Search found 288 matches

by Trebor
Mon Aug 26, 2019 12:52 am
Forum: Gameplay Help
Topic: Circuit Network Help needed
Replies: 6
Views: 2055

Re: Circuit Network Help needed

If you hover over the north decider, what are it’s input & output? When it’s working the input should be 1200 or more, the output 1 green.

Refer to the description above for how it works to debug it.

Make sure the condition is >=.
by Trebor
Sun Aug 25, 2019 3:32 am
Forum: Gameplay Help
Topic: Circuit Network Help needed
Replies: 6
Views: 2055

Re: Circuit Network Help needed

I was slightly off on what I told you. You only really need just the green signal. The left inserters are active when green is 0 the right are active when green is 1 so all the inserters can be wired together. You need one decider combiner with condition advanced circuits >= 1200 output 1 green. Wir...
by Trebor
Sat Aug 24, 2019 8:45 pm
Forum: Gameplay Help
Topic: Circuit Network Help needed
Replies: 6
Views: 2055

Re: Circuit Network Help needed

To each side add a constant combiner outputting 1200 advanced circuits, send that to a decider combinator set to green = 1 output advanced circuits. Wire your green signal also to this divider and the output of this to your decider. Do this for both sides. Use red wire for every thing EXCEPT the out...
by Trebor
Sat Aug 24, 2019 8:21 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: A comparison of lane balancers
Replies: 12
Views: 14749

Re: A comparison of lane balancers

How does it do when only one lane is consumed?
by Trebor
Sat Aug 24, 2019 6:32 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: A comparison of lane balancers
Replies: 12
Views: 14749

A comparison of lane balancers

0eNqVktFqwzAMRX+l6NkZdpqunb+h7AfGGE4qhsBRjO2WheB/n+O8dGtHsycjWffomusJWntG54kj6AmoGziAfpsg0CcbO/fi6BA0UMQeBLDp5yp6w8ENPlYt2ghJAPEJv0CrJB6Kg7MUI/orWZ3eBSBHioSLgVKMH3zu2zyp1a1agBtCFgw8b8qQKg+N+ZBPu0w+kcduua1nU7+A9V9vucHKhap+Mps7zO1qZlUXqHzss/mnzxXI3Wqkuo/MWZVE9dXvEWBNhuTeK+EFN0fDuGmNNdyVrC7oQ5Hvt1Id9s...
by Trebor
Sat Aug 24, 2019 4:20 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt math, using lower tier belts to effect.
Replies: 78
Views: 30977

Re: Belt math, using lower tier belts to effect.

Can you post BP-strings? It would be easier to test. 3 belt using 4 not looped: Screen Shot 2019-08-24 at 11.49.14 AM.png 0eNqdmd2OokAQhV/F9DVu6H/gVSaTDc70GhJtCDSbMYZ3XxjN7ERxPFVXRIWPQ3VV1yk8i91hDF3fxCSqs2je2jiI6uUshmYf68PyXTp1QVSiSeEoMhHr4/IpfHR9GIZt6us4dG2ftrtwSGLKRBPfw4eo5JTBkKE7NCmF/tvlanrNRIip...
by Trebor
Sat Aug 24, 2019 6:55 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt math, using lower tier belts to effect.
Replies: 78
Views: 30977

Re: Belt math, using lower tier belts to effect.

I took "pen and paper" (GIMP and a screenshot) and did the math on your last example. If the input belts are full, it does not balance correctly. It backlogs at the splitter marked in red. balancer.noloop.1.backlogging.jpg If you were to replace the red belts/splitter on the right side wi...
by Trebor
Sat Aug 24, 2019 5:05 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt math, using lower tier belts to effect.
Replies: 78
Views: 30977

Re: Belt math, using lower tier belts to effect.

Oops, now I have to go back and fix all my 4 balancers.
by Trebor
Sat Aug 24, 2019 3:06 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt math, using lower tier belts to effect.
Replies: 78
Views: 30977

Re: Belt math, using lower tier belts to effect.

Trebor, ... I don't understand what you try to show us. Are you trying to show ratio splitting? No not ratio splitting. Some balancers are easier to build, especially those with powers of 2 inputs. So if you have x inputs (and x outputs) you can use a power of 2 balancer and loop back the excess ou...
by Trebor
Sat Aug 24, 2019 2:27 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt math, using lower tier belts to effect.
Replies: 78
Views: 30977

Re: Belt math, using lower tier belts to effect.

Note the standard 5 belt balancer above has one loop.
by Trebor
Sat Aug 24, 2019 2:22 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt math, using lower tier belts to effect.
Replies: 78
Views: 30977

Re: Belt math, using lower tier belts to effect.

Here's a 25/75 split: Screen Shot 2019-08-23 at 10.06.46 PM.png 50% of a blue belt is 1.5 yellow belts, which a red belt and splitter can easily handle. It's basically the same as you used just more compact. But because it uses red belts it's cheeper yet it has the same throughput when there is no b...
by Trebor
Sat Aug 24, 2019 1:59 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt math, using lower tier belts to effect.
Replies: 78
Views: 30977

Re: Belt math, using lower tier belts to effect.

Oktokolo wrote:
Sat Aug 24, 2019 1:17 am
Impatient wrote:
Sat Aug 24, 2019 12:01 am
Ok, I think I got it now. No Loops.
What is the benefit of having no loops?
Whenever there is a belt loop Factorio doesn't know where the start of the loop is, so when it updates the items it starts at an arbitrary location.
by Trebor
Fri Aug 23, 2019 11:31 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt math, using lower tier belts to effect.
Replies: 78
Views: 30977

Re: Belt math, using lower tier belts to effect.

Just for grins and giggles:
Screen Shot 2019-08-23 at 7.16.21 PM.png
Screen Shot 2019-08-23 at 7.16.21 PM.png (6.36 MiB) Viewed 13143 times
Note by stopping and starting the outputs at different times the pattern can change:
Screen Shot 2019-08-23 at 7.28.51 PM.png
Screen Shot 2019-08-23 at 7.28.51 PM.png (2.02 MiB) Viewed 13143 times
Not a recommendation, just an observation.
by Trebor
Fri Aug 23, 2019 2:23 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt math, using lower tier belts to effect.
Replies: 78
Views: 30977

Re: Belt math, using lower tier belts to effect.

And for completeness here is the 5 belt:
Screen Shot 2019-08-22 at 10.16.35 PM.png
Screen Shot 2019-08-22 at 10.16.35 PM.png (5.19 MiB) Viewed 13201 times
So, as I said earlier, I don't know what you mean by "do they work". It really all depends on what you require and your play style. It's just a different way to build balancers.
by Trebor
Fri Aug 23, 2019 1:36 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt math, using lower tier belts to effect.
Replies: 78
Views: 30977

Re: Belt math, using lower tier belts to effect.

3 belt redone using loaders/infinity chests:
Screen Shot 2019-08-22 at 9.35.10 PM.png
Screen Shot 2019-08-22 at 9.35.10 PM.png (4.81 MiB) Viewed 13203 times
by Trebor
Fri Aug 23, 2019 1:30 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt math, using lower tier belts to effect.
Replies: 78
Views: 30977

Re: Belt math, using lower tier belts to effect.

Here's the 6 red belt comparison:
Screen Shot 2019-08-24 at 1.19.06 AM.png
Screen Shot 2019-08-24 at 1.19.06 AM.png (4.06 MiB) Viewed 13101 times

The loaders/infinity chests made it much easer to test.

Edit: Updated pic with proper 4 belt balancer.
by Trebor
Thu Aug 22, 2019 5:36 am
Forum: Not a bug
Topic: [0.17.23] Splitter bug?
Replies: 7
Views: 3492

Re: [0.17.23] Splitter bug?

Got something similar in 0.17.66:
Screen Shot 2019-08-22 at 1.27.51 AM.png
Screen Shot 2019-08-22 at 1.27.51 AM.png (1.05 MiB) Viewed 3186 times
Note the items are moving but at 1/3 the normal speed because all four belts connect to yellow.
by Trebor
Thu Aug 22, 2019 3:03 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt math, using lower tier belts to effect.
Replies: 78
Views: 30977

Re: Belt math, using lower tier belts to effect.

Will these work with less than 100% on the inputs? Will these work if the outputs are backing up? I don't know what you mean by work. These are just offered as an alternative way to do things. They may or may not fit with your play style. That said here is a test of my 3 belt balancer against the t...
by Trebor
Wed Aug 21, 2019 8:54 pm
Forum: Balancing
Topic: A Case for Balancing Nuclear Power
Replies: 83
Views: 28736

Re: A Case for Balancing Nuclear Power

BlueTemplar wrote:
Sat Jul 27, 2019 11:29 am
Naah, the right™ way to play Factorio is to ass around for 2 hours trying to make a design that's not even the most effective, but the most pleasing to the eye of the player that designed it ! :P

+1 for the right way to play!!

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