Search found 346 matches
- Mon May 10, 2021 1:41 pm
- Forum: General discussion
- Topic: Belt un-balancers
- Replies: 5
- Views: 2558
Re: Belt un-balancers
We have gain a very deep and systematic understanding how balancers work. There's a lot of "literature" from mathematical guides to blueprint-books available. This made it controllable and understandable. How does an n:m prioritiser look like? It does make a difference if it's input or oup...
- Mon May 10, 2021 7:06 am
- Forum: General discussion
- Topic: Belt un-balancers
- Replies: 5
- Views: 2558
Belt un-balancers
Have you ever thought about unbalancing belts? The more I play this game, the less use I see in belt balancers. (Trainloading/unloading _might_ be an exception) However, I have an increasing need for unbalancing belts. - Wouldn't it make more sense to draw with priority from ore-belts that come from...
- Wed May 05, 2021 6:37 am
- Forum: Gameplay Help
- Topic: Combinator Confusion
- Replies: 8
- Views: 3271
Re: Combinator Confusion
A 1:1 implementation of the original code would be: A counter [const A=1 into a looped "A<N" output input-count] That is a for loop, the original code is a while loop. The counter should only increment if an item is found in the chest. Which reinforces my point that loops are very difficu...
- Wed May 05, 2021 6:32 am
- Forum: Gameplay Help
- Topic: Bots vs balancers
- Replies: 9
- Views: 3364
Re: Bots vs balancers
I use the following with great success: Train -> active provider -> bot -> requester -> belt (and the other way around) The bots only need to fly a short distance. This way, the bots "only" take care of the balancing. It would be more UPS friendly to avoid belts completely but I don't like...
- Wed May 05, 2021 6:16 am
- Forum: Gameplay Help
- Topic: Combinator Confusion
- Replies: 8
- Views: 3271
Re: Combinator Confusion
A 1:1 implementation of the original code would be: A counter [const A=1 into a looped "A<N" output input-count] This signal goes into a selector per chest "if A=3" then output B=1. Multiply B with the content of the chest. Use this to activiate the inserter is the product is &qu...
- Sun May 02, 2021 9:48 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: High throughput smelter
- Replies: 10
- Views: 5507
Re: High throughput smelter
Oh, thanks! It so good to know somebody uses your creations! Undergrounds - yeah, I tried to avoid middle section it but this is the simplest way I found to make it size-close to yours. Still, many undergrounds can be replaced. Large amounts of ground belts still stress me when I see it because of ...
- Sat May 01, 2021 8:11 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: High throughput smelter
- Replies: 10
- Views: 5507
Re: High throughput smelter
It's a nice design. I like it (and copied to it my library).
It's quite expensive on blue undergrounds, though.
- Fri Apr 30, 2021 7:52 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: High throughput smelter
- Replies: 10
- Views: 5507
Re: High throughput smelter
Can't find it, but I think there was an ore-to-steel monster by Dave (?).
- Fri Apr 30, 2021 7:49 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: High throughput smelter
- Replies: 10
- Views: 5507
Re: High throughput smelter
Thanks for your remarks.I revisited the design and found some minor bugs. There's also a mayor bug in the first post: Works only for copper ore correctly because circuit conditions referred to copper ore. It takes quite long to run stable but works now in all orientations (hopefully). 0eNrN3e1uHEeSq...
- Thu Apr 29, 2021 1:42 pm
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 305044
Re: You know you play Factorio too much when...
Nah... that's already gone playing Starcraft.NotRexButCaesar wrote: ↑Thu Jan 28, 2021 1:25 amWhen - and I am surprised no one has said this in all 8 pages - you need to replace the Q-key on your keyboard because it has worn out.
- Wed Apr 28, 2021 6:33 am
- Forum: Gameplay Help
- Topic: Building Megabases with the right Game Settings
- Replies: 11
- Views: 8456
Re: Building Megabases with the right Game Settings
You will find that you need less and less time the more often you try the same thing. Like in real life. Use blue prints (your own) and copy/paste. Spend time optimzing your designs and not reinventing the wheel. There is one time killer that is totally underestimated. Walking. Learn from the best a...
- Wed Apr 28, 2021 6:07 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: High throughput smelter
- Replies: 10
- Views: 5507
Re: High throughput smelter
Theoretically, 5 red belts are sufficient. 5x30 x 1.2 = 180 = 4x45 It works perfectly as it is in my factory. I can only speculate. Maybe an orientation thing (N-S or W-E) or about the placement on chunks, which influences the order in which inserters work. I suggest a work around: If you have to us...
- Mon Apr 26, 2021 6:24 am
- Forum: Gameplay Help
- Topic: Building Megabases with the right Game Settings
- Replies: 11
- Views: 8456
Re: Building Megabases with the right Game Settings
I believe that aliens are meant to add a distraction, RTS-like feature, ressource sink, and/or (especially on deathworld settings) a growth speed limitation. However, if your factory reaches a certain size, all this is no longer the case. You will have outteched your enemy by far and your defences a...
- Mon Apr 26, 2021 6:09 am
- Forum: Gameplay Help
- Topic: Building Megabases with the right Game Settings
- Replies: 11
- Views: 8456
Re: Building Megabases with the right Game Settings
I'd say it highly depends on the question whether you're the type who's able to build assemblers, rails, etc. on ore patches or not. I can't do that. Hence, I have to make sure that I haven't too much ore in the area that's about the foot print of my factory. I also don't like rebuilding mining outp...
- Thu Apr 22, 2021 7:10 am
- Forum: Gameplay Help
- Topic: Blueprints changed, but how?
- Replies: 6
- Views: 2579
Re: Blueprints changed, but how?
If the limitation of the chest size was done by a mod, you might want to disable that mod.
- Thu Apr 22, 2021 7:09 am
- Forum: Gameplay Help
- Topic: How to check full belt of items
- Replies: 5
- Views: 5345
Re: How to check full belt of items
You can do it with splitters. Connect the seed belt to splitter 1. Set both priority input and output to the side where the seeds are connected. Connect this splitter with 2 parallel belts to another splitter (2). Set a filter for fish for splitter 2. Loop back the fish-exit of splitter 2 to splitte...
- Thu Apr 15, 2021 8:16 am
- Forum: Gameplay Help
- Topic: Do you do integrated production? And how much of it?
- Replies: 11
- Views: 3312
Re: Do you do integrated production? And how much of it?
However, there is one argument for a modular approach when it comes to construction material (iron-plates, steel, green and red chips, maybe also bricks): While your science set-up will pull stuff at a fixed rate, your demand for building materials is quite un-even. E-furnaces, modules, bots, nucle...
- Wed Apr 14, 2021 7:20 am
- Forum: Gameplay Help
- Topic: Do you do integrated production? And how much of it?
- Replies: 11
- Views: 3312
Re: Do you do integrated production? And how much of it?
Both ways are fine. As long as the build allows to scale up easily. However, there is one argument for a modular approach when it comes to construction material (iron-plates, steel, green and red chips, maybe also bricks): While your science set-up will pull stuff at a fixed rate, your demand for bu...
- Tue Mar 23, 2021 12:45 pm
- Forum: Gameplay Help
- Topic: organizing bots.
- Replies: 4
- Views: 1467
Re: organizing bots.
Your personal bots cannot take stuff form storage boxes.
You have 2 options:
-- make sure the stuff is in your inventory and build close to your character with your personal bots
-- make sure that the storage boxes are in a logistics network that covers the region where you want to build
You have 2 options:
-- make sure the stuff is in your inventory and build close to your character with your personal bots
-- make sure that the storage boxes are in a logistics network that covers the region where you want to build
- Tue Mar 23, 2021 12:40 pm
- Forum: Railway Setups
- Topic: Sushi wagon
- Replies: 15
- Views: 5929
Re: Sushi wagon
No, to balance it, I overproduce and remove the excess. This is not possible in a normal vanilla game. Every chest will be full at some point. In vanilla, the only way to balance a production line is backpressure. The only way to make this happen is by setting filters (you have to insert the excess...