Search found 131 matches

by abordoli
Thu Jul 13, 2017 4:18 pm
Forum: Mods
Topic: [MOD 0.12.11+] Stamina
Replies: 22
Views: 34035

Re: [MOD 0.12.11+] Stamina

Awesome~ Reason I asked is that I have some associates really wanted some RPG type elements (as options) in the game like"
-Hunger
-Sleep
-Stamina

To name a few... ;P
by abordoli
Thu Jul 13, 2017 4:15 pm
Forum: Implemented Suggestions
Topic: 5th Logistics Box (Filtered Yellow-or-Red)
Replies: 12
Views: 3920

Re: 5th Logistics Box (Filtered Yellow-or-Red)

Phew! I thought I was way off the mark and didn't know how to play the game for a moment there...j/k. Yeah, I hate the overly complex solutions that barely improve the situation just to fix what could easily be fixed by a 5th type of chest. I like the Sneaker2's name for it ... "Player Chest&qu...
by abordoli
Thu Jul 13, 2017 5:17 am
Forum: Implemented Suggestions
Topic: 5th Logistics Box (Filtered Yellow-or-Red)
Replies: 12
Views: 3920

Re: 5th Logistics Box (Filtered Yellow-or-Red)

Yeah, I see your point. I'll have to think of a better case when it comes to me again (started a new world) and I see the bots wasting their time moving items from red chests to blue chests needlessly.
by abordoli
Thu Jul 13, 2017 2:57 am
Forum: Ideas and Suggestions
Topic: Add an Option to Have the "Exit" Button Confirm!
Replies: 2
Views: 909

Add an Option to Have the "Exit" Button Confirm!

If I had a nickel for every time I hit the "Back/Exit" button in the game accidentally causing me to have to sit through a long reboot, I'd be richer than the devs. j/k Please add an option for us "dummies" that keeps our sanity from accidentally backing/exiting out too far. Mayb...
by abordoli
Thu Jul 13, 2017 2:08 am
Forum: Implemented Suggestions
Topic: Search Box in the Mods Module
Replies: 0
Views: 569

Search Box in the Mods Module

Sure, it helps that they're alphabetically listed, but when you've got two-going-on-three-hundred mods, it takes a while. Plus some mod names aren't such that they're where they ought to be in an alphabetical list, but if you know just a part of the keyword, you can go to that mod quickly. I know th...
by abordoli
Thu Jul 13, 2017 1:06 am
Forum: Texture Packs
Topic: [Submission] Idiocracy Toilet pump
Replies: 2
Views: 4261

Re: [Submission] Idiocracy Toilet pump

Where is this mod located? Haven't seen it in the mod portal, tbh.
~B
by abordoli
Wed Jul 12, 2017 11:42 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 322860

Re: [MOD 0.15] Orbital Ion Cannon 1.5.2

Did you render your opening page graphic yourself? If not, no worries. Please give me the source so that I can talk to the artist. Regards, ~B If you mean this image , I simply found it via Google search . Thanks! I'll try to find out who the modeled that graphic. I need something like that modeled...
by abordoli
Wed Jul 12, 2017 11:38 pm
Forum: Implemented Suggestions
Topic: 5th Logistics Box (Filtered Yellow-or-Red)
Replies: 12
Views: 3920

5th Logistics Box (Filtered Yellow-or-Red)

Search and couldn't find this... Also, typed this all up prior and the submission failed and going back deleted all my text... Basically, I feel that there needs to be a 5th Logisitc Chest box that has the filter of a blue, but the be passive like a red/yellow. Case in point: -I want 50 units of Sto...
by abordoli
Wed Jul 12, 2017 11:06 pm
Forum: Ideas and Suggestions
Topic: "Save&Exit" In Addition to "Back" in Mod Module
Replies: 0
Views: 516

"Save&Exit" In Addition to "Back" in Mod Module

Searched and could not find this topic... I know that we have the "Back" button in the Mod module of the game where it WILL reboot the game if one toggles(on/off),updates or add mods (not sure about deletions), but there are many times where I want to make the toggle change, but exit Facto...
by abordoli
Wed Jul 12, 2017 10:56 pm
Forum: Ideas and Suggestions
Topic: Multi Monitor support
Replies: 21
Views: 9511

Re: Multi Monitor support

One workaround for keeping an eye on that frontline, could be another PC with the game running in MP mode with that other user view on that area. DM me for details as it's not as expensive (or even difficult) a proposition as it sounds. ~B Thanks for that hint... nice idea. I have no 2nd PC availab...
by abordoli
Wed Jul 12, 2017 10:52 pm
Forum: Mods
Topic: [MOD 0.15+][Deprecated] Color Picker - Locomotive 0.2.1
Replies: 20
Views: 8008

Re: [MOD 0.15+][Deprecated] Color Picker - Locomotive 0.2.1

Thanks! I thought I saw them somewhere, but couldn't find them again for some reason. :)
~B
by abordoli
Wed Jul 12, 2017 8:18 pm
Forum: Mods
Topic: Mylon's Many Mods
Replies: 305
Views: 123951

Re: Mylon's Multiple Mods

Can the tile replacement for "Dirt Path" be easily changed? I'm in an all snow biome and I wouldn't mind "dark snow" over "dirt". Regards, ~B That's something I meant to do with Dirt Path but never got around to. Would you be willing to write the conversion table? {&qu...
by abordoli
Wed Jul 12, 2017 8:16 pm
Forum: Mods
Topic: [MOD 0.12.x] Equalizer chests v1.4.0
Replies: 66
Views: 59883

Re: [MOD 0.12.x] Equalizer chests v1.4.0

Appreciate it! Thanks!
~B
by abordoli
Wed Jul 12, 2017 8:16 pm
Forum: Mods
Topic: [MOD 0.15+][Deprecated] Color Picker - Locomotive 0.2.1
Replies: 20
Views: 8008

Re: [MOD 0.15+][Deprecated] Color Picker - Locomotive 0.2.1

Looking forward to it! Do you that graphic handy where you have the RGB/Hex values that mimic the ore colors, etc.?
~B
by abordoli
Wed Jul 12, 2017 8:14 pm
Forum: Ideas and Suggestions
Topic: Multi Monitor support
Replies: 21
Views: 9511

Re: Multi Monitor support

I don't like the idea of RSS feed. But I really like the idea of using a second monitor for specific GUIs, especially the map view would be great for me, as I have a large alien base nearby preparing to attack me (bringing many biters together at one place). But while I am still in preparation to s...
by abordoli
Wed Jul 12, 2017 9:01 am
Forum: Mods
Topic: [0.14] Signals
Replies: 5
Views: 3323

Re: [0.14] Signals

Awesome! Anything I can do to help, let me know.
Peace,
~B
by abordoli
Wed Jul 12, 2017 9:01 am
Forum: Mods
Topic: [MOD 0.13] Ground Printer - print large texts
Replies: 15
Views: 12036

Re: [MOD 0.13] Ground Printer - print large texts

I appreciate it.
~B
by abordoli
Wed Jul 12, 2017 9:00 am
Forum: Mods
Topic: [MOD 0.13] Alien Eggs - grow your own zoo
Replies: 28
Views: 23413

Re: [MOD 0.13] Alien Eggs - grow your own zoo

Thanks! Look forward to creating my "Area 71" again...
~B
by abordoli
Wed Jul 12, 2017 8:59 am
Forum: Mod portal Discussion
Topic: The mod portal was a nice experiment... end it please?
Replies: 74
Views: 34910

Re: The mod portal was a nice experiment... end it please?

No worries. I wasn't sure because your second sentence said "This is how I found your comment on this thread." and my comment was the one before yours...lol.
Hey, you put out great mods. Lot's of respect, a'ight...

Go to advanced search