Search found 767 matches

by ickputzdirwech
Mon Oct 24, 2022 9:11 pm
Forum: Ideas and Suggestions
Topic: Create module request when placing ghost over existing building
Replies: 21
Views: 5777

Re: Create module request when placing ghost over existing building

I ran into this issue again today and it's really annoying. If you want to do anything other than simply filling all slots with the same module you pretty much have to install module inserter. Very nice mod, but implementing this suggestion would be even easier to use. Therefore a definite +1.
by ickputzdirwech
Mon Oct 24, 2022 9:02 pm
Forum: Ideas and Suggestions
Topic: [1.1.69] Item request proxy prevents manually inserting modules
Replies: 1
Views: 484

[1.1.69] Item request proxy prevents manually inserting modules

When hovering over the item-request-proxy you can't insert the requested items into the machine, which is quite counter intuitive. Especially when using "Y", since it drops the item next to the machine on the ground, instead of just doing nothing (As it would do if you tried to insert an i...
by ickputzdirwech
Mon Oct 24, 2022 8:53 pm
Forum: Minor issues
Topic: [1.1.69] Floating text when upgrading modules
Replies: 3
Views: 988

[1.1.69] Floating text when upgrading modules

When upgrading modules in a machine a floating text appears, with something like:
-4 speed module 3 (1)
I would expect to also get a message like:
+4 speed module 2 (34)
by ickputzdirwech
Mon Oct 24, 2022 8:44 pm
Forum: Not a bug
Topic: [1.1.69] Item request proxy doesn't go down in some cases
Replies: 2
Views: 712

[1.1.69] Item request proxy doesn't go down in some cases

To recreate:
  • Create a beacon (or any other entity with module slots) with an item-request-proxy with a request for only one module
  • Insert the requested module into the machine manually
  • Observe that the item-request-proxy still requests one module
by ickputzdirwech
Mon Oct 10, 2022 8:47 am
Forum: Ideas and Suggestions
Topic: Improve the clarity of location pings
Replies: 2
Views: 872

Re: Improve the clarity of location pings

+ 1. Maybe there could be some way of telling which player made which ping and in which order. Different colors and a small counter for example
by ickputzdirwech
Sat Sep 24, 2022 10:40 am
Forum: Ideas and Suggestions
Topic: Keep character inventory open, when walking away from other inventory
Replies: 3
Views: 819

Re: Keep character inventory open, when walking away from other inventory

When I don't need the character inventory any more I just close it myself immediately. So when it is closed automatically it annoys me pretty much 100% of the time. This is of course just my own experience. So I would be interested if any people actually rely on the "autoclosing on walking away...
by ickputzdirwech
Sat Sep 24, 2022 8:41 am
Forum: Ideas and Suggestions
Topic: Keep character inventory open, when walking away from other inventory
Replies: 3
Views: 819

Keep character inventory open, when walking away from other inventory

What ? When you open the inventory of any entity, like a chest, assembling machine or even an inserter it opens the character inventory on the left. If you walk away from the entity so that it exceeds your reach, the GUI closes. I suggest that the character inventory should stay open or rather full...
by ickputzdirwech
Sat Sep 24, 2022 8:27 am
Forum: Won't fix.
Topic: [1.1.69] Tooltip shows pollution when pollution is disabled
Replies: 1
Views: 983

[1.1.69] Tooltip shows pollution when pollution is disabled

When pollution is disabled in map settings the tooltips still show the pollution production rate.

I did a search and couldn't find anything. Sorry if it has been reported already.
by ickputzdirwech
Sat Sep 24, 2022 7:53 am
Forum: Mod portal Discussion
Topic: [One Line Suggestions]
Replies: 52
Views: 20122

Re: [One Line Suggestions]

  • unify pages /user/username and /profile/mods (at least change the target of the link in the top right corner)
  • add /notifications/list and /licenses as tabs to /user/username
by ickputzdirwech
Fri Sep 23, 2022 5:16 am
Forum: Questions, reviews and ratings
Topic: shortcuts
Replies: 1
Views: 678

Re: shortcuts

Under settings-> interface -> other -> shortcut bar you can add up to two more rows to the shortcut bar for a total of 24 available shortcuts. That should be plenty. Unfortunately it’s not possible to add even more spaces to the shortcut bar with a mod, unless you create a completely new GUI. I also...
by ickputzdirwech
Sun Sep 18, 2022 1:59 pm
Forum: Ideas and Suggestions
Topic: Canceling crafting when inventory is full spills items
Replies: 33
Views: 6778

Re: Cancel craft when full inventory

Tertius wrote:
Sun Sep 18, 2022 1:39 pm
However, items that got dropped onto belts cannot be reclaimed this way.
Forgive my pedantry: while it’s correct that the “item on ground” filter ignores items on belts, items don’t spill on belts in the first place anymore
by ickputzdirwech
Fri Sep 16, 2022 3:23 pm
Forum: Modding interface requests
Topic: Features of Infinite ressource
Replies: 14
Views: 2346

Re: Infinite ressource like Oil doesn't respect minimum property for depletion

You could replace a “depleted” infinite resource that has more than 20% yield with a new infinite resource with the same yield. It’s yield would then decrease further towards 20% yield until on_resource_depleted is called again.
by ickputzdirwech
Sat Sep 10, 2022 8:52 am
Forum: Resolved Problems and Bugs
Topic: [1.1.68] Factorio freezes always at the exact same moment
Replies: 8
Views: 3500

Re: [1.1.68] Factorio freezes always at the exact same moment

Rseding91 wrote:
Fri Sep 09, 2022 5:07 pm
I've improved the performance of this specific case for the next release
by ickputzdirwech
Mon Sep 05, 2022 8:03 am
Forum: General discussion
Topic: why prod modules are important
Replies: 155
Views: 21013

Re: why prod mods are important

Just wanted to add that while PM3s are really expensive, it is always worth it crafting four of them for the rocket silo. They pay of even for the first rocket. Also PM1s are relatively cheap. Their pay of time is quite short for most things. For example PM1s are cheaper than processing units. So as...
by ickputzdirwech
Sat Sep 03, 2022 4:14 pm
Forum: Implemented Suggestions
Topic: New Game Support Languages on Steam
Replies: 12
Views: 2483

Re: New Game Support Languages on Steam

First of all I'm happy that the misunderstanding seems to be resolved. I remember an FFF about contracting a team of professionnal translator maybe for the 1.0 release ? maybe what ssilk is saying is that only those langages are shown on steam because otherwise Wube could be misunderstood as proposi...
by ickputzdirwech
Wed Aug 31, 2022 10:15 am
Forum: Implemented Suggestions
Topic: New Game Support Languages on Steam
Replies: 12
Views: 2483

Re: New Game Support Languages on Steam

@ssilk as I understand the OP, they suggest that wube adds the languages that are already maintained on crowdin (for example Greek) to the steam page. Which makes total sence.
by ickputzdirwech
Sat Aug 20, 2022 8:41 am
Forum: Outdated/Not implemented
Topic: Make inserters be able to grab from another inserter while the items is in the air
Replies: 13
Views: 2488

Re: Make inserters be able to grab from another inserter while the items is in the air

I honestly just don't understand your description of the design you have an issue with - but I would like to. That's why I was hoping for some images. ;)
by ickputzdirwech
Sat Aug 20, 2022 6:18 am
Forum: Outdated/Not implemented
Topic: Make inserters be able to grab from another inserter while the items is in the air
Replies: 13
Views: 2488

Re: Make inserters be able to grab from another inserter while the items is in the air

I feel like some images could help understanding the problem you are facing and maybe even finding solutions that already exist in the game.
by ickputzdirwech
Sat Aug 20, 2022 5:55 am
Forum: Ideas and Suggestions
Topic: Matching colors in production statistics screen when filtering for science packs
Replies: 9
Views: 1750

Re: Matching colors in production statistics screen when filtering for science packs

Agreed. What I would change instead is, that each item has a consistent color/look all over the game. Because I think that’s the most irritating thing of all. The combination of color and different staggered lines or other things would give any item a unique look. Yeah I was about to post a similar...

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