Search found 110 matches

by distortions864
Tue Jul 18, 2017 9:02 pm
Forum: Ideas and Suggestions
Topic: game.speed?... how about game.rate!
Replies: 2
Views: 1790

Re: game.speed?... how about game.rate!

This only does walk speed ( not everything else ) but is still very handy. Having to walk slower with slowed game is painful. Just leaving this here for everyone, because manually setting game.speed and player walk speed is annoying... commands.add_command( "gspeed", "change game spee...
by distortions864
Thu Jul 06, 2017 8:18 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.15.17] Extreme performance loss in the blueprint menu
Replies: 5
Views: 3404

Re: [Oxyd] [0.15.17] Extreme performance loss in the blueprint menu

I routinely have servers with > 200 players in /p c. I've actually taken to clearing them when they get really large. (via /c remove_offline_players() ) If there is/could be a way to access a unix epoch, i would probably script it to auto-remove players with less than X amount of time played after X...
by distortions864
Thu Jul 06, 2017 7:42 pm
Forum: Ideas and Suggestions
Topic: [0.13][multiplayer]Bookmark servers
Replies: 11
Views: 4324

Multiplayer server name/bookmark

It would be great, if somewhere in the UI it showed the name of the server you are connected to, with an option to bookmark it.
I constantly get asked what the name of the server is, so they can find it again.
by distortions864
Tue Jul 04, 2017 6:22 am
Forum: Duplicates
Topic: [Oxyd] [0.15.27] Crash, 45 seconds after login.
Replies: 3
Views: 1475

Re: [0.15.27] Crash, 45 seconds after login.

Thanks for attaching to the same thread, and sending in a report as well.
by distortions864
Tue Jul 04, 2017 12:30 am
Forum: Duplicates
Topic: [Oxyd] [0.15.27] Crash, 45 seconds after login.
Replies: 3
Views: 1475

[Oxyd] [0.15.27] Crash, 45 seconds after login.

Map does contain custom scenario script, but I haven't had any desyncs or crashes in ages. No changes made to script in quite some time. Quote: 984.978 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(71.199.34.202:59763) 984.978 Refusing connection for address (71.199.34.20...
by distortions864
Wed Jun 28, 2017 6:55 pm
Forum: Desyncs with mods
Topic: Random large desync
Replies: 2
Views: 1326

Re: Random large desync

Thanks, no problem.
by distortions864
Wed Jun 28, 2017 6:32 pm
Forum: Desyncs with mods
Topic: Random large desync
Replies: 2
Views: 1326

Random large desync

Server with 11 players online...
7 of the 11 people desynced at once.
0.15.23
by distortions864
Fri Jun 23, 2017 4:15 am
Forum: Desyncs with mods
Topic: 0.15.23 (softmod)
Replies: 0
Views: 931

0.15.23 (softmod)

Listing as modded, because of softmod/scenario.
I set my own force as "enemy" and built some structures near a biter base.
I logged off, and back on... took down some belt and desynced.

No idea if it is related or not, but i saw something with silo-script...
by distortions864
Tue Jun 20, 2017 4:11 am
Forum: Desyncs with mods
Topic: Desync loop with mods [ 0.15.21 ]
Replies: 1
Views: 1256

Re: Desync loop with mods [ 0.15.21 ]

Didn't look closely... i think this is the moweather mod.
Shame, the rain sound / droplets are soothing.

--Update disabled moweather... desyncs stopped.
by distortions864
Tue Jun 20, 2017 2:51 am
Forum: Desyncs with mods
Topic: Desync loop with mods [ 0.15.21 ]
Replies: 1
Views: 1256

Desync loop with mods [ 0.15.21 ]

Desync looped on connect. I'll take a look myself, when I'm on my other machine. modslist: arumbalights_0.14.4.zip AutoDeconstruct_0.1.8.zip autofill_1.4.8.zip auto-research_3.4.0.zip Bottleneck_0.8.5.zip bullet-trails_0.2.4.zip even-distribution_0.2.4.zip FARL_1.1.2.zip FastLongInserters_1.2.1.zip ...
by distortions864
Sun Jun 18, 2017 4:41 pm
Forum: Ideas and Suggestions
Topic: game.speed?... how about game.rate!
Replies: 2
Views: 1790

game.speed?... how about game.rate!

On larger maps, many people's computers cannot keep up on multiplayer. So, on larger maps. I set game.speed to half.. and double walking speed. I'm probably going to attempt to mod all the speeds i can to match the normal speed. But it would be nice if there was a game.rate ( ... or something ) that...
by distortions864
Mon Jun 12, 2017 10:39 am
Forum: Desyncs with mods
Topic: [0.15.19] Desync with softmod (scenario) on connect
Replies: 9
Views: 3351

Re: [0.15.19] Desync with softmod (scenario) on connect

Interesting, ill check when i get home.
by distortions864
Mon Jun 12, 2017 10:26 am
Forum: Desyncs with mods
Topic: [0.15.19] Desync with softmod (scenario) on connect
Replies: 9
Views: 3351

Re: [0.15.19] Desync with softmod (scenario) on connect

13.449 Error MainLoop.cpp:943: Exception at tick 5121: Error while running event level::on_tick (ID 0) ...ect/Users/CarlO/17266/temp/currently-playing/control.lua:395: attempt to perform arithmetic on field 'last_s_tick' (a nil value) 13.449 Error ServerMultiplayerManager.cpp:94: MultiplayerManager...
by distortions864
Sat Jun 10, 2017 9:51 pm
Forum: Desyncs with mods
Topic: [0.15.19] Desync with softmod (scenario) on connect
Replies: 9
Views: 3351

Re: [0.15.19] Desync with softmod (scenario) on connect

Roger that. Thank you for taking the time to look, and reply. That was very kind of you! This company has great people. I think the only reason I did that, was I think I started with someone else's script originally, and they had done things that way. I tried putting it in on_load (incase the timing...
by distortions864
Sat Jun 10, 2017 6:09 pm
Forum: Desyncs with mods
Topic: [0.15.19] Desync with softmod (scenario) on connect
Replies: 9
Views: 3351

Re: [0.15.19] Desync with softmod (scenario) on connect

Interesting, i'll take a look at it.

Thanks for the feedback.
by distortions864
Sat Jun 10, 2017 2:46 pm
Forum: Desyncs with mods
Topic: [0.15.19] Desync with softmod (scenario) on connect
Replies: 9
Views: 3351

Re: [0.15.19] Desync with softmod (scenario) on connect

I did some digging in the report... and it's a bit odd.
See below:

Image
http://i.imgur.com/4qWZKkI.png <--(Click to enlarge)

Is this location object lock data or something else?
by distortions864
Sat Jun 10, 2017 11:28 am
Forum: Desyncs with mods
Topic: [0.15.19] Desync with softmod (scenario) on connect
Replies: 9
Views: 3351

[0.15.19] Desync with softmod (scenario) on connect

Don't know if this is the script, or a vanilla factorio problem. But the same script is running on 3 servers... So far only occurred on one server with very large map. Desync occurs on connect. Im posting it here, so it is known the cause could possibly be script related. But, restarting the factori...
by distortions864
Sun Jun 04, 2017 2:25 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.15.18] game crashes when loading a sprite-button
Replies: 6
Views: 3103

Re: [kovarex] [0.15.18] game crashes when loading a sprite-button

This is fantastic! I was going to ask for an option to have it close.

Go to advanced search