 2016 7:07 am
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 50451

Re: Friday Facts #144 - The gfx report

Eitelkeit wrote:F5 race starts here.
I guess it's true, the website feels kinda slow right now xD

Anyway i expect the release to happen later, probably this evening/night
by LotA
Fri Jun 03, 2016 7:34 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 80687

Re: Friday Facts #141 - Mod Portal

The new loco kicks ass, can't wait to see how you managed to make it stretch while turning. Anyway, with these new graphics, will you update the trailer ? xD
by LotA
Fri Apr 15, 2016 4:14 pm
Forum: News
Topic: Friday Facts #134 - Signal placement indicator
Replies: 68
Views: 37273

Re: Friday Facts #134 - Signal placement indicator

Because with 0.13, there will be only one rail type : straight. The rail will automatically adapt to the shape of the track you're building, and curve accordingly as needed, using only straight rails from your inventory. Source : http://www.factorio.com/blog/post/fff-113 On the engine part, there a...
by LotA
Fri Apr 15, 2016 3:45 pm
Forum: News
Topic: Friday Facts #134 - Signal placement indicator
Replies: 68
Views: 37273

Re: Friday Facts #134 - Signal placement indicator

kovarex wrote:One of the millions of things that could be done eventually. There is no way this can get to 0.13, but maybe future releases? Who knows.
0.13 schedule/goals are fine enough - a huge step forward. All I ask is a confirmation (0.14 or even further). Is this one ? :p
by LotA
Fri Apr 15, 2016 12:46 pm
Forum: News
Topic: Friday Facts #134 - Signal placement indicator
Replies: 68
Views: 37273

Re: Friday Facts #134 - Signal placement indicator

I wonder why there is no words of any new rail pieces at this point (harder/softer curves basically) I really dislike to have to use the design on the left hand side, I hope/expect you'll make us able to build the two right hand side designs, especially with the upcoming new placement system. t.jpg ...
by LotA
Tue Mar 15, 2016 8:51 am
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 136496

Re: Friday Facts #129 - The late game

we-need-to-go-deeper.jpg I believe both underground and space platform should make it, although underground seems more urgent. Underground as a subsurface of course, it would be a shame not to use this great mechanic. With tweaked resources generation code it could brings its own new ore type and a...
by LotA
Sun Mar 06, 2016 7:41 pm
Forum: Releases
Topic: Version 0.12.26
Replies: 23
Views: 28252

Re: Version 0.12.26

Damn, I definitely could use testings before making my mind about this item. ^^
by LotA
Sun Mar 06, 2016 7:12 pm
Forum: Releases
Topic: Version 0.12.26
Replies: 23
Views: 28252

Re: Version 0.12.26

On this matter, devs could create a specific branch with the (un)loader so everyone could test it further down
by LotA
Sat Feb 27, 2016 1:11 am
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 42598

Re: Friday Facts #127 - Steam Status III: Thank You

Oh, and by the way

EPIC API DOC Bravo for that.
by LotA
Sat Feb 27, 2016 12:51 am
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 42598

Re: Friday Facts #127 - Steam Status III: Thank You

Is there a way to see total sales of Factorio, or is this option gone forever now you guys are on Steam? Apparently Steam doesn't release game purchase statistics, but are you guys planning on making this statistic available? Could be interesting. Agree, I'd love an overall sales graph that's weekl...
by LotA
Thu Feb 25, 2016 7:02 pm
Forum: General discussion
Topic: Website glitched
Replies: 1
Views: 1012

Website glitched

Anyone sees this ?
Sans titre.jpg
Sans titre.jpg (343.65 KiB) Viewed 1012 times
by LotA
Sat Nov 14, 2015 7:11 pm
Forum: News
Topic: Friday Facts #112 - Better noise
Replies: 63
Views: 45167

Re: Friday Facts #112 - Better noise

I'm playing Rocket League these days
by LotA
Wed Oct 14, 2015 8:08 pm
Forum: Ideas and Suggestions
Topic: The Electric network infoscreen is counter-intuitive
Replies: 52
Views: 27050

Re: The Electric network infoscreen is counter-intuitive

I also misinterpreted the two bars at first, and then i found out. First think to keep in mind is that you only produce what you consume. that means your actual energy consumption is your energy production. So the Production bar indicates how much power you consume off your total power available. As...
by LotA
Fri Sep 18, 2015 11:38 pm
Forum: Spread the Word
Topic: Factorio screenshot submissions
Replies: 24
Views: 46445

Re: Factorio screenshot submissions

I also submit this one :
Sans titre.jpg
Sans titre.jpg (2.19 MiB) Viewed 7232 times
by LotA
Fri Sep 18, 2015 6:43 pm
Forum: Spread the Word
Topic: Factorio screenshot submissions
Replies: 24
Views: 46445

Re: Factorio screenshot submissions

What is this factory? :)
Sans titre.jpg
Sans titre.jpg (2.27 MiB) Viewed 7236 times
by LotA
Mon Aug 31, 2015 6:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4][oxyd] Natives don't attack anymore
Replies: 8
Views: 5666

Re: [0.12.4][oxyd] Natives don't attack anymore

Oh yeah :)

Next bug i'll report will be even more tedious to solve :p
by LotA
Tue Aug 25, 2015 4:59 pm
Forum: Show your Creations
Topic: I'm building an inserter in real life
Replies: 12
Views: 19021

Re: I'm building an inserter in real life

I thought i was the only one turning mad 'cause of this game :'D
by LotA
Tue Aug 25, 2015 4:53 pm
Forum: Ideas and Suggestions
Topic: bots reassigned to a network carrying stuff
Replies: 0
Views: 2245

bots reassigned to a network carrying stuff

I thought it was a bug, actually not but a very annoying behavior. When disconnected from a logistic network, bots will go to the nearest, that is a normal behavior. When disconnected from a logistic network, bots carrying stuff will get reassigned to the nearest roboport and then ordered to empty t...

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