Search found 64 matches
- Tue May 09, 2017 6:43 am
- Forum: Gameplay Help
- Topic: Circuit Madness
- Replies: 6
- Views: 1859
Re: Circuit Madness
Hi, rldml. It's not really about factorio logic having issues, it's about this kind of logic is complicated just in general. So, if you need to build an SR latch, you need to understand what SR latch is (perhaps just google it, click on the first link and look at the first image, most likely no mor...
- Mon May 08, 2017 10:33 pm
- Forum: Gameplay Help
- Topic: Am im the only one noticing this?
- Replies: 6
- Views: 2288
Re: Am im the only one noticing this?
Hi, i startet a new game with 0.15.0. Installed some mods. And played, from time to time, i save the game and let it run. Sometimes when i come back, enemys attacked me. And sometimes they are attacking building but the buidlings dont get damage...? Is this caused by a mod? (but they use the attack...
- Mon May 08, 2017 10:30 pm
- Forum: Gameplay Help
- Topic: Circuit Madness
- Replies: 6
- Views: 1859
Re: Circuit Madness
no it isnt broken, it's just a simplified version of real life chips, whitch means it still complicated :) It helps to have an understanding of simple circuit design/programming. But an SR latch is what u want. couple 2 deciders before it, then u set decider one to send a SET when u send it a pulse ...
- Mon May 08, 2017 10:21 pm
- Forum: General discussion
- Topic: Is that piece of junk toy rocket an atomic bomb ???!
- Replies: 35
- Views: 12358
Re: Is that piece of junk toy rocket an atomic bomb ???!
Are you kidding me? I have radar coverage on about 2 square km and all i have are 2 tiny uranium patches totaling about 80k. I mined out 15k and only got 12 U-235. 7 of which I used to make rods. I am at the point of shutting down my reactor so I can get enough to just start enrichment. Its RNG and...
- Mon May 08, 2017 12:02 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 323232
Re: [MOD 0.14] Orbital Ion Cannon 1.4.6
I'm working on updating for Factorio 0.15, and there are a bunch of new features I'm taking advantage of. Of course, now that nuclear power is in vanilla, I'm wondering if I should change the recipe for the ion cannon. Maybe include a reactor? Make it a new component then. Somehow it doenst sound r...
- Mon May 08, 2017 11:44 am
- Forum: Implemented Suggestions
- Topic: Need a way to empty out pipes
- Replies: 6
- Views: 4146
Re: Need a way to empty out pipes
That will teach u to double check pipes before attaching :) Mixing fluids can really be a PITA ! if the whole pipe is flooded.just attach a pump and a storage tank to the pipe and u can suck it out. Though that gets problematic if theres a mixed bunchof liquids in the pipe, (eg 1 segment water, then...
- Mon May 08, 2017 9:04 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 513736
Re: Simple Questions and Short Answers
Jup its a new bug
in the meantime. u can "mine" em out of the air with rmb.
in the meantime. u can "mine" em out of the air with rmb.
- Mon May 08, 2017 8:23 am
- Forum: Gameplay Help
- Topic: Small nuclear controll
- Replies: 14
- Views: 5658
Re: Small nuclear controll
Just curious, why are u all so concerned with fuel usage ?
I only mined a few very small uraniuam patches, and i got like 16k worth of uranium 235 out of it.
Thats enough fuell cells to last me a lifetime, not to mention i have like a 1M uranium patch untouched
I only mined a few very small uraniuam patches, and i got like 16k worth of uranium 235 out of it.
Thats enough fuell cells to last me a lifetime, not to mention i have like a 1M uranium patch untouched
- Mon May 08, 2017 7:51 am
- Forum: Maps and Scenarios
- Topic: [Scenario] No Belts Challenge.
- Replies: 8
- Views: 8805
Re: [Scenario] No Belts Challenge.
Was fun for a bit. Got as far as hooking in a refinery
Then i realised i was just turnin into manually load stacks of iron in a container until i could make enough bots to keep up.
and at that point i usually stop using belt anyway.
Then i realised i was just turnin into manually load stacks of iron in a container until i could make enough bots to keep up.
and at that point i usually stop using belt anyway.
- Sun May 07, 2017 10:53 am
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 273029
Re: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.2
Right now it should show an icon in the overview. You can then use the "C" button to jump to the train. That way you can zoom out and find out which one it is. http://i.imgur.com/yUGgyCD.png The icon seems a bit small, should fix that Just yesterday i've been thinking about maybe creating...
- Sat May 06, 2017 11:33 pm
- Forum: Maps and Scenarios
- Topic: [Scenario] No Belts Challenge.
- Replies: 8
- Views: 8805
Re: [Scenario] No Belts Challenge.
sounds fun
giving it a go now
So technically speaking, is this now a blue belt ?
giving it a go now
So technically speaking, is this now a blue belt ?
- Sat May 06, 2017 8:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.8] Construction bots getting stuck repairing themselfs (MotherReport)
- Replies: 10
- Views: 5027
Re: [0.15.8] Construction bots getting stuck repairing themselfs (MotherReport)
Jup. i had the same problem, got frustrated with a blueprint book, tried to set it on fire.
Bots tried to save it, And now i have 20 bots doing nothing but headbanging.
Can replicate this with robotspeed 5 and 7, so thats not the problem.
Bots tried to save it, And now i have 20 bots doing nothing but headbanging.
Can replicate this with robotspeed 5 and 7, so thats not the problem.
- Sat May 06, 2017 10:15 am
- Forum: General discussion
- Topic: What programming language Factorio is written in?
- Replies: 38
- Views: 40860
Re: What programming language Factorio is written in?
I agree with everything that daid says above me. I just wanna point oud that most mod-coding for factorio (and a LOT of other games) is done in LUA. Which is very simple/user friendly. so its a nice language to start with, and has the advantage of having to make some cool shizzle for everyone favori...
- Wed May 03, 2017 8:22 am
- Forum: General discussion
- Topic: [Request] Could someone share a railworld save?
- Replies: 6
- Views: 2726
Re: [Request] Could someone share a railworld save?
I could send u mine. But it would drive u crazy trying to figure out what goes where.
if i were u :
blueprint some of your favorite parts of the current base.
Go into creative mode and make a new world.
Plop down the blue prints. build them.
Then save and reopen in normal play
if i were u :
blueprint some of your favorite parts of the current base.
Go into creative mode and make a new world.
Plop down the blue prints. build them.
Then save and reopen in normal play
- Wed May 03, 2017 8:17 am
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 273029
Re: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.2
Hey.
I get a warning that a train has no fuel.
But i cant find it.
How can i tell whitch one ? is there a specific button for it ?
I get a warning that a train has no fuel.
But i cant find it.
How can i tell whitch one ? is there a specific button for it ?
- Wed May 03, 2017 8:10 am
- Forum: Gameplay Help
- Topic: [0.15.x] Fluid mechanics
- Replies: 72
- Views: 203318
Re: Fluid mechanics
question. i have some weird problems with my plastic plants halting for gas every few seconds, even though there is a half filled storagetank in the system. I was assuming fluids worked like electric. IE just plug everything on the same buss in any order and it would work. How can i tell if its a pr...
- Wed May 03, 2017 8:05 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 513736
Re: Simple Questions and Short Answers
This has been bugging me for a while. I have a blueprint book. I select a blueprint from it, place it . And then i deselect it using Q And instead of going back to the book, it goes in my inventory. SO every half hour im trashing a dozen blueprints. Fairly sure there must way to not get it in my inv...
- Thu Apr 27, 2017 9:12 pm
- Forum: Gameplay Help
- Topic: Sent a half filled oil train on its way ?
- Replies: 6
- Views: 1909
Re: Sent a half filled oil train on its way ?
Lol i was totaly fixes on item count. never noticed a fluid lvl TNX
- Thu Apr 27, 2017 9:10 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 513736
Re: Simple Questions and Short Answers
How do i kill all biter in my map, or set back the evolution ?
/c game.forces["enemy"].kill_all_units() or
/c game.evolution_factor=X
Seem to have stopped working in .15
/c game.forces["enemy"].kill_all_units() or
/c game.evolution_factor=X
Seem to have stopped working in .15
- Wed Apr 26, 2017 6:33 pm
- Forum: Gameplay Help
- Topic: Sent a half filled oil train on its way ?
- Replies: 6
- Views: 1909
Sent a half filled oil train on its way ?
Hey
Not sure if its a bug, a feature, or i just need glasses.
But is there no way to sent a half filled oil train on its way ?
i seem to have an item option for everything but actual fluids.
Not sure if its a bug, a feature, or i just need glasses.
But is there no way to sent a half filled oil train on its way ?
i seem to have an item option for everything but actual fluids.