Search found 43 matches

by Daeruun
Tue Nov 24, 2020 11:13 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.0] manipulating logistic requests by script seems not to update the GUI correctly if GUI is open
Replies: 6
Views: 3370

Re: [1.1.0] adding logistic requests by set_personal_logistic_slot() seems not to update the GUI correctly if GUI is ope

sidenote: adding a (single) request to the first slot of that row does not extend the slots either if no other slot in that row is configured: That is also the case when you do it manually via the gui. So far i assumed it is intentional (for whatever reason) Sorry, I missed to add that this was don...
by Daeruun
Tue Nov 24, 2020 11:00 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.0] manipulating logistic requests by script seems not to update the GUI correctly if GUI is open
Replies: 6
Views: 3370

Re: [1.1.0] adding logistic requests by set_personal_logistic_slot() seems not to update the GUI correctly if GUI is ope

Oh, just noticed: if you add a slot further down (by script), it will not be visible until the GUI is closed and re-opened or visible slot is manipulated manually. Someting similar happens when deleting slots by sript: /c local slots = game.player.character.request_slot_count; game.player.print (slo...
by Daeruun
Tue Nov 24, 2020 10:43 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.0] manipulating logistic requests by script seems not to update the GUI correctly if GUI is open
Replies: 6
Views: 3370

[Twinsen][1.1.0] manipulating logistic requests by script seems not to update the GUI correctly if GUI is open

Hi there, first things first: Thanks for all the love you guys give this game, it's once more an amazing update! I'm just updating some mod due to changes in logistic-modding. During testing of my fix I noticed that the player-GUI seems not to get updated correctly if I add a Logistic Request that s...
by Daeruun
Thu Nov 19, 2020 6:08 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 100337

Re: Friday Facts #363 - 1.1 is getting close

I just re-read the FFF and just need to get this of my chest: the next release(s) will be 1.0.1 ... 1.0.x (experimental), right? and when confirmed there are no new bugs there will be 1.1.0 (stable)? something like 1.1.x feels ... wrong. or is the plan to have 1.1.x experimental and then 1.2.0 stable?
by Daeruun
Sat Jun 20, 2020 4:15 pm
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 210187

Re: ModMyFactory - mod manager and more

On V2.0.0.2 Settings seem not to be saved.
At least I cannot make MMF Gui install Factorio to another folder than its %appdata%-folder.
Neither 'install directory' nor 'custom directory' are saved over a restart.
settings.json is not modified
by Daeruun
Tue Jun 09, 2020 8:57 am
Forum: Implemented Suggestions
Topic: Deconstruction Book
Replies: 27
Views: 9094

Re: Deconstruction Book

I think it would be awesome to simply have the ability to add each kind of blueprint/planner in the book (also modded ones - though that might be problematic in multiplayer...)

lately the planners are taking up quite a bit of my inventory...
by Daeruun
Sun May 10, 2020 6:28 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.22] Gaps in achievement tracker UI
Replies: 1
Views: 612

[0.18.22] Gaps in achievement tracker UI

Hi guys, just noticed a little ill-looking graphic: When tracking multiple achievements, a scroll bar is applied, if not all fit on the screen. That scrollbar is given a frame as well; between the achievements to track and the scrollbar there is a gab that is showing whatever lies behind (ground in ...
by Daeruun
Tue Feb 26, 2019 7:01 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.4] Gui top right frame description not wrapped with other panels hidden
Replies: 16
Views: 6748

Re: [0.17.0] Gui top right frame partially unreadable on HD resolution

[Some time later] It's gone now. I don't get how or why, but now that I am tasked with inserting sience packs into the lab all texts seem to fit into the screen. I have neither restarted the game nor can I remember having done anything in the settings... Gretings, Daeruun [edit] I think I opend the ...
by Daeruun
Tue Feb 26, 2019 6:30 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.4] Gui top right frame description not wrapped with other panels hidden
Replies: 16
Views: 6748

Re: [0.17.0] Gui top right frame partially unreadable on HD resolution

Same here. (Win10, 1803, 64bit)
Gui scaling does not help (tried 75% and 100%).
by Daeruun
Sun Apr 15, 2018 6:31 pm
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 56466

Re: Friday Facts #238 - The GUI update (Part II)

I'll be blunt. Factorio does have some bad choices for map colors. The biggest fault lies with terrain colors. Terrain is given too much of the color wheel when the actual distinction between dirt and crushed dirt means nearly nothing to gameplay. Similarly trees have a whole green palette to thems...
by Daeruun
Tue Dec 26, 2017 11:35 pm
Forum: Mods
Topic: [MOD 0.15+] Color Picker 0.4.4 - Reworked mod settings
Replies: 44
Views: 22474

Re: [MOD 0.15+] Color Picker 0.4.4 - Reworked mod settings

Hi folks,

is an update for factorio 0.16 planed for color picker?
Would love to be able to use it again, but unfortunately I seem not to be able to get it working on my own...

Greetings,
daeruun
by Daeruun
Mon Dec 18, 2017 8:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.6] [Linux] Binary not marked as executable
Replies: 4
Views: 3046

Re: [0.16.6] [Linux] Binary not marked as executable

Thanks for acknowledging, Löwchen.
I thought Hanzi noticed Zarklord's post after yours.

log of update:
factorio-previous.log
(1.35 KiB) Downloaded 166 times
putty-session:
update_putty.png
update_putty.png (74.88 KiB) Viewed 3030 times
by Daeruun
Mon Dec 18, 2017 7:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.6] [Linux] Binary not marked as executable
Replies: 4
Views: 3046

[0.16.6] [Linux] Binary not marked as executable

Hi folks,

after I just noticed the release of 0.16.6 I updated my headless server.
Unfortunately the binary is still not marked executable, although otherwise stated in [16.2][mac] Executable not declared as such after update.

after chmod +x it works correctly.
by Daeruun
Sat Dec 16, 2017 11:55 pm
Forum: Duplicates
Topic: [0.16.4] Player sprite disappears after locking PC
Replies: 4
Views: 1229

Re: [0.16.4] Player sprite disappears after locking PC

Reminds me of my own report under 54756
by Daeruun
Thu Dec 14, 2017 12:45 pm
Forum: Duplicates
Topic: [0.16.1] [WIN] sprites missing
Replies: 4
Views: 1608

Re: [0.16.1] [WIN] sprites missing

The log was there, I moved it out of the spoiler.

As I forgot to mention:

No Mods, railworld with attacing biters, otherwise default single player game.

Here's a save if it helps.
Seed_525422667_3.zip
(2.79 MiB) Downloaded 103 times
After deleting crop-cache.dat and starting up factorio again, atm all is rendered normally.
by Daeruun
Thu Dec 14, 2017 12:32 pm
Forum: Duplicates
Topic: [0.16.1] [WIN] sprites missing
Replies: 4
Views: 1608

[0.16.1] [WIN] sprites missing

Hi there, i haven't found anything similar yet, so I hope it is indeed new. After a while of playing the player-sprite vanished and only timewise returned just to vanish again. Just now I noticed that some turrets are looking very odd... They somehow lost their heads ;-) 14-12-2017 13-14-20.png Curr...
by Daeruun
Wed Dec 13, 2017 3:08 pm
Forum: Not a bug
Topic: [0.16.0] [Win] Boiler does not provide steam
Replies: 3
Views: 1716

[0.16.0] [Win] Boiler does not provide steam

I started a new game and wanted to switch to electric miners. But during research for automation my lab got shut down due to missing electricity. After rotating the boiler it was powered again. Short after buildnig my first electric miners the same happened again. Obviosly the boiler is filled with ...
by Daeruun
Wed Nov 29, 2017 11:24 pm
Forum: Ideas and Suggestions
Topic: xbox 360 controller
Replies: 33
Views: 18309

Re: Steam Controller Integration

Yay!

As far as I remember Klonan provides a suggested Konfig - I'm actually using it, I think.
But I changed some bindings ( zoom and some hotkeys )

but with context sensitive buttons the steam controller would be rocking on the couch!

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