Search found 144 matches
- Fri Dec 04, 2020 7:05 am
- Forum: Ideas and Suggestions
- Topic: Empty Module Slots and Upgrade Planner - Let's Talk
- Replies: 21
- Views: 6878
- Fri Dec 04, 2020 6:04 am
- Forum: Ideas and Suggestions
- Topic: Reduce range penalty on robot charging stations
- Replies: 34
- Views: 7373
Re: Reduce range penalty on robot charging stations
From what I see in my networks, they spread 3 to 4 roboports away (all full distance roboports), so the radius is already quite large. I also have seen that they cloud on one roboport even when there was a free roboport nearby, that lead me to the conclusion that maybe not the radius is the problem,...
- Fri Dec 04, 2020 5:33 am
- Forum: Ideas and Suggestions
- Topic: Reduce range penalty on robot charging stations
- Replies: 34
- Views: 7373
- Fri Dec 04, 2020 5:00 am
- Forum: Ideas and Suggestions
- Topic: Reduce range penalty on robot charging stations
- Replies: 34
- Views: 7373
Re: Reduce range penalty on robot charging stations
Sounds interessting, but honestly... I would put that on hold til logistics are gone multi-threaded. Bots searching in an increased radius for roboports to charge will have most likely a huge impact on processing power needed because calculating the way to go of a bot is not that easy. And for thous...
- Fri Dec 04, 2020 4:36 am
- Forum: Ideas and Suggestions
- Topic: Resize Right hand UI
- Replies: 5
- Views: 1568
Re: Resize Right hand UI
Thank you for the suggestions, but I think the GUI of a game should be working without needing a MOD... somehow
I also don't want to hide the mini-map, just have enough space for ALL the information, which would be possible with the suggestions I made, I think...
- Fri Dec 04, 2020 3:30 am
- Forum: Ideas and Suggestions
- Topic: Resize Right hand UI
- Replies: 5
- Views: 1568
Resize Right hand UI
TL;DR Please resize or make adjustable the right hand UI element What ? The right hand UI normally shows all the things that you have in the logistic network, when hovering over a LN-chest. Since there is more and more information from version to version, that no longer works (at least at my screen...
- Thu Dec 03, 2020 10:46 pm
- Forum: Gameplay Help
- Topic: Trains still route to closest station (with limits set)
- Replies: 37
- Views: 10600
Re: Trains still route to closest station (with limits set)
i never used the same station names because of this issue, but figured I'd give it a shot with these limits. It's better than it was, but it still happens. Farthest stations see the least use while closer stations are overused. I was going to go into a lot more detail, but I lost motivation on the ...
- Thu Dec 03, 2020 6:46 am
- Forum: General discussion
- Topic: What's your experience with the Train stop Limit feature from V1.1 ?
- Replies: 4
- Views: 1866
- Thu Dec 03, 2020 5:41 am
- Forum: General discussion
- Topic: What's your experience with the Train stop Limit feature from V1.1 ?
- Replies: 4
- Views: 1866
What's your experience with the Train stop Limit feature from V1.1 ?
Before V1.1 I always wanted a new train stop condition, because I hated trains hunting delivery stations and then returning back home full because other train has loaded the unload station first. With V1.1 we got the train station limit, and for me, it solved every single problem I had. Ok, was a bi...
- Thu Dec 03, 2020 2:26 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.1.3] Click near train station with spider remote control adds waypoint to train
- Replies: 1
- Views: 2081
[Rseding91] [1.1.3] Click near train station with spider remote control adds waypoint to train
I was wondering why there are so many stops on my personal train that I didn't put there,
it seems that when you order Spidertrons with the remote control to somewhere near a train stop,
it adds a waypoint to the train you are sitting in.
it seems that when you order Spidertrons with the remote control to somewhere near a train stop,
it adds a waypoint to the train you are sitting in.
- Thu Nov 26, 2020 4:39 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 249575
Re: Performance optimization - post your saves
Ah, I misread that sorry. That is the only major one I've heard of, there were likely a few minor improvements (there usually are with major updates) but nothing big that I've heard about, so your performance should be very similar. If you were already running at a consistent 60 UPS it shouldn't be...
- Thu Nov 26, 2020 4:24 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 249575
- Thu Nov 26, 2020 3:35 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 249575
Re: Performance optimization - post your saves
Were there made any optimizations additional to belts between 1.0 and 1.1.1 ?
I have a belt free factory, 60UPS before and after update, times in debug view look the same too,
but I move around much faster and riding in a train is faster too.
I have a belt free factory, 60UPS before and after update, times in debug view look the same too,
but I move around much faster and riding in a train is faster too.
- Thu Nov 26, 2020 12:02 am
- Forum: Releases
- Topic: Version 1.1.1
- Replies: 74
- Views: 49841
Re: Version 1.1.1
Awsome update! This is the real V1.0. Thank you WUBE for your dedication to a perfect game.
- Wed Nov 25, 2020 8:04 am
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 132257
- Wed Nov 25, 2020 7:12 am
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 132257
Re: Version 1.1.0
It's so nice to see all discussing the new version, but when does the internal updater deliver it?
Full download takes 8 hrs from here, so not an option
Can't be so hard to make a diff from 1.0 to 1.1 files and put it into a zip file, does it?
Full download takes 8 hrs from here, so not an option
Can't be so hard to make a diff from 1.0 to 1.1 files and put it into a zip file, does it?
- Mon Nov 23, 2020 9:51 am
- Forum: Technical Help
- Topic: "Failed to resize backbuffer"
- Replies: 4
- Views: 1204
Re: "Failed to resize backbuffer"
I have 12GB RAM and the graphic card has 4GB dedicated memory, so I wasn't thinking that there will be a problem...
But after your response I did a chkdsk on the drive where the pagefile is, and it had fixed errors.
Let's hope that it was it
But after your response I did a chkdsk on the drive where the pagefile is, and it had fixed errors.
Let's hope that it was it
- Mon Nov 23, 2020 9:44 am
- Forum: Gameplay Help
- Topic: Logical requests delayed
- Replies: 25
- Views: 5598
Re: Logical requests delayed
I'm sorry, but as I don't understand the circuit logic you have implemented I am not able to be of further help.
Still think it is a design problem rather than a game engine problem, but I think a dev should answer to your problem when he/she finds the time.
Still think it is a design problem rather than a game engine problem, but I think a dev should answer to your problem when he/she finds the time.
- Mon Nov 23, 2020 9:28 am
- Forum: Technical Help
- Topic: "Failed to resize backbuffer"
- Replies: 4
- Views: 1204
Re: "Failed to resize backbuffer"
Max page file is handled by windows itself and I had nothing open other than Factorio and Firefox with 5 tabs...? Curious... Doesn't "D3D11_ERROR: IDXGISwapChain::ResizeBuffers failed in acknowledgeResize on line 1527. Error [0x8007000e] - E_OUTOFMEMORY" point to a graphic card problem ins...
- Mon Nov 23, 2020 7:40 am
- Forum: Technical Help
- Topic: "Failed to resize backbuffer"
- Replies: 4
- Views: 1204
"Failed to resize backbuffer"
No idea what happened, wasn't doing something special....
Got this errror and a black window.
There's no factorio-dump-current, I'm sorry.
Got this errror and a black window.
There's no factorio-dump-current, I'm sorry.