Search found 73 matches
- Tue Mar 26, 2019 11:03 pm
- Forum: Translations
- Topic: Removing RTL language translations
- Replies: 17
- Views: 16513
Re: Removing RTL language translations
They most likely meaned "nemá to pro nás smysl" which can be translated as it doesn't meke sense for us but also as It is not worth it for us. not making it better - sounds just as worst... I don't think that's insulting at all. I have never seen a single game that got translated to my na...
- Thu Mar 21, 2019 11:01 am
- Forum: General discussion
- Topic: [Poll] Battery graphics in 0.17
- Replies: 19
- Views: 5177
Re: [Poll] Battery graphics in 0.17
I find it rather unlikely that Duracell would sue over this. And if anything, reinforcing that as the default depiction of a "a battery" is probably a win in their book. Other games have use the "copper-top" image too, without any problem as far as I know. I guess the design cha...
- Thu Mar 21, 2019 10:57 am
- Forum: General discussion
- Topic: [Poll] Battery graphics in 0.17
- Replies: 19
- Views: 5177
Re: [Poll] Battery graphics in 0.17
Can I vote "whatever"? I think the new graphic is good enough. Not sure why people even bothered to care about it, probably just because they can't handle change. No one ever brought up things like whether the blue PCB really looked like an advanced circuit board, or iron ore looks like ra...
- Mon Mar 18, 2019 4:49 pm
- Forum: General discussion
- Topic: 0.16 -> 0.17 Military tech conversion
- Replies: 7
- Views: 3451
Re: 0.16 -> 0.17 Military tech conversion
Seems to be the same as this (to be resolved) issue://forums.factorio.com/viewtopic.php?f=30&t=67731
- Sun Mar 17, 2019 3:10 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen]Conversion from 0.16 to 0.17 - Laser power
- Replies: 10
- Views: 4402
Re: Conversion from 0.16 to 0.17 - Laser power
lol i have yellow ammo and laser turret with level 2 damage research and sit comfy at 100% evolution. you are doing something terribly wrong It really depends on several more factors than evolution, like difficulty level and pollution output. And ideally your defences were set up adequately, not wi...
- Fri Mar 15, 2019 12:48 pm
- Forum: General discussion
- Topic: 0.16 -> 0.17 Military tech conversion
- Replies: 7
- Views: 3451
Re: 0.16 -> 0.17 Military tech conversion
Interesting, that would explain why biters cut through my defenses like butter in my late game .16 save.
I am aware of the other changes like AOE damage or spawner absorbtion, but that alone wouldn't explain how quickly they overrun my turrets.
I am aware of the other changes like AOE damage or spawner absorbtion, but that alone wouldn't explain how quickly they overrun my turrets.
- Fri Mar 15, 2019 11:33 am
- Forum: Ideas and Suggestions
- Topic: Energy Weapons Damage 3 should include chemical science
- Replies: 6
- Views: 2380
Re: [0.17.8] Energy Weapons Damage 3 does not include chemical science
I actually appreciate some irregularities in the research tree, having some items that are a bargain while others are more of a blocker.
- Thu Mar 14, 2019 12:32 pm
- Forum: General discussion
- Topic: The new (enemy) graphics look sterile
- Replies: 22
- Views: 10143
Re: The new (enemy) graphics look sterile
I am not too happy about how similar biters and spitters look now.
In general I think the new graphics look better, but the old ones felt more in touch with the game graphic style.
In general I think the new graphics look better, but the old ones felt more in touch with the game graphic style.
- Wed Mar 13, 2019 10:02 am
- Forum: Ideas and Suggestions
- Topic: [0.17.10] Energy Weapons Damage 1 Research should require laser turrets
- Replies: 2
- Views: 1075
Re: [0.17.10] Energy Weapons Damage 1 Research
I think that's a valid suggestion, but it definitely sounds more like a design choice than a bug. While energy weapon damage doesn't require laser turrets, it requires lasers. In theory, one could research it just for robot damage, therefore not needing laser turrets (which could make sense in a gam...
- Tue Mar 12, 2019 3:11 pm
- Forum: Gameplay Help
- Topic: 0.17 Defense Against Big Worms?
- Replies: 12
- Views: 4263
Re: 0.17 Defense Against Big Worms?
To be fair, it doesn't appear that turret creeping is actually part of the AI strategy now. It just so happens every now and then that when they expand, a worm pops up that has your turrets in range, yet out of your turret's range. While I greatly appreciate the thought of increased end game biter d...
- Tue Mar 12, 2019 1:00 pm
- Forum: Gameplay Help
- Topic: 0.17 Defense Against Big Worms?
- Replies: 12
- Views: 4263
Re: 0.17 Defense Against Big Worms?
artillery requires a lot of effort... to defend vast endgame bases This seems balanced to me. :P If you find enemy expansion tedious, you can turn it off in game setup or with cheats. Ah I was rather wondering if there are smarter ways to cope these challenges rather than looking for ways to remove...
- Tue Mar 12, 2019 11:40 am
- Forum: Gameplay Help
- Topic: 0.17 Defense Against Big Worms?
- Replies: 12
- Views: 4263
0.17 Defense Against Big Worms?
The irony isn't lost on me that the biters are now turret creeping my defenses. Big worms can outrange laser turrets and even flame thrower turrets. I have hardly ever noticed that before .17 but now it happens ever so often that they spawn in such a position. The only defense I can think of is usin...
- Tue Mar 12, 2019 10:58 am
- Forum: General discussion
- Topic: Private trains?
- Replies: 13
- Views: 3919
Re: Private trains?
I usually just hop on whatever train is going in the right direction - hobo style. But I also keep an engine in my pocket, just in case.
- Fri Mar 01, 2019 6:20 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] [MacOS] Delays in control
- Replies: 87
- Views: 27366
Re: [0.17][Mac] Delays in control
I can confirm it as being related to VSYNC, usually caused when zooming in and out, then persisting for a few second. Without VSYNC it's gone but constant screen tearing around character height.
- Tue Nov 20, 2018 12:27 pm
- Forum: Spread the Word
- Topic: Factorio need IRL Stuff (Merchandise).
- Replies: 73
- Views: 50124
- Fri Mar 16, 2018 3:34 pm
- Forum: Ideas and Suggestions
- Topic: Use nuclear product for Portable Fusion Reactor
- Replies: 32
- Views: 9630
Re: Use nuclear product for Portable Fusion Reactor
Did you just try to say that the amount of radiation is in any way comparable?m44v wrote:Fusion is no different in that regard, plenty of radiation.QGamer wrote: And if it was a fission reactor, I'm not so sure I'd want to wear it on my body because of the radiation.
- Tue Jan 23, 2018 1:55 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [16.17] Crash with 16.16 save on: "Commander::callForHelp" MR
- Replies: 37
- Views: 21475
Re: [0.16.17] Crash one minute after loading save from 0.16.16
Another data point: Game from 0.16.16 loaded in 0.16.17, crashes after ~1 min, Mac OS, death world, many cliffs, no mods 0.000 2018-01-23 08:33:38; Factorio 0.16.17 (build 35127, mac, steam) 0.000 Operating system: macOS 10.13.2 0.000 Program arguments: "/Users/Manuel/Library/Application Suppor...
- Tue Dec 19, 2017 8:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.2] Pollution info
- Replies: 4
- Views: 2052
Re: [0.16.2] Pollution info
I have this Problem too with 0.16.6. I use macOS in case that matters. Here's an English example. Doesn't look right, does it? https://lh3.googleusercontent.com/8uyXBpIkwGwGpjCh0V0FigOWZuKVZqlfNR_G0ewDf9U434ii1KNmehALZ452LBfbeeSYN2RIVr4dvOt2Dl0OekxngWTtIF-KQa0MawZSLAI96RVLM67dG-JniKhk4yUEgvT7r48VAp2...
- Thu Jun 22, 2017 7:38 pm
- Forum: Balancing
- Topic: Cost for landfill not scaling properly with cursor size
- Replies: 5
- Views: 2312
Re: Cost for landfill not scaling properly with cursor size
Ok I did some testing, I think the results are pretty conclusive. I started with 80 landfills: https://lh3.googleusercontent.com/kRowWQS0Hgqke5PUzJkhneUuU7cNA-PPIXkBzeKfOGQQ7bgk2v02YkiyIEcxB2VUztbfeq7SbsOvYCSsYLI0bXSoJlGiFJKslxcZeXj7mnrHFzqMlfdtIp7FfYvKplD5CSOPs9oFJBXBU24QmhgjnGzgd1tzWiutgZCNcrpri2_...
- Thu Jun 22, 2017 3:51 pm
- Forum: Balancing
- Topic: Balance Barreling + Fluid Transport
- Replies: 39
- Views: 13987
Re: Balance Barreling + Fluid Transport
Barrels should have clear advantages over huge tanks - and they do. But these advantages should be ease of distribution, handleability, modularity and so on, not the sheer capacity when moved in bulk. There are good reasons why some goods are transported in containers while others are transported as...