Search found 56 matches
- Mon May 01, 2017 12:18 pm
- Forum: Ideas and Suggestions
- Topic: Key + drag item over blueprint = only fills matching ghosts
- Replies: 2
- Views: 1060
Re: Key + drag item over blueprint = only fills matching ghosts
see e.g. https://youtu.be/iHSobh2rtyg?t=6m (6:00 -- 6:06) Exactly!! Being able to use blueprints early on is great to plan the factory, but it's only a visual guide at the moment... It bugs me that once you place a assembly machine over a blueprint with some recipe it is constructed without the rec...
- Fri Apr 28, 2017 7:41 pm
- Forum: Duplicates
- Topic: [0.15.2] Crash loading 0.14.13-2 savefile
- Replies: 3
- Views: 1057
Re: [0.15.2] Crash loading 0.14.13-2 savefile
=D
Thanks, guys!
Thanks, guys!
- Fri Apr 28, 2017 1:16 am
- Forum: Duplicates
- Topic: [0.15.2] Crash loading 0.14.13-2 savefile
- Replies: 3
- Views: 1057
[0.15.2] Crash loading 0.14.13-2 savefile
The following savefile (vanilla) simply crash on load. Savefile 0.004 2017-04-27 22:02:04; Factorio 0.15.3 (build 29201, win64, steam) 0.004 Operating system: Windows 10 (version 1607) 0.004 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0....
- Thu Apr 27, 2017 7:47 pm
- Forum: Ideas and Suggestions
- Topic: Assembly Machines should emit combinator values
- Replies: 8
- Views: 3972
Re: Assembly Machines should emit combinator values
Not being able to read contents from Assembling Machines bugged me a lot in the beginning, but I grew used to it and noticed that you don't need this information on most cases.
It'd be really nice to have such feature, though...
It'd be really nice to have such feature, though...
- Thu Apr 27, 2017 5:32 pm
- Forum: General discussion
- Topic: [0.15] We need a way to destroy blue prints!
- Replies: 11
- Views: 5453
Re: [0.15] We need a way to destroy blue prints!
#WillLoveYouForever!Oxyd wrote:'Kay.
- Thu Apr 27, 2017 2:10 pm
- Forum: Outdated/Not implemented
- Topic: Limit Mining Drills to a specific resource
- Replies: 15
- Views: 18594
Re: Limit Mining Drills to a specific resource
I think that the mixed output is by design.
You have to plan and build facilities that filter the ores, which is very "factorio way".
You have to plan and build facilities that filter the ores, which is very "factorio way".
- Wed Apr 26, 2017 9:57 pm
- Forum: Implemented Suggestions
- Topic: In Research screen, show the tech needed for the science pac
- Replies: 6
- Views: 2861
Re: In Research screen, show the tech needed for the science pac
That would be awesome!!
- Wed Apr 26, 2017 9:57 pm
- Forum: Ideas and Suggestions
- Topic: Ability to destroy unneeded components of oil processing
- Replies: 18
- Views: 10234
Re: Ability to destroy unneeded components of oil processing
You can create solid fuel and burn that afterwards... ^^"
- Wed Apr 26, 2017 8:31 pm
- Forum: Releases
- Topic: Version 0.15.2
- Replies: 50
- Views: 37901
Re: Version 0.15.2
Maybe you can change it to a "per heat pipe connection" I agree... The current "perfectly aligned" is too restrictive and doesn't promote new layouts at all. it's said on FFF #164 that " The plan is to implement the nuclear power in a way, that it is almost always more effi...
- Tue Apr 25, 2017 5:12 pm
- Forum: Ideas and Suggestions
- Topic: Satelite can be used to set a new big goal
- Replies: 3
- Views: 1613
Re: Satelite can be used to set a new big goal
Might be a good idea for a mod, but I don't think that this would enrich the gameplay in any sense.
- Tue Apr 25, 2017 5:10 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Picking Blueprints from library shouldnt download
- Replies: 7
- Views: 4511
Re: 0.15. Picking Blueprints from library shouldnt download
Grab blueprint from libary > place > Q > gone. Grab blueprint from libary > place in quickbar > now quickly accessible. Grab blueprint from quickbar > place > Q > back in quickbar. Grab blueprint from quickbar > place in libary > gone. This would be ideal! No more duplication and no more occupied i...
- Tue Apr 25, 2017 5:02 pm
- Forum: Ideas and Suggestions
- Topic: Generic Barreling/Unbarreling Recipe
- Replies: 16
- Views: 6890
Re: Generic Barreling/Unbarreling Recipe
I thought the same when I saw the new barreling icons, since only one liquid can enter a piped assembling machine at a time, but, what would happen if you have a chest with multiple kinds of barreled liquids connected (via inserter) to a assembling machine with "General unbarrel" task?
- Tue Apr 25, 2017 4:10 am
- Forum: Implemented Suggestions
- Topic: Blueprints: Mirror/flip
- Replies: 97
- Views: 64572
[0.15] Mirror blueprints horizontally or vertically
Blueprints can be rotated but can't be mirrored (flipped).
Horizontal and vertical mirroring can help with complicated blueprints.
Horizontal and vertical mirroring can help with complicated blueprints.
- Mon Apr 24, 2017 6:09 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 143665
Re: Friday Facts #187 - Space science & 0.15 graphics
IS IT TRUE????Tepalus wrote:Wait...! Waitwaitwait!
They released it...TODAY?
Gotta go home! Gotta download!! GOTTA PLAY!!!!! *dies of heartstroke*
- Thu Apr 20, 2017 2:45 pm
- Forum: News
- Topic: Friday Facts #183 - Aiming for the release date
- Replies: 145
- Views: 69947
Re: Friday Facts #183 - Aiming for the release date
Please, THIS!MKNZ wrote:My suggestion would be to make the Blueprints request pieces only be placed the way they're intended until the Ghost print is removed.
- Thu Apr 20, 2017 2:40 pm
- Forum: News
- Topic: Friday Facts #186 - Marathon testing
- Replies: 112
- Views: 55901
Re: 0.15 due on 24. April?
Any bets on this date for a 0.15 release? I think it's possible. I feel it in my guts.... I bet 2k blue circuits, a steel axe and one fresh fish that the first 0.15 public experimental will be released european lunchtime on Tuesday May 2nd. :roll: I bet twelve consultations with a Factorio speciali...