Search found 144 matches
- Fri Jan 15, 2021 2:26 am
- Forum: Gameplay Help
- Topic: Inserter optimization question
- Replies: 14
- Views: 3786
Re: Inserter optimization question
Yeah, though you'll want some nice CPU fans. I have to put an ice pack under my laptop when I play factorio. That's a good sign, Factorio at least uses all your processor power :) My laptop runs at 91°C when Factorio is working. BTW: To test the multithreaded belts I started to rebuild the smelter ...
- Thu Jan 14, 2021 4:26 am
- Forum: Gameplay Help
- Topic: Inserter optimization question
- Replies: 14
- Views: 3786
Re: Inserter optimization question
I'd start on bots and assemblers if they are your worst culprits: /c game.player.force.worker_robots_storage_bonus=63 Hehe, that's a nice cheat :) Just setting the bonus to 4 gave back my 60UPS. After making belts multithreaded I think (hope) natural next step would be to multithread the bots, that...
- Tue Jan 12, 2021 10:51 pm
- Forum: Technical Help
- Topic: [1.1.8] Ctrl+v don't work in game
- Replies: 5
- Views: 1211
Re: [1.1.8] Ctrl+v don't work in game
Wouldn't that be Shift+Insert instead of Ctrl+Insert?
- Tue Jan 12, 2021 7:06 am
- Forum: Technical Help
- Topic: [1.1.6] UPS below 60 while update under 16.000
- Replies: 9
- Views: 1741
Re: [1.1.6] UPS below 60 while update under 16.000
when using linked-belts and linked-pipes, it shouldn't. it will increase FPS (I tested this on my crappy laptop that struggles with HD resolution) by reducing draw time. I tried it out, and it did not work out for me. It may increase FPS, but my problem is UPS. I thought it might get me more effici...
- Tue Jan 12, 2021 6:53 am
- Forum: Gameplay Help
- Topic: Inserter optimization question
- Replies: 14
- Views: 3786
Re: Inserter optimization question
Just make a timer for each recipe. If you are building big enough to care about UPS, there will be many machines running the same recipe. Then it is simply a wiring challenge. I build everything from raw material to science on several sites, that would make 50 or so timers per site.... You think th...
- Tue Jan 12, 2021 5:30 am
- Forum: Gameplay Help
- Topic: Inserter optimization question
- Replies: 14
- Views: 3786
Inserter optimization question
Still trying to optimize my factory and while watching and thinking I noticed that Inserters move whatever they can get hands on, so worst case is a stack inserter with capacity 12 moves 1 item. Wouldn't it be much UPS friendlier, if they move only when they get a full stack? Maye not as default, bu...
- Mon Jan 11, 2021 8:09 pm
- Forum: Gameplay Help
- Topic: Noob player needing help with strategies for dealing with biters.
- Replies: 5
- Views: 2871
Re: Noob player needing help with strategies for dealing with biters.
Place turrets near to the wall (just one space), and if available place some laser turrets here and there.leniejame48 wrote: ↑Mon Jan 11, 2021 3:17 pmI have a wall around my base with turrets, but I have begun to get attacked by those annoying poison ball shooting things, and they take out my walls while being out of range of my turrets.
- Sun Jan 10, 2021 1:32 am
- Forum: Not a bug
- Topic: [1.1.8] Train no-pathing when all stops are disabled
- Replies: 2
- Views: 852
Re: [1.1.8] Train no-pathing when all stops are disabled
That only happens if there is an activated train stop with same name unreachable by rails, otherwise the train would skip the waypoint if all are disabled.
- Sat Jan 09, 2021 6:02 am
- Forum: Ideas and Suggestions
- Topic: Cloning as massive UPS improvement (Factory-Streets)
- Replies: 49
- Views: 10886
Re: Cloning as massive UPS improvement (Factory-Streets)
The miniscule proportion of these ideas that have any immediate practical application - the ones that have already been explored by many others such as the unitary smelter arrays / whistlestop factories / nuclear-reactor-array-in-one-entity, even the unexpected inflationary uses people are putting ...
- Sat Jan 09, 2021 3:10 am
- Forum: General discussion
- Topic: Changes to train stop UI
- Replies: 4
- Views: 1606
Re: Changes to train stop UI
I guess it's just something one needs a bit of time to get used to.
I use the Train icon on the right top now a lot more than before and I'm quite happy with the changes.
I use the Train icon on the right top now a lot more than before and I'm quite happy with the changes.
- Sat Jan 09, 2021 2:31 am
- Forum: Ideas and Suggestions
- Topic: Cloning as massive UPS improvement (Factory-Streets)
- Replies: 49
- Views: 10886
Re: Cloning as massive UPS improvement (Factory-Streets)
Ssilk will not be amused where (t)his tread is going.... let's keep on topic and be nice. My 10 cents: I'm always short on UPS, so everything that helps is much appreciated. Cloning (or similar ideas in other treads) might be a way to push the limits, but I somehow think it will be very difficult to...
- Sat Jan 09, 2021 12:04 am
- Forum: Not a bug
- Topic: [1.1.8] Map view - show worker robots - bots get rendered even when zoomed in
- Replies: 1
- Views: 474
[1.1.8] Map view - show worker robots - bots get rendered even when zoomed in
Not sure it is a real bug, but maybe unintended behavior. In map view when you activate show worker robots, the game has to render these small squares for all the robots flying around, which has quite some impact on UPS. When you zoom into the map and get to the normal surface view, these squares ar...
- Fri Jan 08, 2021 11:59 pm
- Forum: Outdated/Not implemented
- Topic: Map view - show worker robots - don't render them when zoomed in
- Replies: 5
- Views: 1366
Re: Map view - show worker robots - don't render them when zoomed in
I was unsure where to put it, but maybe you're right
- Fri Jan 08, 2021 10:32 pm
- Forum: Not a bug
- Topic: Just crash log publishing
- Replies: 5
- Views: 910
Re: Just crash log publishing
I ran out of memory too for two times, and it stopped after I ran chkdsk /f on all drives and set the pagefile size to manual with a higher starting size. Maybe that works for you too.
- Fri Jan 08, 2021 10:25 pm
- Forum: Gameplay Help
- Topic: Trains still route to closest station (with limits set)
- Replies: 37
- Views: 10608
Re: Trains still route to closest station (with limits set)
Why is it everything on this forum is "NO you have to play the game exactly like everyone else!" I don't think anyone wants to make you play a certain style, just pointing out options how to solve your problem. I have another suggestion that would work with art-train: Setup a circuit-time...
- Fri Jan 08, 2021 5:06 am
- Forum: Technical Help
- Topic: [1.1.6] UPS below 60 while update under 16.000
- Replies: 9
- Views: 1741
- Fri Jan 08, 2021 1:00 am
- Forum: Outdated/Not implemented
- Topic: Map view - show worker robots - don't render them when zoomed in
- Replies: 5
- Views: 1366
Map view - show worker robots - don't render them when zoomed in
TL;DR Map view - show worker robots - don't render them when zoomed in What ? In map view when you activate show worker robots, the game has to render these small squares for all the robots flying around, which has quite some impact on UPS. When you zoom into the map and get to the normal surface v...
- Wed Jan 06, 2021 2:03 am
- Forum: Ideas and Suggestions
- Topic: Nuclear Reactors BluePrint Cloning
- Replies: 20
- Views: 7566
Re: Nuclear Reactors BluePrint Cloning
From my testing the UPS cost of a nuclear powerplant is split as follows: Heat exchangers = nearly half of the UPS cost Steam turbines = nearly half of the UPS cost Heat pipes = the remainder UPS cost Nuclear reactors = negligible Pipes = negligible This is assuming an actually UPS friendly design....
- Wed Jan 06, 2021 1:05 am
- Forum: General discussion
- Topic: Use of active provider chests
- Replies: 27
- Views: 9083
Re: Use of active provider chests
Something I have seen no one mention as a use for active providers is mining: if the active providers are used on the output of a mine and you have storage chests at the train, then each chest will be taken from evenly rather than the nearest ones first. I just tried it, and it's very useful. Thanks!
- Tue Jan 05, 2021 9:06 pm
- Forum: Technical Help
- Topic: [1.1.6] UPS below 60 while update under 16.000
- Replies: 9
- Views: 1741