Search found 124 matches

by XyLe
Sun Oct 18, 2015 7:26 am
Forum: Mods
Topic: [MOD 0.12.x] Fishing Pole
Replies: 16
Views: 21363

Re: [MOD 0.12.x] Fishing Pole

Now that's a pretty cool mod. 1st version didn't really catch fish that well :) but 0.3 started to do a much better job! well done! the very idea of this mod is just so cool
by XyLe
Sun Oct 18, 2015 7:23 am
Forum: Mods
Topic: [MOD 0.12.x] Extra Tool Belts 0.1.0
Replies: 25
Views: 31756

Re: [MOD 0.12.x] Extra Tool Belts 0.1.0

Did you want me to make a 3 row version too then? (higher tiers obviously include the lower ones, but it saves you having an "unclean" technology tree or having to remove the research entries) I can't say i want you to make anything. That would be incorrect. i can write my own version of ...
by XyLe
Sat Oct 17, 2015 10:03 am
Forum: Mods
Topic: [MOD 0.12.x] Extra Tool Belts 0.1.0
Replies: 25
Views: 31756

Re: [MOD 0.12.x] Extra Tool Belts 0.1.0

To those who have votes in my poll, would you like me to have 3 separate versions of the mod? A mod for 4, 5 and 6 toolbelts (all listed on this page though) Would be easier for me then having config options and the like. i think it's too many anyways :) Only gonna use this mod if there's 1 extra t...
by XyLe
Fri Oct 16, 2015 7:43 pm
Forum: Mods
Topic: [MOD 0.12.X] Galactic Trade
Replies: 179
Views: 123188

Re: [MOD 0.12.X] Galactic Trade

P.S. one more thing, don't worry about the other mods and support and stuff. Most of them are not better than your mod :D
by XyLe
Fri Oct 16, 2015 7:39 pm
Forum: Mods
Topic: [MOD 0.12.X] Galactic Trade
Replies: 179
Views: 123188

Re: [MOD 0.12.X] Galactic Trade

I honestly agree with you on the whole mod idea not fitting what factorio is about. I think that there are multiple problems with my mod including the fact that I haven't put enough time in to develop it. The idea that you can basically skip the mid-game with this mod isn't what I was looking to do...
by XyLe
Thu Oct 15, 2015 4:34 pm
Forum: Mods
Topic: [MOD 0.12.X] Galactic Trade
Replies: 179
Views: 123188

Re: [MOD 0.12.X] Galactic Trade

I'm not being rude. Being sarcastic is not only justified in my opinion but also doesn't matter at all. You can say all you want but the 1st post has "Version: 0.6.5" mark, so this mod is in development for months, i can see how much attention it's getting, 17 pages of discussion i couldn'...
by XyLe
Wed Oct 14, 2015 11:21 am
Forum: Multiplayer
Topic: Looking for a friend to play any challenge map
Replies: 1
Views: 4755

Re: Looking for a friend to play any challenge map

there's a reason why this guy is STILL looking for someone to play with. for months. trust me :D
by XyLe
Wed Oct 14, 2015 7:02 am
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 160061

Re: [MOD 0.12.x] EvoGUI (Evolution Factor Indicator) v0.4.4

Thank you for keeping up! This mod is awesome and it's always in my mod-pack since i've found it!
by XyLe
Sat Oct 10, 2015 8:21 am
Forum: Mods
Topic: [MOD 0.12.X] Galactic Trade
Replies: 179
Views: 123188

Re: [MOD 0.12.X] Galactic Trade

So, in this mod: Barrel value = 1345 (if you sell it) Iron ore = 55 (if you buy it) What you can do: 1. buy 5 iron ore for $275 2. smelt the ore 3. craft a barrel 4. Sell the barrel for $1345 Profit = $1070 or 389% per operation. Buy steel, craft barrel, sell, profit = $888 per unit. https://i.gyazo...
by XyLe
Thu Sep 17, 2015 8:15 pm
Forum: Mods
Topic: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
Replies: 32
Views: 42738

Re: [MOD 0.12] PersonalRoboportFix (0.2.1) - Disable inside net

This mod is really cool, i like it a lot. But actually sometimes i want my personal robots to have the first priority too, even when inside the network. I always felt like there should be a button to turn personal robots on and off, coz otherwise they just fly after a train somewhere and never come ...
by XyLe
Fri Sep 11, 2015 1:18 pm
Forum: Mods
Topic: [MOD 0.12.x] Item Collectors
Replies: 36
Views: 44413

Re: [MOD 0.12.x] Item Collectors

The BIG problem with your mod is that these item collector chests can't be blueprinted. Is there any idea how to fix it? Place a ghost version and make the blueprint of that. Clever, but it would be still interesting to figure out why it can't be blueprinted normally. Especially now, that placing a...
by XyLe
Thu Sep 10, 2015 2:42 pm
Forum: Mods
Topic: [MOD 0.12.x] Item Collectors
Replies: 36
Views: 44413

Re: [MOD 0.12.x] Item Collectors

The BIG problem with your mod is that these item collector chests can't be blueprinted. Is there any idea how to fix it?
by XyLe
Mon Jul 27, 2015 10:36 am
Forum: Show your Creations
Topic: Latest science factory (feedback requested)
Replies: 11
Views: 18896

Re: Latest science factory (feedback requested)

i see you only have 1 solar panel in there, that's probably not gonna be enough to power all those machines though. but maybe if you take the modules out...
by XyLe
Mon Jul 20, 2015 9:37 am
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 331118

Re: [MOD 0.12.x] Treefarm REDUX

Ported everything to Factorio 0.12. Dl-Links can be found in OP. Enjoy. The question is - are you gonna update your turrets too? :) What's wrong with it (in the latest release)? In vanilla game turrets are 2x2, the graphics changed along with the footprint. You may wanna reconsider how your turrets...
by XyLe
Sun Jul 19, 2015 4:38 am
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 331118

Re: [MOD 0.12.x] Treefarm REDUX

drs9999 wrote:Ported everything to Factorio 0.12. Dl-Links can be found in OP.
Enjoy.
The question is - are you gonna update your turrets too? :)
by XyLe
Sat Jul 18, 2015 7:34 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 331118

Re: [MOD 0.12.x] Treefarm REDUX

Yeah, it took me almost 28 seconds!! oh my gosh, what an extremely tedious download... Lmao :D

https://youtu.be/SJi2cSoXx4o

imagine that, it actually made me press a button, can you believe that? big green button that says "download", it's unbearable
by XyLe
Fri Jul 17, 2015 10:16 am
Forum: Mods
Topic: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe
Replies: 69
Views: 65273

Re: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe

I think yours was the first 'solar panels + accumulators' mod I've mentioned in my roundup posts on Reddit, so you've probably received a lot of attention for that alone (for instance, the person who commented there saying they were excited for this mod because it includes modded accumulators as we...
by XyLe
Thu Jul 16, 2015 4:26 pm
Forum: Mods
Topic: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe
Replies: 69
Views: 65273

Re: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe

Just think of this like Windows. If everything is fine you do not hear it. If everything is crap you hear of it. I am just here to look if you released an update. ps, i liked it. I dunno what you mean by that. For windows you have to pay , you don't need to show appreciation or thank anybody, in fa...
by XyLe
Tue Jul 14, 2015 7:24 pm
Forum: Mods
Topic: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe
Replies: 69
Views: 65273

Re: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe

over 200 downloads, 0 thanks. doesn't that tell you enough? i told you why i wasn't on a hurry to upload this here, and i can tell how motivated i am to upload the other stuff :D cheers!
by XyLe
Tue Jun 30, 2015 4:52 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 227843

Re: [MOD 0.11.x] Autofill

Hey, i don't have any ammo disappear, just played for a few hours, couldn't see a single problem with that. This mod is amazing, changes the game so much and makes annoying stuff obsolete such as putting 1 piece of coal into every burner inserter, thank you very much for this outstanding work! Altho...

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