Search found 45 matches
- Thu Jul 07, 2022 1:35 am
- Forum: Bug Reports
- Topic: [1.1.61] Overwriting underground belt behaviour is inconsistent with corners
- Replies: 1
- Views: 988
[1.1.61] Overwriting underground belt behaviour is inconsistent with corners
Apologies for the mangled subject. Attached is a video that depicts the disparity between "forward" (direction of item flow) and "backward" (against item flow direction) dragging. First, the video demonstrates the "backward" action by starting to drag a red underground ...
- Sun Jun 04, 2017 11:39 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 289453
Re: [Mod 0.14/0.15] Logistic Train Network 1.3.2
I've upgraded to version 1.3.2 and seem to have a problem with unloading stations: I have a train with some iron ore which ought to be unloaded and the station output does not have the iron ore in its list of outputs. The only thing output, in fact, is the encoded train/locomotive positions. The del...
- Fri May 26, 2017 9:19 pm
- Forum: Resolved Problems and Bugs
- Topic: I crashed 0.15.15 :(
- Replies: 2
- Views: 1406
Re: I crashed 0.15.15 :(
I just had the same crash except, while paying attention, the game crashed when I actually clicked on the Signals tab. In fact, this time around the game crashed with the tab itself in the "depressed" state. I'll skip uploading the savegame (although I'll save it for a request) but here is...
- Fri May 26, 2017 9:13 pm
- Forum: Resolved Problems and Bugs
- Topic: I crashed 0.15.15 :(
- Replies: 2
- Views: 1406
I crashed 0.15.15 :(
It's my first crash, too. I was trying to set signals on a constant combinator (top most in the save) I missed the signals tab, clicked again, and then the game crashed. Mods: Logistic Train Network 1.2.7 Angels Infinite Ores 0.6.10 Arumbalights 0.14.4 base 0.15.15 creative-mode 0.3.5 rso-mod 3.2.5 ...
- Fri May 05, 2017 3:02 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 289453
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.1
I'm struggling some with the circuitry needed to use the "finish loading" feature in the mod. I have it sorted out (if somewhat inelegantly) for single item provider stations but I can't figure out how to do it for stations which provide multiple items. I have looked at the tutorial map bu...