Search found 117 matches

by LotA
Tue Aug 25, 2015 4:01 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4][oxyd] Natives don't attack anymore
Replies: 8
Views: 5666

[0.12.4][oxyd] Natives don't attack anymore

I don't know if it's about too much pollution or a too big factory but for some reason, bitters and spitters don't attack anymore. they have attacked for the first 10 hours or so, now its past 50 and not a single attack since. Mobs just pack up indefinitely and die, none ever attack. (note : it's no...
by LotA
Sat Aug 22, 2015 4:14 pm
Forum: Show your Creations
Topic: New Rail Layout
Replies: 23
Views: 20541

Re: New Rail Layout

What do you think of this?
8 stop station
by LotA
Sat Aug 22, 2015 11:57 am
Forum: News
Topic: Friday Facts #100 - So old
Replies: 59
Views: 46348

Re: FFF #100 - So old

Cloning vans wre the soviet's unique building in ra2, it became yuri's faction unique buidling in the expansion (don't remember what the soviet get in exchange)
by LotA
Sat Aug 22, 2015 9:22 am
Forum: News
Topic: Friday Facts #100 - So old
Replies: 59
Views: 46348

Re: FFF #100 - So old

Peter34 wrote:
LotA wrote:personnaly, it reminds me of this :
Image
What game is that from?
Red Alert 2
by LotA
Fri Aug 21, 2015 5:25 pm
Forum: News
Topic: Friday Facts #100 - So old
Replies: 59
Views: 46348

Re: FFF #100 - So old

personnaly, it reminds me of this :
Image
by LotA
Fri Aug 21, 2015 5:03 pm
Forum: Resolved Problems and Bugs
Topic: 0.12.4 diagonal chain on blueprints error
Replies: 7
Views: 5707

Re: diagonal chain on blueprints error

I also encountered this behavior while doing test on this matter.
by LotA
Fri Aug 21, 2015 4:53 pm
Forum: News
Topic: Friday Facts #100 - So old
Replies: 59
Views: 46348

Re: FFF #100 - So old

I'm surprised you don't release the fix notably for this bug. I even thought you would release the fix earlier this week as it has been really gamebreaking since.

Congrats on 100th fff by the way
by LotA
Fri Aug 21, 2015 2:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4] - Random crash upon interaction with chests
Replies: 5
Views: 1949

Re: Random crash upon interaction with chests

Could it be related to that : https://forums.factorio.com/forum/vie ... 30&t=14952 ?
Happened to me often, quite a tough week for playing factorio.
by LotA
Wed Aug 19, 2015 1:16 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 546542

Re: Let's see your clever builds

Saturating express belts from chests belts.jpg The left design is bigger but cheaper, the real deal is the right one. Those are the best designs I could come up with in order to saturate blue belt So far best results are (sometime you have to check the sync of inserters, some might not work right aw...
by LotA
Wed Aug 12, 2015 12:32 pm
Forum: Ideas and Suggestions
Topic: [0.12.x] Removing personal roboport from armour
Replies: 2
Views: 2135

Re: [0.12.x] Removing personal roboport from armour

feature, works the same as if you remove a logistic network (one or many roboports), they'll fly to the nearest
by LotA
Wed Aug 12, 2015 10:27 am
Forum: Not a bug
Topic: Productivity Module MK 1 gives too much pollution 0.11.22
Replies: 4
Views: 4810

Re: Productivity Module MK 1 gives too much pollution 0.11.22

I believe Naomi's right : others module alter pollution accordingly to the said stat : speed module 3, +70% pollution : 9 -> 15.3 efficiency module 1, -30% energy : 9 -> 6.3 it feels strange that a +30% pollution actually gives +82%. I understand the problem is the +40% energy not being taken into a...
by LotA
Tue Aug 11, 2015 12:25 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.3] Wall health bars drawn under adjacent walls
Replies: 5
Views: 9740

Re: [0.12.3] Wall health bars drawn under adjacent walls

What about the color mask? Couldn't it be used somehow?

Other solution : put health bar above when detailed view is on
by LotA
Sun Aug 09, 2015 7:24 am
Forum: Resolved Problems and Bugs
Topic: [0.12.3][Oxyd] Broken arrow on ghost inserter
Replies: 1
Views: 1791

[0.12.3][Oxyd] Broken arrow on ghost inserter

image is self-explaining enough.
fac.jpg
fac.jpg (71.14 KiB) Viewed 1791 times
by LotA
Fri Aug 07, 2015 1:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.1] train signal symmetric inconsistency
Replies: 11
Views: 22686

Re: [0.12.1] train signal symmetric inconsistency

if you place the straight piece after the signals, only 1 signal gets "disconnected"
fac.jpg
fac.jpg (93.47 KiB) Viewed 21886 times
by LotA
Fri Aug 07, 2015 1:26 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.1] train signal symmetric inconsistency
Replies: 11
Views: 22686

Re: [0.12.1] train signal symetric inconsistency

straight rail doens't collide with curved so there is every pieces of straight rail possible in the diagonal, althought afaik only the last, overlapping one is involved. All rails were placed before any signals. new tests set : in fact you can make signal either work / fail with both symmetry. it ca...
by LotA
Mon Aug 03, 2015 3:19 pm
Forum: Not a bug
Topic: [0.12][Twinsen] problem with rocked launches
Replies: 7
Views: 6101

Re: [0.12][Twinsen] problem with rocked launches

I know actually, but i believe you're underestimating the interest people might find in the map editor, most of them won't make sense of LUA and will never try to figure it out. What I'm saying is that i believe many people would like to create a map, just a map, not a scenario with scripts and all,...
by LotA
Mon Aug 03, 2015 2:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.2] Minor transport belt graphic issue
Replies: 7
Views: 4534

Re: [0.12.2] Minor transport belt graphic issue

on the same picture, you can see a shadow glitch on the upper left/right edge of the bottom splitters. Is that clear? :d
by LotA
Mon Aug 03, 2015 2:38 pm
Forum: Not a bug
Topic: [0.12][Twinsen] problem with rocked launches
Replies: 7
Views: 6101

Re: [0.12] problem with rocked launches

Well, i guess it's not technically a bug then. Anyway, thinking about it, customs scenario should have their own win conditions, set by scripts or something (a built-in system within the map editor would be great, yet far away from the road map). I guess that "default" scenario, whithout s...
by LotA
Mon Aug 03, 2015 1:54 pm
Forum: Not a bug
Topic: [0.12][Twinsen] problem with rocked launches
Replies: 7
Views: 6101

Re: [0.12] problem with rocked launches

I happen to have the same issue on a custom map started on 0.11.22

i believe it's about custom maps.
by LotA
Sun Aug 02, 2015 10:40 am
Forum: Resolved Problems and Bugs
Topic: [0.12.1] train signal symmetric inconsistency
Replies: 11
Views: 22686

Re: [0.12.1] train signal symetric inconsistency

fac2.jpg Interesting news : First of all, unlike i said, the signal is not placed "just after" the curve, but on it (although it looks quite straight and the showed hitbox stops just before the signals) Second, if you reverse the "axis" (diagonal being \ instead of / ), it will ...

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