I do understand the reason why they are added. I'm curious what they added.AugustoResende wrote: ↑Wed Nov 08, 2023 9:55 pmIf you play in a Linux machine (x86) and your friend is playing in a M1 Mac Os, without this fix in some cases could occur a multiplayer desync because of different fload calculations
Search found 321 matches
- Thu Nov 09, 2023 1:03 pm
- Forum: Releases
- Topic: Version 1.1.95
- Replies: 8
- Views: 6985
Re: Version 1.1.95
- Wed Nov 08, 2023 1:34 pm
- Forum: Releases
- Topic: Version 1.1.95
- Replies: 8
- Views: 6985
Re: Version 1.1.95
This experimental version also contains cross-platform checks for x86 vs arm floating point conversions. x86 and arm do floating point conversions differently and if we don't handle it correctly on the C++ side it results in different values which results in multiplayer desyncs. As a programmer mys...
- Sat Nov 04, 2023 2:06 pm
- Forum: Documentation Improvement Requests
- Topic: Projectile behaviour when homing (and not)
- Replies: 1
- Views: 288
Re: Projectile behaviour when homing (and not)
Also, https://lua-api.factorio.com/latest/typ ... #max_range
This is the maximum range this projectile will travel after which it will expire.
- Fri Nov 03, 2023 9:59 am
- Forum: Implemented in 2.0
- Topic: Comments on Deciders, possibly other entities
- Replies: 64
- Views: 20616
Re: Comments on Deciders, possibly other entities
Didn't even notice that. Epic!
- Fri Nov 03, 2023 9:50 am
- Forum: Documentation Improvement Requests
- Topic: Projectile behaviour when homing (and not)
- Replies: 1
- Views: 288
Projectile behaviour when homing (and not)
Just some information that I figured out which cost me an few headscratches, which could be part of the documentation for https://lua-api.factorio.com/latest/prototypes/ProjectilePrototype.html. I believe this could be part of the general description at the top. Projectiles have two modes, homing, o...
- Wed Oct 25, 2023 7:03 am
- Forum: Gameplay Help
- Topic: Deconstruction train signals causes heavy lag
- Replies: 3
- Views: 741
Re: Deconstruction train signals causes heavy lag
It's a known issue that when modifying a massive rail network causes big lag spikes. IIRC this is because every time you place or remove a single rail then the entire rail network is recalculated, which means every train needs to recalculate it's path. This takes a long time, thus causes lag spikes,...
- Sat Oct 21, 2023 7:42 am
- Forum: Ideas and Suggestions
- Topic: For devs - Would this huge FPS problem with power pools are fixd in the Addon/Patch on december?
- Replies: 13
- Views: 1577
Re: For devs - Would this huge FPS problem with power pools are fixd in the Addon/Patch on december?
This seems similar to what I investigated here https://alt-f4.blog/ALTF4-52/. Many mega-base builders also know about this limiation, and try to limit isolated network. There's even a mod to locate isolated networks to improve UPS. It's of course easy to reproduce by spawning many isolated power pol...
- Thu Oct 19, 2023 10:42 am
- Forum: Implemented for 2.0
- Topic: positionless player.play_sound()
- Replies: 8
- Views: 1128
Re: positionless player.play_sound()
That would be awesome! It's been requested here as well by me 98618
- Mon Oct 16, 2023 6:06 pm
- Forum: Won't implement
- Topic: Allow non-joining logistic networks
- Replies: 11
- Views: 1106
Re: Allow non-joining logistic networks
For now you could try https://mods.factorio.com/mod/LogiNetChannels
- Mon Oct 16, 2023 7:09 am
- Forum: Mods
- Topic: Is Krastorio 2 stable yet?
- Replies: 2
- Views: 742
Re: Is Krastorio 2 stable yet?
It's definitely stable, already for some time, maybe even years.
- Wed Oct 11, 2023 8:10 pm
- Forum: Bug Reports
- Topic: [1.1.91] Extreme belt speed/splitter bug.
- Replies: 5
- Views: 880
Re: [1.1.91] Extreme belt speed/splitter bug.
Maybe each transport belt lane of the splitter can do a maximum of 60 items per second, in some conditions?
- Fri Sep 22, 2023 5:35 pm
- Forum: Implemented in 2.0
- Topic: Increase Big Electric Pole Wire Reach to 32 to = Chunk Size
- Replies: 53
- Views: 19562
Re: Increase Big Electric Pole Wire Reach to 32 to = Chunk Size
Might need to be in the "Implemented for 2.0" insteadickputzdirwech wrote: ↑Fri Sep 22, 2023 4:01 pmFeels got to move this from “Outdated/Not implemented” to “Implemented Suggestions”
(Even though it’s still a while until 2.0 comes out)
See 108862
- Fri Sep 22, 2023 7:21 am
- Forum: Technical Help
- Topic: [1.1.91] Can't create game without active internet
- Replies: 2
- Views: 390
Re: [1.1.91] Can't create game without active internet
Is this because i host a game instead of create a single player game? Yes Is there something i can do to still play today? Yes. I'm not at my personal laptop so not 100% sure of the menu items. But you would have to go "Single Player" -> "Load Game" and then find your save-file ...
- Tue Sep 19, 2023 11:51 am
- Forum: Implemented mod requests
- Topic: Lights added via LuaRendering have FPS impact that persists even after they are cleared by parent entity removal
- Replies: 18
- Views: 4590
Re: Lights added via LuaRendering have FPS impact that persists even after they are cleared by parent entity removal
Always fun seeing a casual conversation in the Discord improve the base game
- Fri Sep 15, 2023 11:55 am
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 58420
Re: Friday Facts #376 - Research and Technology
The names are the easiest thing to change. Maybe I don't take myself and the game too seriously and found it amusing, but if we had a very good counter-proposal which feels good and is clear when it comes to tiers, we can still change it. I do think there is a little room for improvement here. My m...
- Fri Sep 15, 2023 11:26 am
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 58420
Re: Friday Facts #376 - Research and Technology
The last very frequent opinion was, that it would be better use this opportunity to introduce a lot of interesting custom recipes to get all the qualities of different items. But avoiding this was the cornerstone of the design. I prefer quality much more than adding multiple tier recipes. It clutte...
- Tue Sep 12, 2023 11:17 am
- Forum: Ideas and Suggestions
- Topic: Seperate Overlay for Building Rarity
- Replies: 4
- Views: 590
Re: Seperate Overlay for Building Rarity
It would be cool to have some toggles like in the map view. The different toggles could be: - Show recipe/item overlay (old alt mode) - Show inserter/miner/etc arrows - Show quality - Show electric network (nice to have)(similar to Pipe Visualizer or Oxygen Not Included) - Show fluid network (nice t...
- Sat Sep 09, 2023 5:50 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 132757
Re: Friday Facts #375 - Quality
Overall, I love this! But I also hate the names! I expect you will make them moddable though, right? I'd name them something like Crude/Low (and you only realize the quality wasn't even good before you unlock quality modules and see it), Normal/Nominal, High/Great, Exceptional/Superior and Pristine...
- Wed Sep 06, 2023 9:00 am
- Forum: Modding help
- Topic: [Fluidic Power] I need help supporting diagonal poles in 2.0
- Replies: 0
- Views: 257
[Fluidic Power] I need help supporting diagonal poles in 2.0
Hello! What One of the annoying caveats of Fluidic Power is that you can only place poles in cardinal directions. This limitation is because the poles need a underground fluid connection to each other, and these connections are only in straight directions. However, in Factorio 2.0 we will have linka...
- Fri Aug 25, 2023 12:10 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 71790
Re: Friday Facts #373 - Factorio: Space Age
Epic! It's going to be a long wait, but very excited! Especially now that there will be a weekly FFF!
Kind of expected it to be space related. Curious now how SE will change once the expansion drops when it has new engine mechanics to play with.
Kind of expected it to be space related. Curious now how SE will change once the expansion drops when it has new engine mechanics to play with.