Search found 2598 matches
- Fri Apr 12, 2024 12:28 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 152
- Views: 20012
Re: Friday Facts #406 - Space Age Music
Also that is one big frikkin Asteroid. How are you supposed to defend against those, the ton of Gun Turrets was clearly not enough! Probably have to upgrade the damage output or more likely... artillery. Maybe artillery isn't unlocked on that save yet to blast that one to pieces before it enters th...
- Thu Apr 11, 2024 1:17 pm
- Forum: Technical Help
- Topic: playing multiplayer on same account
- Replies: 8
- Views: 741
Re: playing multiplayer on same account
If you create a second steam account you can do a "family share" or something like that on steam. Aka he can use games from your steam account without buying them. But i am not sure if you can play both online with this tactics, but you can easily try for free. You can't through Steam: ht...
- Thu Apr 11, 2024 12:26 am
- Forum: Outdated/Not implemented
- Topic: "Cannot play replay" version
- Replies: 5
- Views: 304
Re: "Cannot play replay" version
I don't know what's stored in the replay file, but yes understandable that code changes mean a broken replay. Afaik, the map exchange string, mods used, and player inputs. So a replay is nothing more than another, fully simulated game session using the same map & mods (if any), where the "...
- Wed Apr 10, 2024 11:11 pm
- Forum: Outdated/Not implemented
- Topic: "Cannot play replay" version
- Replies: 5
- Views: 304
Re: "Cannot play replay" version
While I get and sympathize with the frustration, the only way for the game to "run as" another version is if it kept all of the data (game files) from that version to use (uses a lot of space). And just letting it run anyway, a single change, however minor, can very easily result in wildly...
- Wed Apr 10, 2024 6:12 pm
- Forum: Ideas and Suggestions
- Topic: Do not pause game when looking at research in single player
- Replies: 75
- Views: 29628
- Tue Apr 09, 2024 12:42 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 129
- Views: 17694
Re: Friday Facts #403 - Train stops 2.0
or is there a good way to solve that kind of problem? Seems you know production is slow, and in this case you only have the 2 trains, it'd probably be best to just set the limit static 1 vs circuit controlled. In this way, when train 1 fills up and leaves, train 2 (provided it's empty and ready) wi...
- Sun Apr 07, 2024 11:23 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 129
- Views: 17694
Re: Friday Facts #403 - Train stops 2.0
I have a stupid request: Can you add water reflections? For buildings on water and close to the water? Maybe with an option to disable them to reduce gpu/cpu strain. Now, as bridges will be added to the game, this picture looks so weird: https://cdn.factorio.com/assets/blog-sync/fff-403-manual-push...
- Sun Apr 07, 2024 5:34 pm
- Forum: Not a bug
- Topic: Items and character not rotating on transport belts
- Replies: 5
- Views: 391
- Sun Apr 07, 2024 5:36 am
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 138
- Views: 15799
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
spent a fraction of the time on compared to the new stuff. I would hope, but there is little indication that they are. As Wube writes articles for every change they make. And since we are 32 FFF from the 1 year estimation of the release of the expansion https://factorio.com/blog/post/fff-373 and ve...
- Sun Apr 07, 2024 12:33 am
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 138
- Views: 15799
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
Maybe they are just showing 5% of the expansion content and leaving 95% of the content to be a surprise. Lets hope. Your perspective may be skewed, too. Many of the QoL improvements we've been shown they probably spent a fraction of the time on compared to the new stuff. And I'd wager, too, that of...
- Sat Apr 06, 2024 3:21 pm
- Forum: Not a bug
- Topic: Items and character not rotating on transport belts
- Replies: 5
- Views: 391
Re: Items and character not rotating on transport belts
I posted it to this thread because it looks like that i can't post in subtopics, My idea was to post this in the section " not a bug" You can't post directly to the bug subsections... those are for devs and mods to move bug report threads to as a way of sorting and tagging the reports. Bu...
- Sat Apr 06, 2024 3:17 pm
- Forum: This Forum
- Topic: IP based forum lag
- Replies: 6
- Views: 687
Re: IP based forum lag
I get occasional lag when accessing the site, too. PC & phone, firefox & chrome (respectively). It doesn't occur often, but when it does, it continues to occur for upwards of a half hour. On rarer occasions, it will be bad enough the site won't even load. I'll have to keep better track of wh...
- Sat Apr 06, 2024 3:07 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 40757
Re: Friday Facts #387 - Swimming in lava
[Moderated by Koub : Follow up on an off topic post.]
Talking about the actual content announced in the FFF is OK, if things keep coming back to off topic fights between a handful of people, the thread will be locked.
Talking about the actual content announced in the FFF is OK, if things keep coming back to off topic fights between a handful of people, the thread will be locked.
- Sat Apr 06, 2024 3:22 am
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 138
- Views: 15799
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
Unpopular opinion. I hope that the DLC is not just 95% QOL changes. Like don't get me wrong there great to have more QOL and it to be a forethought in the DLC I was just hoping it would account for 5% of the DLC and 95% would be net new content. I could be wrong, but I'm fairly sure that most all o...
- Fri Apr 05, 2024 10:07 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 138
- Views: 15799
- Fri Apr 05, 2024 5:04 am
- Forum: Modding help
- Topic: Edit an existing mod
- Replies: 9
- Views: 522
Re: Edit an existing mod
even if I unzip and zip that thing without any other changes than a single digit in a lua file, it does not appear in the list anymore. What editor do you use for editing the lua file? Lua files are plain ascii files, encoding utf-8. Don't let your editor write a BOM. Proper editors are for example...
- Thu Apr 04, 2024 3:14 pm
- Forum: Mod portal Discussion
- Topic: Mod Portal Feature Request: show dependency graph
- Replies: 8
- Views: 1302
Re: Mod Portal Feature Request: show dependency graph
originally posted on the factorio discord, but crossposted since this forum post was pointed out to me: (picture previews available on discord) original links: - https://discord.com/channels/139677590393716737/306402592265732098/1174771121686597682 - https://discord.com/channels/139677590393716737/...
- Wed Apr 03, 2024 11:31 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] conveyor belts require electricity and stop without it.
- Replies: 2
- Views: 259
- Tue Apr 02, 2024 7:34 pm
- Forum: Balancing
- Topic: Infinite Recycling Loop
- Replies: 3
- Views: 505
Re: Infinite Recycling Loop
I believe this thread is related: viewtopic.php?f=6&t=110181
- Tue Apr 02, 2024 7:29 pm
- Forum: Technical Help
- Topic: New Gamer PC, poor factorio performance
- Replies: 10
- Views: 947