Search found 131 matches
- Sat Jul 08, 2017 3:46 pm
- Forum: Mod portal Discussion
- Topic: The mod portal was a nice experiment... end it please?
- Replies: 74
- Views: 34902
Re: The mod portal was a nice experiment... end it please?
Note: Everything I talk about relates to https://mods.factorio.com/ , not this forum... Caveat: I had ZERO involvement in making the "Mod Portal"...lol Even with it's obvious faults (which I shall name below), I prefer it over the in-game mod importation module. These are the things, from ...
- Sat Jul 08, 2017 3:20 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Agent Orange
- Replies: 41
- Views: 38380
Re: [MOD 0.15.x] Agent Orange
Sorry, I troubleshot all the mod interactions and found out that it was "Research Queue" that was the culprit. It seems to have some icon standards that they be 32x32. I'll report the issue over there. Thanks for the fast response!
Regards,
~B
P.S. Do you get the raw wood still?
Regards,
~B
P.S. Do you get the raw wood still?
- Sat Jul 08, 2017 3:08 am
- Forum: Mods
- Topic: [MOD 0.17.x] Agent Orange
- Replies: 41
- Views: 38380
Re: [MOD 0.15.x] Agent Orange
Rec'd error on start-up. The typical one that wants you to disable a list of other mods that were working perfectly before this one was added.
Regards,
~B
Regards,
~B
- Sat Jul 08, 2017 1:20 am
- Forum: Mods
- Topic: [0.14+] Screenshot camera
- Replies: 4
- Views: 4327
Re: [0.14+] Screenshot camera
Will this give a hi-rez sreenshot of sprites that are set to "Normal" due to graphic card limitations?
Regards,
~B
Regards,
~B
- Fri Jul 07, 2017 10:43 pm
- Forum: Mods
- Topic: [MOD 1.1] Inventory Sensor
- Replies: 177
- Views: 69646
Re: [MOD 0.14/0.15] Inventory Sensor 1.4.11
Does it (or could it) sense the amount of fuel in a vehicle?
Regards,
~B
Regards,
~B
- Sat Jul 01, 2017 12:40 pm
- Forum: Mods
- Topic: [MOD 0.13] Smart Display - circuit informations display
- Replies: 63
- Views: 35449
Re: [MOD 0.13] Smart Display - circuit informations display
Just to verify...Is this ready for 0.15 or are we waiting for the one on the Mod Portal declaring "W.I.P."?
Regards,
~B
Regards,
~B
- Fri Jun 30, 2017 1:04 pm
- Forum: Mods
- Topic: [MOD 0.13] Zoom - a wider zoom
- Replies: 8
- Views: 7151
Re: [MOD 0.13] Zoom - a wider zoom
I like the mod, but untoggled it due to a CTD when I must have accidentally "over-zoomed" out too much. I do see your warning here in this thread, but didn't at first as all the info I had was from the mod portal. I actually want to use it for an effect where I go from outer-space to whole...
- Fri Jun 30, 2017 9:53 am
- Forum: Ideas and Requests For Mods
- Topic: [Project] Looking for Certain Factorio-Styled Art Assets
- Replies: 0
- Views: 579
[Project] Looking for Certain Factorio-Styled Art Assets
Greetings! I am creating an Animated Factorio Fan-Fic Comic and need some Factorio-Styled Art Assets that are not IN the game (i.e intact escape capsule, ship in orbit before it crashes down, capsule/ship interior art, etc.) For example: What would the intact escape module have looked like if it did...
- Thu Jun 01, 2017 11:05 am
- Forum: Ideas and Suggestions
- Topic: [0.13] Circuit set lamp color should pick highest value
- Replies: 9
- Views: 6057
Re: [0.13] Circuit set lamp color should pick highest value
I've been using light states for this... "off", "blinking", "on". It seems that colors is a bit too much in vanilla.
- Thu Jun 01, 2017 9:45 am
- Forum: Ideas and Suggestions
- Topic: Multi Monitor support
- Replies: 21
- Views: 9511
Re: Multi Monitor support
+1 10char
- Thu May 25, 2017 1:26 am
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 129853
Re: [MOD 0.14] Alien Biomes
Sorry if this was asked before, but is there any "easy" way to remove undesired biomes? Mainly looking for a "Mars" look. Also, wanting only dead trees, but sparse. Thanks in advance! EDIT: Managed to get rid of the desired amount of trees using the "Fewer Trees" mod, s...