Search found 56 matches

by nemostein
Mon May 01, 2017 12:18 pm
Forum: Ideas and Suggestions
Topic: Key + drag item over blueprint = only fills matching ghosts
Replies: 2
Views: 1060

Re: Key + drag item over blueprint = only fills matching ghosts

see e.g. https://youtu.be/iHSobh2rtyg?t=6m (6:00 -- 6:06) Exactly!! Being able to use blueprints early on is great to plan the factory, but it's only a visual guide at the moment... It bugs me that once you place a assembly machine over a blueprint with some recipe it is constructed without the rec...
by nemostein
Fri Apr 28, 2017 7:41 pm
Forum: Duplicates
Topic: [0.15.2] Crash loading 0.14.13-2 savefile
Replies: 3
Views: 1057

Re: [0.15.2] Crash loading 0.14.13-2 savefile

=D

Thanks, guys!
by nemostein
Fri Apr 28, 2017 1:16 am
Forum: Duplicates
Topic: [0.15.2] Crash loading 0.14.13-2 savefile
Replies: 3
Views: 1057

[0.15.2] Crash loading 0.14.13-2 savefile

The following savefile (vanilla) simply crash on load. Savefile 0.004 2017-04-27 22:02:04; Factorio 0.15.3 (build 29201, win64, steam) 0.004 Operating system: Windows 10 (version 1607) 0.004 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0....
by nemostein
Thu Apr 27, 2017 7:47 pm
Forum: Ideas and Suggestions
Topic: Assembly Machines should emit combinator values
Replies: 8
Views: 3972

Re: Assembly Machines should emit combinator values

Not being able to read contents from Assembling Machines bugged me a lot in the beginning, but I grew used to it and noticed that you don't need this information on most cases.
It'd be really nice to have such feature, though...
by nemostein
Thu Apr 27, 2017 5:32 pm
Forum: General discussion
Topic: [0.15] We need a way to destroy blue prints!
Replies: 11
Views: 5453

Re: [0.15] We need a way to destroy blue prints!

Oxyd wrote:'Kay.

Image
#WillLoveYouForever!
by nemostein
Thu Apr 27, 2017 2:10 pm
Forum: Outdated/Not implemented
Topic: Limit Mining Drills to a specific resource
Replies: 15
Views: 18594

Re: Limit Mining Drills to a specific resource

I think that the mixed output is by design.
You have to plan and build facilities that filter the ores, which is very "factorio way".
by nemostein
Wed Apr 26, 2017 9:57 pm
Forum: Ideas and Suggestions
Topic: Ability to destroy unneeded components of oil processing
Replies: 18
Views: 10234

Re: Ability to destroy unneeded components of oil processing

You can create solid fuel and burn that afterwards... ^^"
by nemostein
Wed Apr 26, 2017 8:31 pm
Forum: Releases
Topic: Version 0.15.2
Replies: 50
Views: 37901

Re: Version 0.15.2

Maybe you can change it to a "per heat pipe connection" I agree... The current "perfectly aligned" is too restrictive and doesn't promote new layouts at all. it's said on FFF #164 that " The plan is to implement the nuclear power in a way, that it is almost always more effi...
by nemostein
Tue Apr 25, 2017 5:12 pm
Forum: Ideas and Suggestions
Topic: Satelite can be used to set a new big goal
Replies: 3
Views: 1613

Re: Satelite can be used to set a new big goal

Might be a good idea for a mod, but I don't think that this would enrich the gameplay in any sense.
by nemostein
Tue Apr 25, 2017 5:10 pm
Forum: Frequently Suggested / Link Collections
Topic: Picking Blueprints from library shouldnt download
Replies: 7
Views: 4511

Re: 0.15. Picking Blueprints from library shouldnt download

Grab blueprint from libary > place > Q > gone. Grab blueprint from libary > place in quickbar > now quickly accessible. Grab blueprint from quickbar > place > Q > back in quickbar. Grab blueprint from quickbar > place in libary > gone. This would be ideal! No more duplication and no more occupied i...
by nemostein
Tue Apr 25, 2017 5:02 pm
Forum: Ideas and Suggestions
Topic: Generic Barreling/Unbarreling Recipe
Replies: 16
Views: 6890

Re: Generic Barreling/Unbarreling Recipe

I thought the same when I saw the new barreling icons, since only one liquid can enter a piped assembling machine at a time, but, what would happen if you have a chest with multiple kinds of barreled liquids connected (via inserter) to a assembling machine with "General unbarrel" task?
by nemostein
Tue Apr 25, 2017 4:10 am
Forum: Implemented Suggestions
Topic: Blueprints: Mirror/flip
Replies: 97
Views: 64572

[0.15] Mirror blueprints horizontally or vertically

Blueprints can be rotated but can't be mirrored (flipped).
Horizontal and vertical mirroring can help with complicated blueprints.
by nemostein
Mon Apr 24, 2017 6:09 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 143665

Re: Friday Facts #187 - Space science & 0.15 graphics

Tepalus wrote:Wait...! Waitwaitwait!

They released it...TODAY?
IS IT TRUE????
Gotta go home! Gotta download!! GOTTA PLAY!!!!! *dies of heartstroke*
by nemostein
Thu Apr 20, 2017 2:45 pm
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 69947

Re: Friday Facts #183 - Aiming for the release date

MKNZ wrote:My suggestion would be to make the Blueprints request pieces only be placed the way they're intended until the Ghost print is removed.
Please, THIS!
by nemostein
Thu Apr 20, 2017 2:40 pm
Forum: News
Topic: Friday Facts #186 - Marathon testing
Replies: 112
Views: 55901

Re: 0.15 due on 24. April?

Any bets on this date for a 0.15 release? I think it's possible. I feel it in my guts.... I bet 2k blue circuits, a steel axe and one fresh fish that the first 0.15 public experimental will be released european lunchtime on Tuesday May 2nd. :roll: I bet twelve consultations with a Factorio speciali...

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