Search found 124 matches
- Sun Oct 18, 2015 7:26 am
- Forum: Mods
- Topic: [MOD 0.12.x] Fishing Pole
- Replies: 16
- Views: 21363
Re: [MOD 0.12.x] Fishing Pole
Now that's a pretty cool mod. 1st version didn't really catch fish that well but 0.3 started to do a much better job! well done! the very idea of this mod is just so cool
- Sun Oct 18, 2015 7:23 am
- Forum: Mods
- Topic: [MOD 0.12.x] Extra Tool Belts 0.1.0
- Replies: 25
- Views: 31756
Re: [MOD 0.12.x] Extra Tool Belts 0.1.0
Did you want me to make a 3 row version too then? (higher tiers obviously include the lower ones, but it saves you having an "unclean" technology tree or having to remove the research entries) I can't say i want you to make anything. That would be incorrect. i can write my own version of ...
- Sat Oct 17, 2015 10:03 am
- Forum: Mods
- Topic: [MOD 0.12.x] Extra Tool Belts 0.1.0
- Replies: 25
- Views: 31756
Re: [MOD 0.12.x] Extra Tool Belts 0.1.0
To those who have votes in my poll, would you like me to have 3 separate versions of the mod? A mod for 4, 5 and 6 toolbelts (all listed on this page though) Would be easier for me then having config options and the like. i think it's too many anyways :) Only gonna use this mod if there's 1 extra t...
- Fri Oct 16, 2015 7:43 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Galactic Trade
- Replies: 179
- Views: 123188
Re: [MOD 0.12.X] Galactic Trade
P.S. one more thing, don't worry about the other mods and support and stuff. Most of them are not better than your mod
- Fri Oct 16, 2015 7:39 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Galactic Trade
- Replies: 179
- Views: 123188
Re: [MOD 0.12.X] Galactic Trade
I honestly agree with you on the whole mod idea not fitting what factorio is about. I think that there are multiple problems with my mod including the fact that I haven't put enough time in to develop it. The idea that you can basically skip the mid-game with this mod isn't what I was looking to do...
- Thu Oct 15, 2015 4:34 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Galactic Trade
- Replies: 179
- Views: 123188
Re: [MOD 0.12.X] Galactic Trade
I'm not being rude. Being sarcastic is not only justified in my opinion but also doesn't matter at all. You can say all you want but the 1st post has "Version: 0.6.5" mark, so this mod is in development for months, i can see how much attention it's getting, 17 pages of discussion i couldn'...
- Wed Oct 14, 2015 11:21 am
- Forum: Multiplayer
- Topic: Looking for a friend to play any challenge map
- Replies: 1
- Views: 4755
Re: Looking for a friend to play any challenge map
there's a reason why this guy is STILL looking for someone to play with. for months. trust me
- Wed Oct 14, 2015 7:02 am
- Forum: Mods
- Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
- Replies: 177
- Views: 160061
Re: [MOD 0.12.x] EvoGUI (Evolution Factor Indicator) v0.4.4
Thank you for keeping up! This mod is awesome and it's always in my mod-pack since i've found it!
- Sat Oct 10, 2015 8:21 am
- Forum: Mods
- Topic: [MOD 0.12.X] Galactic Trade
- Replies: 179
- Views: 123188
Re: [MOD 0.12.X] Galactic Trade
So, in this mod: Barrel value = 1345 (if you sell it) Iron ore = 55 (if you buy it) What you can do: 1. buy 5 iron ore for $275 2. smelt the ore 3. craft a barrel 4. Sell the barrel for $1345 Profit = $1070 or 389% per operation. Buy steel, craft barrel, sell, profit = $888 per unit. https://i.gyazo...
- Thu Sep 17, 2015 8:15 pm
- Forum: Mods
- Topic: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
- Replies: 32
- Views: 42738
Re: [MOD 0.12] PersonalRoboportFix (0.2.1) - Disable inside net
This mod is really cool, i like it a lot. But actually sometimes i want my personal robots to have the first priority too, even when inside the network. I always felt like there should be a button to turn personal robots on and off, coz otherwise they just fly after a train somewhere and never come ...
- Fri Sep 11, 2015 1:18 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Item Collectors
- Replies: 36
- Views: 44413
Re: [MOD 0.12.x] Item Collectors
The BIG problem with your mod is that these item collector chests can't be blueprinted. Is there any idea how to fix it? Place a ghost version and make the blueprint of that. Clever, but it would be still interesting to figure out why it can't be blueprinted normally. Especially now, that placing a...
- Thu Sep 10, 2015 2:42 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Item Collectors
- Replies: 36
- Views: 44413
Re: [MOD 0.12.x] Item Collectors
The BIG problem with your mod is that these item collector chests can't be blueprinted. Is there any idea how to fix it?
- Mon Jul 27, 2015 10:36 am
- Forum: Show your Creations
- Topic: Latest science factory (feedback requested)
- Replies: 11
- Views: 18896
Re: Latest science factory (feedback requested)
i see you only have 1 solar panel in there, that's probably not gonna be enough to power all those machines though. but maybe if you take the modules out...
- Mon Jul 20, 2015 9:37 am
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 331118
Re: [MOD 0.12.x] Treefarm REDUX
Ported everything to Factorio 0.12. Dl-Links can be found in OP. Enjoy. The question is - are you gonna update your turrets too? :) What's wrong with it (in the latest release)? In vanilla game turrets are 2x2, the graphics changed along with the footprint. You may wanna reconsider how your turrets...
- Sun Jul 19, 2015 4:38 am
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 331118
Re: [MOD 0.12.x] Treefarm REDUX
The question is - are you gonna update your turrets too?drs9999 wrote:Ported everything to Factorio 0.12. Dl-Links can be found in OP.
Enjoy.
- Sat Jul 18, 2015 7:34 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 331118
Re: [MOD 0.12.x] Treefarm REDUX
Yeah, it took me almost 28 seconds!! oh my gosh, what an extremely tedious download... Lmao
https://youtu.be/SJi2cSoXx4o
imagine that, it actually made me press a button, can you believe that? big green button that says "download", it's unbearable
https://youtu.be/SJi2cSoXx4o
imagine that, it actually made me press a button, can you believe that? big green button that says "download", it's unbearable
- Fri Jul 17, 2015 10:16 am
- Forum: Mods
- Topic: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe
- Replies: 69
- Views: 65273
Re: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe
I think yours was the first 'solar panels + accumulators' mod I've mentioned in my roundup posts on Reddit, so you've probably received a lot of attention for that alone (for instance, the person who commented there saying they were excited for this mod because it includes modded accumulators as we...
- Thu Jul 16, 2015 4:26 pm
- Forum: Mods
- Topic: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe
- Replies: 69
- Views: 65273
Re: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe
Just think of this like Windows. If everything is fine you do not hear it. If everything is crap you hear of it. I am just here to look if you released an update. ps, i liked it. I dunno what you mean by that. For windows you have to pay , you don't need to show appreciation or thank anybody, in fa...
- Tue Jul 14, 2015 7:24 pm
- Forum: Mods
- Topic: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe
- Replies: 69
- Views: 65273
Re: [0.11.x] Electricity (More Accumulators&SolarPanels) by XyLe
over 200 downloads, 0 thanks. doesn't that tell you enough? i told you why i wasn't on a hurry to upload this here, and i can tell how motivated i am to upload the other stuff cheers!
- Tue Jun 30, 2015 4:52 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 227843
Re: [MOD 0.11.x] Autofill
Hey, i don't have any ammo disappear, just played for a few hours, couldn't see a single problem with that. This mod is amazing, changes the game so much and makes annoying stuff obsolete such as putting 1 piece of coal into every burner inserter, thank you very much for this outstanding work! Altho...