Search found 340 matches

by malventano
Wed Jan 29, 2020 11:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Replies: 35
Views: 13718

Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)

If the fluidbox were enlarged, that would be making the pumps even more overpowered. The only viable "fix" would be to partially reduce their listed flow rate now, but I'm not sure how badly that would interefere with the fluid wagon loading logic. If the desire was to reduce the power of...
by malventano
Wed Jan 29, 2020 11:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Replies: 35
Views: 13718

Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)

Your example is going out of its way to show >6,000/s in a configuration that the player will never employ, while the real example (even provided by the devs when the pump was changed to a 1x2), was tank>pump>wagon and wagon>pump>tank. Those configurations only see 6,000/s, where they used to see 12...
by malventano
Wed Jan 29, 2020 10:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Replies: 35
Views: 13718

Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)

... I see, your model was based on per-tick changes, accounting for momentum, etc, while my practical experiments were using continuous flow (or at least flow over the course of a few ticks, once the momentum was established). If I'm reading that correctly, it looks like you have provided additiona...
by malventano
Wed Jan 29, 2020 9:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Replies: 35
Views: 13718

Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)

The desired rated 12000/s fluid flow is achieved with the following settings: fluid_box = { base_area = 1, height = 4 , (height doubled from 2 to 4). Result: https://i.imgur.com/IS9RGKs.png I have also confirmed that steady-state flow through a single pump (with the above change) can once again prod...
by malventano
Wed Jan 29, 2020 8:54 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Replies: 35
Views: 13718

Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)

Two notes: The statement that a fluidbox can only change by half per tick is incorrect. The behavior I have observed while investigating fluid flow does not match up with what your fluid sim predicts. If the game was performing as many fractional calculations as your sim suggests, not only would pe...
by malventano
Wed Jan 29, 2020 7:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Replies: 35
Views: 13718

Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)

If you put a pump next to a storage tank it will pull 12,000 in the first second Here is the first second of your tank to tank transfer, recorded and plotted: https://i.imgur.com/S4gi16V.png At no point in the first second does flow rate exceed 6,000/s. Not even for a single tick of it. Due to the ...
by malventano
Wed Jan 29, 2020 6:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Replies: 35
Views: 13718

Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)

If you put a pump next to a storage tank it will pull 12,000 in the first second - up until its internal fluidbox is > half full. It's max speed *is* 12,000/second. There's nothing wrong with that; the issue is the rest of how fluid flows. The pump can't pump at its max speed because fluid isn't fl...
by malventano
Wed Jan 29, 2020 4:42 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Replies: 35
Views: 13718

Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)

Except that is not how it worked when the pump speed was increased to 12000/s back in 0.15. I’ve detailed this above, even rolling back to confirm that I wasn’t crazy :). I know, I'm not describing how it worked in 0.15. I'm describing how it works now. The entire fluid logic system was changed in ...
by malventano
Wed Jan 29, 2020 4:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Replies: 35
Views: 13718

Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)

Write it as 6000+/s ? :D Due to the current behavior, it is exactly 6000/s. The input fluid box can’t get more than half of its volume from its connection on a single tick (this behaved differently on 0.15, where the pump fluid box could draw from its connection to completely fill on each tick). Th...
by malventano
Wed Jan 29, 2020 4:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Replies: 35
Views: 13718

Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)

Except they've already stated that 12kL/s is waaaay too fast and that electric pumps would be nerfed in the future. And that’s fine too. If anything the behavior change in 0.16 was an unintentional nerf, but if the devs are happy with that result then the rating should reflect the actual maximum of...
by malventano
Wed Jan 29, 2020 2:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Replies: 35
Views: 13718

Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)

As far as I understand it the "max flow" is correct. Just that's: from source into pump. Then the standard flow logic says "max half of me flows into you" and so you get capped at half the flow rate of the pump for the exiting fluid. Except that is not how it worked when the pum...
by malventano
Wed Jan 29, 2020 5:30 am
Forum: Resolved Problems and Bugs
Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Replies: 35
Views: 13718

Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)

Rseding91 wrote:
Wed Jan 29, 2020 3:35 am
so I'm in favor of just not showing it.
Please leave the indication present. It is welcome and accurate (minus the part where max flow is half of expected).
by malventano
Wed Jan 29, 2020 4:55 am
Forum: Resolved Problems and Bugs
Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Replies: 35
Views: 13718

Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)

I reverted to 0.15.18 and confirmed that a single pump could supply power generation exceeding 1GW (~12000/s). I reverted to 0.17.2 and confirmed that a single pump could supply power generation of only 582MW (6001/s). On 0.15.18, pump fluid = 200 (100%) at max flow. On 0.17.2, pump fluid = 100 (50%...
by malventano
Wed Jan 29, 2020 4:10 am
Forum: Resolved Problems and Bugs
Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Replies: 35
Views: 13718

Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)

Thanks for the report however that's correct. The number is it's maximum. If it can ever reach that maximum is a completely different thing; since it's now shown in the tooltip people are reading it and generating bug reports like this so I'm in favor of just not showing it. I am measuring separate...
by malventano
Wed Jan 29, 2020 2:29 am
Forum: Resolved Problems and Bugs
Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Replies: 35
Views: 13718

[0.18.2] Pump maximum flow is 6000/s (rated 12000/s)

I noted some odd pump flow behavior and created the best-case scenario for max flow (full tank to empty tank): https://i.imgur.com/hsqPkpc.png Additional observations: - Wagon transfers are similar to the above: -- From wagon>pump>tank, 6000/s steady, similar to what is indicated above. -- From tank...
by malventano
Wed Jan 29, 2020 1:43 am
Forum: Pending
Topic: [0.17.79] Mod menu button breaks when loading older save/removing a mod
Replies: 11
Views: 2714

Re: [0.18.2] Mod menu button breaks when loading older save/removing a mod

I just had this happen again on 0.18.2, but no clear link to an act that triggered the issue. I will continue investigating.
by malventano
Tue Jan 28, 2020 5:49 pm
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 29033

Re: Version 0.18.2

Any chance to geat old sounds back beside to downgrade because its not an solution because sooner or later that bad sounds will be part of game. So I hope you will not implement that annoying sounds. Factories, warning sound and especially sond of belts. Anlso the inserters sound was better. After ...
by malventano
Tue Jan 28, 2020 4:01 pm
Forum: Implemented Suggestions
Topic: Make save game overwrites less dangerous
Replies: 91
Views: 32958

Re: Make save game overwrites less dangerous

Nonetheless, in order to avoid problems, I added an overwrite confirmation in a few situations if the selected save is saved in a newer version than what you are about to save if the selected save has more playtime on it than what you are about to save If the selected save has more than 5 hours of ...
by malventano
Fri Jan 24, 2020 10:37 pm
Forum: Pending
Topic: [0.18.x] Windowed size no longer retained between sessions (Windows)
Replies: 2
Views: 733

Re: [0.18.x] Windowed size no longer retained between sessions (Windows)

Thanks for the report however it sounds like you've just stuck yourself in fullscreen mode? If you don't want that, go into settings -> graphics -> un-check "Fullscreen". and click "Confirm". Then it will start windowed. No sir, full screen is unchecked in my configuration, but ...
by malventano
Fri Jan 24, 2020 10:03 pm
Forum: Implemented Suggestions
Topic: Make save game overwrites less dangerous
Replies: 91
Views: 32958

Re: Make save game overwrites less dangerous

Yeah, I'm with ya, and it's likely low priority, but I'd hope it gets addressed eventually, and the track record so far isn't looking great. Bug or not, major or minor, a reported issue going multiple years seems a bit on the extreme side of things :)

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