Search found 68 matches

by PalllaX
Wed Nov 05, 2014 2:09 pm
Forum: Multiplayer
Topic: [GER] German-speaking MP Games
Replies: 16
Views: 7014

Re: [GER] Deutschsprachiger Server

Wir waren drei und wir hatten fast 12 Stunden Spaß zusammen. (nach Wechsel auf Hamachi und dann für längere Zeit auf Evolve).
Geartwo kann dir sagen, ob der eigentliche Server nun sauber läuft?!
Freue mich auch schon drauf. Die Panzer waren kurz vorm ausrollen :D
by PalllaX
Wed Nov 05, 2014 8:33 am
Forum: Multiplayer
Topic: [Linux] Headless server / vnc (Maybe too soon?)
Replies: 28
Views: 28136

Re: [Linux] Headless server / vnc (Maybe too soon?)

icecube45 wrote:So!

I've gotten a "dedicated" server to work

Stress testing it with the help of the irc channel
Cool! How is it going?
by PalllaX
Tue Nov 04, 2014 11:14 am
Forum: Releases
Topic: Version 0.11.1
Replies: 118
Views: 95437

Re: Version 0.11.1

I really hope the devs don't waste their important time to support XP. It's like supporting Internet explorer < 9. I understand that companies or businesses can't upgrade easy to win 7+ because of administration. But a private person who is using xp is for me just lost. Don't know if it's from me or...
by PalllaX
Mon Nov 03, 2014 10:07 pm
Forum: Resolved Problems and Bugs
Topic: "Binding socket failed: Error code 10048"
Replies: 8
Views: 5448

Re: "Binding socket failed: Error code 10048"

Hmm didn't worked for us... I did now everything logical but "Player was dropped from the game"... :(
by PalllaX
Mon Nov 03, 2014 9:07 pm
Forum: Resolved Problems and Bugs
Topic: "Binding socket failed: Error code 10048"
Replies: 8
Views: 5448

Re: "Binding socket failed: Error code 10048"

well this is exactly our problem. I tried it like you mentioned. I opened port 34197 and 34198 for 192.168.0.10 (my local machine which opens two instances) in my router. I changed the port in the config for the host 34197 and the second client who will join to 34198. Now I hosted from the 34197 ins...
by PalllaX
Mon Nov 03, 2014 8:28 pm
Forum: Resolved Problems and Bugs
Topic: "Binding socket failed: Error code 10048"
Replies: 8
Views: 5448

Re: "Binding socket failed: Error code 10048"

yeah, just copy the whole directory and you are good to go.
But this principle is maybe the key for the 3 player problem.

Communicate with two system on the same port outside of private network may result in problems.
Is there any way to have 2 Ports open for one network?
by PalllaX
Mon Nov 03, 2014 7:25 pm
Forum: Resolved Problems and Bugs
Topic: Cannot Have 3+ Players connected at the same time.
Replies: 20
Views: 20128

Re: Cannot Have 3+ Players connected at the same time.

The log from post above was from me, trying to connect as player. And this log is from the server from Ubuntu Server.
by PalllaX
Mon Nov 03, 2014 7:13 pm
Forum: Resolved Problems and Bugs
Topic: Cannot Have 3+ Players connected at the same time.
Replies: 20
Views: 20128

Re: Cannot Have 3+ Players connected at the same time.

Hey devs, I tried with drs many situations now. Situation: server, me and another person is in one network (at home). we can even connect over 192.168.0.x local addresses. Logical. When now a person outside of the network try to join both of us BUT NOT THE SERVER droped out of the game and the playe...
by PalllaX
Mon Nov 03, 2014 2:44 pm
Forum: Maps and Scenarios
Topic: The era begins: Factorio Tower Defense! (Call for help)
Replies: 2
Views: 9165

Re: The era begins: Factorio Tower Defense! (Call for help)

oh, cool! Will look into it. Danke dir :)
by PalllaX
Mon Nov 03, 2014 1:55 pm
Forum: Maps and Scenarios
Topic: The era begins: Factorio Tower Defense! (Call for help)
Replies: 2
Views: 9165

The era begins: Factorio Tower Defense! (Call for help)

Hey guys, yeah, the title is huge and I believe this could be the tip of the iceberg of a complete new fan base. The background is that I played Warcraft 3 a lot and Tower Defense (TD) maps even more. I installed Starcraft 2 (SC2) only for TD maps. The gameplay of TDs are really simple but demanding...
by PalllaX
Mon Nov 03, 2014 11:30 am
Forum: Resolved Problems and Bugs
Topic: [0.11.1][kovarex] We didn't do the train movement right.
Replies: 11
Views: 5580

Re: [0.11.1] Notice: Ok, so we didn't do the train movements

I was the driver of the train in the screenshot ;)
So my experience is that the bug occures when min. two guys sitting in.
When I travel alone with high speed against the end nothing happens.
by PalllaX
Mon Nov 03, 2014 9:48 am
Forum: Multiplayer
Topic: [Linux] Headless server / vnc (Maybe too soon?)
Replies: 28
Views: 28136

Re: [Linux] Headless server / vnc (Maybe too soon?)

icecube45 wrote:I've been doing the same thing..
I've yet to get it to work via vnc,
the only thing I can think of as a semi-solution is to use x-fowarding..
oh, you get it to work with VNC? What program / setup did you use?
by PalllaX
Mon Nov 03, 2014 9:47 am
Forum: Multiplayer
Topic: [Linux] Headless server / vnc (Maybe too soon?)
Replies: 28
Views: 28136

Re: [Linux] Headless server / vnc (Maybe too soon?)

This would be really cool! In case someone tried following I can tell: - you have an Ubuntu Server 14 running. - you downloaded factorio 11.1 and extracted it (e.g. /home/user/Download) - now you want to open factorio - didn't work via console - you install gnome and stuff only for factorio <3 - you...
by PalllaX
Sun Nov 02, 2014 2:42 am
Forum: Technical Help
Topic: faulty multiplayer
Replies: 14
Views: 10263

Re: faulty multiplayer

Yes! Don't feed the troll! :roll:
by PalllaX
Sat Nov 01, 2014 7:25 am
Forum: Releases
Topic: Version 0.11.0
Replies: 81
Views: 98885

Re: Version 0.11.0

you are right. That was a miss info that i learned. This article cleared me up. http://gafferongames.com/networking-for-game-programmers/udp-vs-tcp/ Use only UDP! Funny cause factorio is the kind of deterministic game engine where TCP is exactly what you want. In fact the devs can answer the questi...
by PalllaX
Sat Nov 01, 2014 7:24 am
Forum: Releases
Topic: Version 0.11.0
Replies: 81
Views: 98885

Re: Version 0.11.0

Where is the link to download the 0.11.0 and not the 0.11.1 ? I cannot update it through factorio because I have yosemite and it won't launch. Thank you I would rather fixing this than try to play with an older version. You can't play mutliplayer when having an older version. I only have the 11.0 ....
by PalllaX
Sat Nov 01, 2014 7:20 am
Forum: Technical Help
Topic: faulty multiplayer
Replies: 14
Views: 10263

Re: faulty multiplayer

Then you don't know what a indie game nor what an alpha is meant to be. Alpha versions don't have a button like "everything runs perfect, 60 fps, 64 people Multiplayer, lobby, Voice over game and stuff". In fact an alpha means you are a part of the devs. You help them to develop the game i...
by PalllaX
Sat Nov 01, 2014 7:04 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 572
Views: 297747

Re: Thank you (Make the dev-team happy today!)

Well written Nova. I beg you too please stay as you are right now. Money is good, money is cool, sure, but see EA Games. This money just smells ugly and people don't like it anymore. Being such great devs like you are right now will result in more happiness in the long run. We'll support you for thi...
by PalllaX
Fri Oct 31, 2014 10:57 pm
Forum: Resolved Problems and Bugs
Topic: Different IP addresses
Replies: 3
Views: 1583

Different IP addresses

Bug: if Person 1 with IP address A joining game. Then person 2 with IP address B joining game causes person 1 to drop the game but person 2 can play. If person 1 try to join with address A again he will kick out person 2 with address B. And so on. Reproduce (my situation): -one public ip address ope...
by PalllaX
Fri Oct 31, 2014 10:26 pm
Forum: Releases
Topic: Version 0.11.0
Replies: 81
Views: 98885

Re: Version 0.11.0

you are right. That was a miss info that i learned. This article cleared me up.
http://gafferongames.com/networking-for ... dp-vs-tcp/
Use only UDP!

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