Search found 166 matches

by cbhj1
Thu Aug 09, 2018 8:05 pm
Forum: Gameplay Help
Topic: Load-dependent steam engine/turbines
Replies: 2
Views: 1093

Re: Load-dependent steam engine/turbines

power is used starting with solar, then steam from coal/nuclear, then finally accumulators
by cbhj1
Thu Aug 02, 2018 9:21 pm
Forum: Technical Help
Topic: Multiplayer Lag
Replies: 18
Views: 26913

Re: Multiplayer Lag

The question that sticks with me is what type of server are you using? You say VPS, sounds like it could be server node congestion, especially with how demanding Factorio is on the RAM and CPU.
by cbhj1
Thu Aug 02, 2018 6:24 pm
Forum: General discussion
Topic: Nuclear power start before Kovarex math
Replies: 10
Views: 5925

Re: Nuclear power start before Kovarex math

Using accumulators along with the reactor itself for energy storage instead of steam has a couple benefits: 1. zero combinator fuel regulation, extract burnt fuel at low charge, insert new fuel on burnt fuel being in the extraction hand, set insertion stack size to 1 2. reduced UPS impact from the f...
by cbhj1
Fri Jun 15, 2018 3:11 pm
Forum: Not a bug
Topic: [16.50] Cliffs generated after expanding
Replies: 7
Views: 2074

Re: [16.50] Cliffs generated after expanding

Camuamru, if you have a save from an earlier version(before the cliffs started showing), that might help this report.
by cbhj1
Fri Jun 15, 2018 1:09 pm
Forum: Duplicates
Topic: [0.16.50] Bot Prioritisation
Replies: 9
Views: 2793

Re: [0.16.50] Bot Prioritisation

sounds like they all end up constructing and nothing being cleared away to make way.
by cbhj1
Wed May 30, 2018 10:57 am
Forum: Ideas and Suggestions
Topic: Seperate train plans from trains
Replies: 11
Views: 3977

Re: Seperate train plans from trains

True, you can copy/paste between trains now(not in the gui), but that is of limited use currently due to the fact that they move around. Was not meant to detract from the topic suggestion, just 'thinking out loud'.
by cbhj1
Tue May 29, 2018 8:37 pm
Forum: General discussion
Topic: Death world biter problem
Replies: 24
Views: 10535

Re: Death world biter problem

if cutting the holes in your wall helps, that sounds like a bug since the biters are supposed to be doing that themselves.
by cbhj1
Tue May 29, 2018 8:31 pm
Forum: Ideas and Suggestions
Topic: Seperate train plans from trains
Replies: 11
Views: 3977

Re: Seperate train plans from trains

I think it could be implemented without too much change to the trains themselves by having a route gui like blueprints, then just paste them onto the train as needed - an extension of the copy/paste functionality, or take it further and have the train periodically update its route from the main list...
by cbhj1
Sat Apr 14, 2018 5:33 pm
Forum: Not a bug
Topic: [0.16.36] splitter after burner miner - no ore on one belt
Replies: 12
Views: 3712

Re: [0.16.36] splitter after burner miner - no ore on one belt

the odd part regarding the vector, it should be possible to locate a point that works regardless of rotation since it behaves that way for the electric drill, but it feels like fighting a rounding error since it isn't aligned with the entity center.
by cbhj1
Fri Apr 13, 2018 10:02 pm
Forum: Not a bug
Topic: [0.16.36] splitter after burner miner - no ore on one belt
Replies: 12
Views: 3712

Re: [0.16.36] splitter after burner miner - no ore on one belt

was playing around with the output vector in the burner drill file and found that going from -0.5 to -0.6 was enough to fix it for this, but break the reverse, looks like it will require a deeper fix, if at all going to play around a little bit more, might be a small band where it will play nice, th...
by cbhj1
Sun Apr 08, 2018 5:56 pm
Forum: Gameplay Help
Topic: Inserters getting stuck loading
Replies: 9
Views: 4941

Re: Inserters getting stuck loading

2 rows of long inserters, 2 rows of chests

c = chest
i = inserter
w = wagon

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by cbhj1
Sat Apr 07, 2018 1:57 pm
Forum: Ideas and Suggestions
Topic: ctrl clicking rocket silo with modules
Replies: 3
Views: 1359

Re: ctrl clicking rocket silo with modulus

sounds like the module slots were full at the time you tried to place them.

relevant dev post
viewtopic.php?f=11&t=49520&p=290384#p290384
by cbhj1
Sat Mar 17, 2018 10:33 pm
Forum: Gameplay Help
Topic: Train taking blocked exit
Replies: 9
Views: 3913

Re: Train taking blocked exit

I'm no train expert, but why is the stacker two way? seems like it would do this all the time
by cbhj1
Sun Mar 11, 2018 4:11 pm
Forum: Won't fix.
Topic: [kovarex] [0.16.28] Items slip on a backed up belt when sideloading
Replies: 5
Views: 2225

Re: [kovarex] [0.16.28] Items slip on a backed up belt when sideloading

still feels off, but that just means it is time to try breaking it without looped transport belts :D
by cbhj1
Sat Mar 10, 2018 12:16 am
Forum: Won't fix.
Topic: [kovarex] [0.16.28] Items slip on a backed up belt when sideloading
Replies: 5
Views: 2225

Re: [16.28] Items slip on a backed up belt when sideloading

watching it further, it almost looks like the update order of the transport lines is getting jostled since the gaps show up in my test save at the time the fuel that slips through comes back around and crosses to the segment that has the rest of the fuel waiting edit: just reopened the file and noti...
by cbhj1
Sat Mar 10, 2018 12:07 am
Forum: Won't fix.
Topic: [kovarex] [0.16.28] Items slip on a backed up belt when sideloading
Replies: 5
Views: 2225

Re: [16.28] Items slip on a backed up belt when sideloading

played around with it a bit, found that the gaps were being generated by the transport line segmenting at the corner like the fuel line in the attachment, without the segmentation at the corner it doesn't get the gaps, the original BP seems to segment the line on the corner quite readily 20180309185...
by cbhj1
Tue Feb 27, 2018 1:44 pm
Forum: Releases
Topic: Version 0.16.26
Replies: 33
Views: 21396

Re: Version 0.16.26

there is a new concrete texture in the files, still not the type of concrete I would associate with a factory floor. It is still quite visually noisy and roughly installed, but a step above the jagged pavers we have now.
by cbhj1
Tue Feb 27, 2018 1:35 am
Forum: Gameplay Help
Topic: Coal Liquefaction vs Oil?
Replies: 7
Views: 8567

Re: Coal Liquefaction vs Oil?

There are a couple questions to ask, is water close enough to not be a pain? And also will the coal patch outlast the uranium (math time)? If not, then the oil patch gets bonus points.
by cbhj1
Mon Feb 26, 2018 11:30 pm
Forum: Releases
Topic: Version 0.16.26
Replies: 33
Views: 21396

Re: Version 0.16.26

was poking around adjusting decorative obliteration rates and came across references to modern concrete, a budding addition perhaps?
by cbhj1
Mon Feb 19, 2018 3:11 pm
Forum: Not a bug
Topic: [0.16.24] Train refueling issue
Replies: 10
Views: 3954

Re: [0.16.24] Train refueling issue

did some testing in sandbox mode, straight section of track, 2 stations, 1-2-1 train, inserter with fuel. found that if the tail engine was out of fuel upon entering the station without enough time to refuel, it would 'depart' without moving, preventing the inserter from placing fuel in an otherwise...

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