Search found 263 matches

by pleegwat
Tue Dec 05, 2023 6:18 pm
Forum: Releases
Topic: Version 1.1.100
Replies: 12
Views: 14837

Re: Version 1.1.100

I can't be the only one hoping Factorio 1's last patch is 1.1.111, "I am eleventy-one today!" While I get the reference, that would mean that after the next patch we essentially get no patches until 2.0 in about 8-10 months, maybe. No thanks. :) No. We are at 100. 111 is 11 more. Looking ...
by pleegwat
Fri Dec 01, 2023 9:41 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 41133

Re: Friday Facts #387 - Swimming in lava

So what do filled barrels recycle into anyway? Empty barrels and void the liquid?
by pleegwat
Mon Nov 27, 2023 7:46 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 47799

Re: Friday Facts #384 - Combinators 2.0

Request: TICK DELAY. A TICK DELAY option assigned a single numeric value. Its purpose would be to to delay the combinator updating its output for a given amount of in game ticks. Tick sensitive circuits can be really tricky and often are encumbered by "blank" tick passthrough combinators ...
by pleegwat
Sun Nov 26, 2023 11:56 am
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 26058

Re: Friday Facts #386 - Vulcanus

But I'm not entirely sure about the name. Doesn't exactly fly off the tongue. I can't really tell anyone about Volcanus unless I want them to roll on the floor laughing irl. Vul-can-us. Don't let the A be long or let the c get grouped with the first syllable :) It’s not too late to change it to Vul...
by pleegwat
Fri Nov 24, 2023 8:28 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 26058

Re: Friday Facts #386 - Vulcanus

I call shenanigans. High jinks! No one drives a tank that well. > Earendel > I mean, I didn't show the 20 attempts per video where I did hit cliffs, rocks, lava, etc. And I used the editor to remove a couple of rocks that I hit almost every time. In the 2nd video I think I still hit a tree or two >...
by pleegwat
Fri Nov 24, 2023 4:39 pm
Forum: Ideas and Suggestions
Topic: Space Age Suggestion: Combat planet
Replies: 4
Views: 678

Re: Space Age Suggestion: Combat planet

Perhaps to get a toehold you need to nuke the landing site from orbit. With some inaccuracy to make using more than one nuke worth it.
by pleegwat
Mon Nov 13, 2023 7:02 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 47799

Re: Friday Facts #384 - Combinators 2.0

I feel the selectors "rocket capacity" mode is a bit out of place as there will certainly be mods adding higher capacity rockets; I'd have "item weight" instead and a rocket silo could output "maximum cargo weight". "Rocket capacity" is then the division of t...
by pleegwat
Sun Nov 12, 2023 2:56 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 47799

Re: Friday Facts #384 - Combinators 2.0

[*]Min/Max/Latch (of a particular signal over time) -> I think 2 combinators, if red >= green output red, if green > red output green, feed both back into either red or green (on both) and have the other side be data, and have a reset control signal too, I think you need 2 for min max cause you nee...
by pleegwat
Fri Nov 10, 2023 5:01 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 47799

Re: Friday Facts #384 - Combinators 2.0

It has some specific uses and modes (which is still subject to change): a) Output the signal at the given index (sorted from biggest to smallest or vice versa). b) Output the count of input signals. c) Output a random signal from the inputs (with a custom update interval). d) Output the stack size ...
by pleegwat
Fri Nov 10, 2023 4:50 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 47799

Re: Friday Facts #384 - Combinators 2.0

This is nice and all... but does this FINALLY give us a way to 'sanitize' our inputs? Specific case: I was working on making a station using LTN that would allow me to load multiple types of cargo. The problem is that LTN's station, alongside expected cargo, also dump out a whole bunch of other dat...
by pleegwat
Thu Nov 02, 2023 2:19 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 36986

Re: Friday Facts #382 - Logistic groups

Rocket-powered bots would use only a slight amount of fuel on a platform, but significantly (even punitively) more under gravity and/or atmosphere. On the other hand, they would fuel up way faster than electric bots would, but quadcopter (or airplane) bots powered by petroleum gas would get the same...
by pleegwat
Mon Oct 23, 2023 5:52 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 43937

Re: Friday Facts #381 - Space Platforms

Each asteroid type has a different preffered weapon. Laser turrets are only efficient against the small asteroids, and the medium one need at least a gun turret. Since energy is quite scarce on the platform, it is usually better strategy to just use gun turrets for both small and medium asteroids. ...
by pleegwat
Sat Oct 07, 2023 8:28 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 27370

Re: Friday Facts #379 - Abstract rewiring

All I'm seeing is ad-hoc excuses -not reasons- why [CURRENT IMPLEMENTATION] is overall the best, and shouldn't be touched. Thankfully, the devs don't share your view. Otherwise we wouldn't have had new rails. I mean really. Creating a huge mess of wires and combinators is a perfectly good solution,...
by pleegwat
Fri Oct 06, 2023 11:37 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 80673

Re: Friday Facts #378 - Trains on another level

Svip wrote:
Fri Oct 06, 2023 5:31 am
I doubt there will be any planet we cannot use nuclear power on, but that requires a base to have been set up.
One without surface water, perhaps?
by pleegwat
Fri Sep 29, 2023 4:50 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 80673

Re: Friday Facts #378 - Trains on another level

How can you exit when train is over water? Could we deadlock the game by being on a train that runs out of fuel over water, or is it "just" a death sentence? We also thought about this (remote) possibility, and there will be a way to solve it. HE HAS REVEALED THE ANSWER remote refueling i...
by pleegwat
Fri Sep 29, 2023 2:50 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 80673

Re: Friday Facts #378 - Trains on another level

I'm sure we'll hear about aquatic and/or airborne biters in a few weeks.
by pleegwat
Fri Sep 29, 2023 11:45 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 80673

Re: Friday Facts #378 - Trains on another level

Can the player enter/exit the train when it's elevated or walk on the elevated tracks? And can elevated trains collide with anything? like a spidertron for example Player can exit/enter elevated trains fine. (It would be quite annoying otherwise) They only collide with few entities, as stated in th...
by pleegwat
Wed Sep 27, 2023 3:54 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 51357

Re: Friday Facts #377 - New new rails

Rail tile detection auto adjusts texture (hides gravel) based on underlying tileset. Rail + organic tile = gravel else hidden below any manufactured tileset (brick/concrete..). I have been using https://mods.factorio.com/mod/naked-rails_se which does an Ok job but could look a lot more natural betw...
by pleegwat
Fri Sep 22, 2023 4:02 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 51357

Re: Friday Facts #377 - New new rails

I'm unsure about the 'old geometry' compatibility. If the old geometry still works in 2.0, then players are probably not going to fix it right then and there, and will end up still having to redo their entire rail network once 2.1 deletes their rails, or having to redo large swathes because a biter ...
by pleegwat
Thu Sep 14, 2023 4:25 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 134347

Re: Friday Facts #375 - Quality

We aren't supposed to use it that way, but a lot of people get the idea. I think Wube should not have used Electronic Circuit as the example in the video. It makes it look like quality spam everywhere across the factory. In a real mall it would be a Gun Turret or some Power Armor, and the random pa...

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