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Search found 56 matches
- Tue Apr 23, 2019 5:29 pm
- Forum: Combinator Creations
- Topic: Raycasting engine in factorio
- Replies: 25
- Views: 17808
- Tue Apr 23, 2019 5:15 pm
- Forum: Combinator Creations
- Topic: Raycasting engine in factorio
- Replies: 25
- Views: 17808
Raycasting engine in factorio
I've made a raycasting engine inside factorio. I call it FactoRayO v1.0 It allows you to play simple 3D games inside factorio. https://youtu.be/7lVAFcDX4eM No explaination of how it works here (might put one later), because a lot of information is already in the video. ------------------------------...
- Sun Apr 21, 2019 4:54 pm
- Forum: This Forum
- Topic: youtube field of forum profile is invalid
- Replies: 2
- Views: 1727
youtube field of forum profile is invalid
In the profiles on this forum it is possible to add a link to your youtube channel. However it always links to a youtube.com/user/ page instead of a youtube.com/channel/ page. So it doesn't actually link to the correct page.
- Tue Apr 02, 2019 5:50 pm
- Forum: Questions, reviews and ratings
- Topic: Looking for Credo Time Lapse Mod for 0.17
- Replies: 0
- Views: 873
Looking for Credo Time Lapse Mod for 0.17
Credo Time Lapse Mod currently only supports up to factorio version 0.16. Can someone who knows more about modding fix it for 0.17? It's more than just changing the versionnumber (I tried that already). Something about gui styles that no longer exist in 0.17. And the original has 4418 downloads, so ...
- Fri Mar 01, 2019 8:00 pm
- Forum: Off topic
- Topic: Did any other Factorio players participate in google hashcode 2019?
- Replies: 0
- Views: 3891
Did any other Factorio players participate in google hashcode 2019?
If so, what score did you get?
I got 1082062 points.
I got 1082062 points.
- Sun Feb 24, 2019 6:25 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 156353
Re: Friday Facts #283 - Prepare to Launch
As you can see, there are a lot of things happening at the last moment, but it seems that there shouldn't be a big obstacle in the way of release next week. What about the 65 unassigned bug reports? I'm sure they're VERY thankful that you mentioned bug reports. I suspect they're so unfamiliar with ...
- Fri Feb 22, 2019 7:01 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 156353
Re: Friday Facts #283 - Prepare to Launch
this line scares me The Rocket Silo without the rocket uses sixteen 8192x8192px textures which makes our 1080Ti run out of VRAM to render. i have only 4GB 1050Ti anyways, looking forward for next week release. btw. i don't like opening animation on logistic boxes, but ... guess that's just matter o...
- Fri Feb 22, 2019 6:35 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 156353
Re: Friday Facts #283 - Prepare to Launch
As you can see, there are a lot of things happening at the last moment, but it seems that there shouldn't be a big obstacle in the way of release next week. What about the 65 unassigned bug reports? I'm sure they're VERY thankful that you mentioned bug reports. I suspect they're so unfamiliar with ...
- Fri Feb 22, 2019 5:34 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 156353
Re: Friday Facts #283 - Prepare to Launch
What about the 65 unassigned bug reports?As you can see, there are a lot of things happening at the last moment, but it seems that there shouldn't be a big obstacle in the way of release next week.
- Wed Feb 20, 2019 5:46 pm
- Forum: Not a bug
- Topic: [Rseding91] Lower FPS/UPS in map view when power lines turned on
- Replies: 6
- Views: 1604
- Fri Feb 15, 2019 12:32 pm
- Forum: Tools
- Topic: TinyFactorio - make your Factorio installation 88% smaller!
- Replies: 2
- Views: 6116
Re: TinyFactorio - make your Factorio installation 88% smaller!
I don't think it's very smart to use your email as your username. Don't you get a lot of spam due to this?
- Tue Feb 05, 2019 4:36 pm
- Forum: Combinator Creations
- Topic: pairwise parallel multiplication Factorio Combinator Tutorial
- Replies: 1
- Views: 1580
pairwise parallel multiplication Factorio Combinator Tutorial
https://www.youtube.com/watch?v=g0UHIuwAF_o 0eNrlV9tuozAQ/Zd53MIqOBcSHvodK626EYHZZiSwkTFpo8j/vmOyyoWS1iRSG6kvRDZzxsdzOB5nB6uiwUqTNJDsgDIla0h+76CmZ5kWbs5sK4QENqRNwzMByLR0E/uI8BfYAEjm+ApJZIMeJBksjzCNefhCGk9gwgP2rBFlFzi2TwGgNGQI97TbwXYpm3KFmgkd8CXm1JQhFpgZTVlYqQI5e6VqBivp1uWE4TSALf8wI+BSSA6mtiI7iNyDyZ...
- Fri Jan 04, 2019 3:52 pm
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 64788
Re: Friday Facts #276 - Belt item spacing & Script rendering
There is a visual requirement that belts only move integer number of pixels every tick, so that is 1/2/3 pixels for transport belt, fast belt, express belt respectively. Why? Aren't those pixel distances only valid for a zoom of 1.0 ? I assume it's more likely that a player is on a different zoom l...
- Fri Dec 21, 2018 5:40 pm
- Forum: News
- Topic: Friday Facts #274 - New fluid system 2
- Replies: 166
- Views: 72424
Re: Friday Facts #274 - New fluid system 2
does this mean we can still create mixed fluid systems by using trains as intermediates?pleegwat wrote: βFri Dec 21, 2018 5:34 pmI expect the pumps won't connect if there's a mismatch.arrow in my gluteus wrote: βFri Dec 21, 2018 5:17 pmwhat about fluid wagons? How do pumps know in advance what kind of liquid trains will have when they stop?
- Fri Dec 21, 2018 5:17 pm
- Forum: News
- Topic: Friday Facts #274 - New fluid system 2
- Replies: 166
- Views: 72424
Re: Friday Facts #274 - New fluid system 2
what about fluid wagons? How do pumps know in advance what kind of liquid trains will have when they stop?
- Fri Dec 14, 2018 2:53 pm
- Forum: News
- Topic: Friday Facts #273 - Cutscene controller & Localisation plan
- Replies: 79
- Views: 33118
Re: Friday Facts #273 - Cutscene controller & Localisation plan
Suggestion regarding the cut scenes: If planning to zoom in, pan first, then zoom once on-scene If planning to zoom out, zoom out first, then pan to the scene I think this should make it smoother, but the only way to know is test and when panning very far, zoom out first, even if you need to zoom i...
- Fri Dec 14, 2018 2:15 pm
- Forum: News
- Topic: Friday Facts #273 - Cutscene controller & Localisation plan
- Replies: 79
- Views: 33118
- Sat Oct 13, 2018 8:24 am
- Forum: News
- Topic: Friday Facts #264 - Texture streaming
- Replies: 108
- Views: 44859
Re: Friday Facts #264 - Texture streaming
stargate!Koub wrote: βFri Oct 12, 2018 9:31 pmSander_Bouwhuis wrote: βFri Oct 12, 2018 8:57 pmI have a GTX-660 with 2GB and 32GB of system RAM.
Does that mean I have only 2GB of VRAM, and therefore belong to the bottom 25% of players?
- Fri Oct 12, 2018 7:33 pm
- Forum: News
- Topic: Friday Facts #264 - Texture streaming
- Replies: 108
- Views: 44859
Re: Friday Facts #264 - Texture streaming
...on old, non-gaming GPUs. No wonder, scenes heavy on smoke or trees can tank FPS, especially in 4K. Maybe we should do something about that... If someone is running your game on 4k with an old, non-gaming GPU... they've made a poor choice. I don't think you need to spend time covering that kind o...
- Fri Oct 12, 2018 7:22 pm
- Forum: News
- Topic: Friday Facts #264 - Texture streaming
- Replies: 108
- Views: 44859
Re: Friday Facts #264 - Texture streaming
If for some reason, VRAM use ever becomes an issue, you could give players the option to only use any 2nd, 3rd or 4th frame of each animation, so that only animation FPS suffers instead of having the entire scene FPS drop. That way, animations would lag but player movement would still be butter smo...