Search found 69 matches
- Fri Jun 05, 2020 4:57 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 53204
Re: Friday Facts #350 - Electric mining drill redesign
Agreed on longer dwell time in the ground. How is the ore getting from the drill head to the "dumps onto the spinning crusher" area? The long rails that the drillhead travels along do not have a pipe, conveyor, or anything else animated to get the ore bits there. They just teleport from dr...
- Fri May 29, 2020 1:42 pm
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 30705
Re: Friday Facts #349 - The 1.0 plan
Congrats! It's great (and rare) when software runs ahead of schedule. I've heard of CDPR (Witcher games), and maybe I live under a rock, but I haven't heard of Cyberpunk 2077 at all. I just looked it up, and it looks like it's probably got a heavy Deus Ex inspiration. Modern/future modern RPGs set i...
- Sun Mar 29, 2020 2:41 pm
- Forum: Implemented Suggestions
- Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
- Replies: 54
- Views: 18457
Blueprint deletion
Something is wonky with blueprint deletion. I discovered an obsolete blueprint in my blueprint book (about 20-30 blueprints). I used the shift+scroll wheel method to select it as "active blueprint", which by the way is a mechanic not used anywhere else in the control scheme, and then when ...
- Fri Mar 06, 2020 5:45 pm
- Forum: News
- Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
- Replies: 74
- Views: 29536
Re: Friday Facts #337 - Statistics GUI and Mod Debugger
I didn't even know there was a production measurement tab/tool in existence! Something that this reminds me of - could we get a "turret status" window for monitoring turret ammo status? There is no easy way to check and see which turrets need to be manually refilled at early stages of the ...
- Sat Nov 09, 2019 3:43 am
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 75076
Re: Friday Facts #320 - Color correction
Yay, brighter Factorio! This is a good change.
- Wed Aug 14, 2019 2:52 pm
- Forum: General discussion
- Topic: Factorio age rating?
- Replies: 36
- Views: 16118
Re: Factorio age rating?
I am a very conservative man. We don't have TV in our house, etc. I sometimes play Factorio with my 5 year old and my 3 year old sitting on my lap. They like trains, robots, lasers, giant bugs, etc.
- Fri Jun 21, 2019 9:20 pm
- Forum: News
- Topic: Friday Facts #300 - Special edition
- Replies: 49
- Views: 24278
Re: Friday Facts #300 - Special edition
I like how most of the games that I played the heck out of and enjoyed the most are represented in these bios. The only one missing is Baldur's Gate 2 (and BG1 was listed).
- Fri May 31, 2019 1:49 pm
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 52220
Re: Friday Facts #297 - New resource icons
They look really good. I didn't even realize that the uniform resource icons could be improved on.
- Mon May 06, 2019 4:21 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 55837
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
We all like the product we're seeing from Wube (+- a few details as there's always some disagreement), and I think everyone is extremely happy with the communication and regular updates your team is putting out. The game software industry is brutal, with failed and failing companies all over the pla...
- Fri May 03, 2019 6:19 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 55837
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Great post, great links too. Some kind of deliberately-shareable announcement post/new trailer that a bunch of us can repost or share on Facebook might work. For viral-ness, consider a "Craziest things that happen in Factorio" type post, possibly including highlights like the programmed mu...
- Fri Mar 08, 2019 9:10 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 30174
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
I'm happy to report no bugs and no crashes. I like the new research recipes. I think they make more sense, and introduce more variety, especially the sudden need for more stone for infrastructure research. I have seen a lot of comments about biters being worse, but they have barely touched my base (...
- Wed Mar 06, 2019 3:31 pm
- Forum: General discussion
- Topic: No more sound alert when buildings being damaged/attacked ?
- Replies: 5
- Views: 4765
Re: No more sound alert when buildings being damaged/attacked ?
The attack alert sounds are too quiet!
Luckily the biters seem less aggressive. Maybe I turned the settings down too much, but a simple slow conveyor around my base perimeter with turrets and inserters did a great job holding off the random attacks until I got laser turrets.
Luckily the biters seem less aggressive. Maybe I turned the settings down too much, but a simple slow conveyor around my base perimeter with turrets and inserters did a great job holding off the random attacks until I got laser turrets.
- Sun Mar 03, 2019 3:29 am
- Forum: General discussion
- Topic: What are the biters, after all?
- Replies: 3
- Views: 1374
Re: What are the biters, after all?
Really?
I feel a bit silly for posting the obvious, but someone's gotta do it.
I feel a bit silly for posting the obvious, but someone's gotta do it.
- Sat Mar 02, 2019 9:32 pm
- Forum: Gameplay Help
- Topic: Clear quickbar?
- Replies: 3
- Views: 1198
Re: Clear quickbar?
Thank you!
- Sat Mar 02, 2019 8:48 pm
- Forum: Gameplay Help
- Topic: Clear quickbar?
- Replies: 3
- Views: 1198
Clear quickbar?
How do I clear an entry out of the new quickbar? I have 4 different cells all showing my 3 yellow belts.
The only way I've found to clear the cursor now is to re-open my inventory (E) and drop stuff back in it.
What am I missing?
The only way I've found to clear the cursor now is to re-open my inventory (E) and drop stuff back in it.
What am I missing?
- Sat Mar 02, 2019 4:39 pm
- Forum: Technical Help
- Topic: *resolved, ignore*
- Replies: 2
- Views: 981
Re: 0.17.2 killing Steam?
Further update: I deleted a bunch of folders modified 2/27 and later, and reinstalled Steam. It started successfully, but showed Factorio as not installed. Within a couple of seconds of hitting "Install" for Factorio, Steam crashed. When I start it back up, I get the library for about a ha...
- Sat Mar 02, 2019 3:27 pm
- Forum: Technical Help
- Topic: *resolved, ignore*
- Replies: 2
- Views: 981
Re: 0.17.2 killing Steam?
Minor update: Searching my HDD for factorio.exe found a file in the "downloading" Steam subfolder, along with a pdb. I am guessing that a download may have failed?
- Sat Mar 02, 2019 3:09 pm
- Forum: Technical Help
- Topic: *resolved, ignore*
- Replies: 2
- Views: 981
*resolved, ignore*
Update: My internet filter, which I hadn't even run the updater for, was the problem for some reason. Downgraded to old version. Factorio beta was a coincidence. I have two PCs. The last thing I recall doing on Steam on either one of them was opting in to the 0.17.2 beta. I got busy with work and d...
- Mon Feb 25, 2019 9:52 pm
- Forum: Spread the Word
- Topic: Dad-Torio
- Replies: 10
- Views: 6913
Re: Dad-Torio
Ham radio. Great reading all these stories. I am 35, and my 4 year old loves sitting on my lap watching me play Factorio. He really likes anything with trains (duh!) and always make sure to let me know when I have alerts that my turrets are shooting aliens are being destroyed. My dad has never been ...
- Fri Feb 15, 2019 8:13 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 84932
Re: Friday Facts #282 - 0.17 in sight
A starting island that can be bridged to a mainland (via landfill) sounds good. A starting island with nothing but water around it sounds like a recipe for a factory that dies because it can't get more resources. I'd like some clarification on which one we're getting. A starting island with nothing...