Search found 499 matches

by kyranzor
Thu May 04, 2017 9:41 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 319623

Re: [MOD 0.13.17+] Rampant - 0.15.4

Hey Veden, I want to use Rampant AI as a dependency for my Zombie Swarm mod, which replaces some/all of the biters with zombie style enemies, and use your AI mod to give them more interesting behaviours. Is there a way for my mod to modify settings or Rampant AI such as the group sizes and attack fr...
by kyranzor
Thu May 04, 2017 9:25 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 285842

Re: [MOD 0.15.5] Robot Army. v0.3.2

You can change the targeting method from 1 to 3 in config.lua to make the squads keep a radius around their home assembler clear as priority and then if nothing near assembler they will do normal target radius around squad. Please try this.
by kyranzor
Tue May 02, 2017 3:38 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 285842

Re: [MOD 0.15.5] Robot Army. v0.3.2

I like this feature! It's really useful since robots open map chunks themselves. BTW I wanted to ask how the distance radius is calculated? Is the center of this coverage area in the middle of the map or each spawner has its own coverage area? Radius is from the squad's current position. They will ...
by kyranzor
Tue May 02, 2017 9:57 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 285842

Re: [MOD 0.15.5] Robot Army. v0.3.2

haha, yeah, they are like 'peace keepers'. Distract the biters and keep your base safe.

You can command your squads from the map view by zooming in and using the command tool to select and move them. So if they are stuck or on the wrong side of map, give them a command to move somewhere better.
by kyranzor
Sun Apr 30, 2017 8:55 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 285842

Re: [MOD 0.15.5] Robot Army. v0.3.1

0.3.2 is out.
Fixes a thing i broke while fixing another error. Init script was failing because I had fixed one part but hadn't tested enough to catch this bug I introduced.

New games, or games that newly add the mod would have an error in on_init event. That has been fixed.
by kyranzor
Sun Apr 30, 2017 8:37 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 285842

Re: [MOD 0.15.3] Robot Army. v0.3.0

hey everyone, 0.3.1 is out now. Changes from 0.3.0 to 0.3.1: -fixed new force handler (two bugs in one go) (git issue #101) -removed unlocking of rally post, disabled it via migration script. Rally point is causing too many problems and has conflicting logic which will be dealt with later and re-add...
by kyranzor
Sun Apr 30, 2017 2:34 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 285842

Re: [MOD 0.15.3] Robot Army. v0.3.0

Hitzu, what are your squad size settings? Do you have a screenshot of your area where the droids are spawning? I had have tested with this guy's save game from the github issue on this exact same problem (https://github.com/kyranf/robotarmyfactorio/issues/102) and never got it after i set the squad ...
by kyranzor
Fri Apr 28, 2017 10:02 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 285842

Re: [MOD 0.15.3] Robot Army. v0.3.0

0.3.0 released. Play and report any bugs please. Download here or mod portal (which is having issues right now, under too much load) https://github.com/kyranf/robotarmyfactorio/releases/tag/v0.3.0 Change notes are in the release page on github, or first post of this thread, and in mod portal announc...
by kyranzor
Thu Apr 27, 2017 11:10 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 285842

Re: [MOD 0.14.22] Robot Army. 0.2.3

Download the 0.15 compatible files here: https://github.com/kyranf/robotarmyfactorio/archive/Development.zip unzip and rename the folder to robotarmy_0.3.0 and you can load it up and play ;) I will finish testing and if you guys report anything between now and saturday, I fix those and release to th...
by kyranzor
Thu Apr 27, 2017 7:51 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 285842

Re: [MOD 0.14.22] Robot Army. 0.2.3

Hello everyone,

A 0.15 compatible release with the new selection tool and all the recent AI updates in the github dev branch will be released this weekend, hopefully sooner rather than later.
by kyranzor
Tue Apr 11, 2017 10:03 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 285842

Re: [MOD 0.14.20] Robot Army. 0.2.3

Unstable branch on github (see first post of this thread for links and instructions) now has the new squad control selection tool so you can select and command a squad to move somewhere (only attack-move functionality is implemented currently), and the pick-up tool for a box-select way of quickly p...
by kyranzor
Tue Apr 11, 2017 7:44 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 416
Views: 248969

Re: Performance optimization - post your saves

This save has a very noticable hickup every 1 or 2 seconds. It's very likely completely related to Robot Army, but perhaps it'll show an optimization chance in the mod api :) save: https://www.dropbox.com/s/e17ev1ijvnt67su/factory.zip?dl=0 mods: https://www.dropbox.com/s/vwkfa4876a73q5x/mods.zip?dl...
by kyranzor
Tue Apr 11, 2017 7:41 am
Forum: Ideas and Suggestions
Topic: Solution to many problems and general improvements. Issue 1.
Replies: 9
Views: 3651

Re: Solution to many problems and general improvements. Issue 1.

If you want armies of automated, heavily armoured and armed killing robots that go along the ground and don't need player interaction, look at my mod Robot Army.
by kyranzor
Mon Apr 10, 2017 9:52 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 285842

Re: [MOD 0.14.20] Robot Army. 0.2.3

So, I have successfully implemented squad-based selection and ordering (it just overrides their current order) using a clicking tool. It's inspired and partial code-copying from the AAI Programmable Vehicles mod by Earendel (with permission). It's quite cool. I'm going to add features to allow the s...
by kyranzor
Thu Apr 06, 2017 10:55 pm
Forum: Mods
Topic: [Mod 0.14] Subbotnik
Replies: 9
Views: 3553

Re: [Mod 0.14] Subbotnik

This looks awesome, Makes me want to play Red Alert again. Keep it up!
by kyranzor
Thu Apr 06, 2017 10:52 pm
Forum: Mods
Topic: [MOD 0.15.31+] Supportive Weapons v0.3.1 - Fixed bug
Replies: 29
Views: 13585

Re: [MOD 0.14] Supportive Weapons

hey Mooncat, great mod, looks great and the concepts are cool. nice GIFs. Better than any Sundog could do.
by kyranzor
Fri Mar 31, 2017 10:01 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 285842

Re: [MOD 0.14.20] Robot Army. 0.2.3

Good idea hyspeed! Will add to my list
by kyranzor
Fri Mar 24, 2017 1:51 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 285842

Re: [MOD 0.14.20] Robot Army. 0.2.3

robots disappearing is a known bug in Factorio, supposedly related to pathfinding but I've seen it happen when there clearly is no issues with paths. I'm sorry for your loss. If you can provide any screenshots which might help, could be handy. Screenshots of where your squads are who arent hunting, ...
by kyranzor
Tue Mar 21, 2017 7:49 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 285842

Re: [MOD 0.14.20] Robot Army. 0.2.3

It's possible that the victory turrets mod is doing it, but I doubt it. That mod mod doesn't really change much. The next thing could be a rally point is hidden somewhere on your map. If you remove the mod half-way through the save it will wipe out all robot army objects including the rally point. I...
by kyranzor
Mon Mar 20, 2017 10:12 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 285842

Re: [MOD 0.14.20] Robot Army. 0.2.3

Hey everyone - i've just finished moving to England, and i'll have some more time to crank out some updates I hope. I agree with brokenshakles that the most pressing issue is being able to command units. I saw that the Automated AI Vehicles mod has the abillity to select and command units, I will se...

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