Search found 324 matches
- Thu Nov 26, 2020 6:49 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.0] Modded Menu Simulations freezes game
- Replies: 1
- Views: 1678
[1.1.0] Modded Menu Simulations freezes game
Hello! Sometimes a modded menu simulation will freeze the game on startup. Typically the simulation will run for half a second and then freeze. This also freezes the entire game, and the main menu becomes unresponsive. I have to kill the process using Task Manager. I usually fix this by: Open the sa...
- Wed Nov 25, 2020 11:24 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.0] Menu Simulation Mod not working when zipped
- Replies: 3
- Views: 3085
[posila] [1.1.0] Menu Simulation Mod not working when zipped
Hello! I wrote a mod that adds custom menu simulations, and it works (quite beautifully). But, when I zip the mod it stops working. It doesn't crash or anything. At the main menu I'm simply met with an error message that reads: File D:/Games/Factorio/Factori0_x64_1.1.1/Factorio_1.1.1/temp/currently-...
- Tue Mar 26, 2019 5:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.20] Game crash when opening Blueprint library
- Replies: 16
- Views: 5273
Re: [0.17.20] Game crash when opening Blueprint library
This just happened to me as well in a purely vanilla game. It's seems that it is a known issue, but here is my save and dump anyway.
Also, I've been playing experimental for 5 years now, and this is the first time it crashed on me
Also, I've been playing experimental for 5 years now, and this is the first time it crashed on me
- Fri Mar 22, 2019 10:49 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags]Image codes's length not correctly considered for train station names
- Replies: 13
- Views: 9114
Re: [wheybags]Image codes's length not correctly considered for train station names
Ideally the intuitive behaviour would be for the limit to apply to the rendered characters (ie icons) rather than the source "script" since any alternative is going to allow either ridiculously long text only names or far shorter icon names, but the realist in me says the code is probably...