Search found 108 matches
- Mon Aug 13, 2018 11:35 am
- Forum: General discussion
- Topic: Aren't construction bots available too late?
- Replies: 88
- Views: 31829
Re: Aren't construction bots available too late?
Solution 0 : Building by hand. Have you included "placing rails while driving a car/train" in "Solution 0" ? Good observation. If asked I would (general principle and feel is the same, and it's low tech as well). I think I did not considered it when I said 2 to 3 times slower. I...
- Sun Aug 12, 2018 12:40 pm
- Forum: Ideas and Suggestions
- Topic: Manual logistics network routing
- Replies: 1
- Views: 1093
Re: Manual logistics network routing
The issue with that kind of suggestion is that logistic bot network provide a very powerfull network system while remaining extremely simple to use and not to heavy on computation. As such, it has many flaws, but any attempt to fix some of them may make the system unappealling to use, heavy on compu...
- Sun Aug 12, 2018 11:56 am
- Forum: Ideas and Suggestions
- Topic: Infinite radar range research is a must now.
- Replies: 39
- Views: 10055
Re: Unlimited research: radar range
could be merged with https://forums.factorio.com/viewtopic.php?f=6&t=61719 From there : Arguably, it already exists in vanilla. https://youtu.be/pDLIkfSLTmU?t=116 https://www.reddit.com/r/factorio/comments/7jqzg7/i_made_a_long_range_radar/ (the range of artillery is infinitely upgradable) This m...
- Sat Aug 11, 2018 9:32 pm
- Forum: General discussion
- Topic: The Green Dilemma
- Replies: 43
- Views: 18613
Re: The Green Dilemma
Also why is every questionable tech there is in the game to polute and destroy, but not simple stuff that could counter the effects of polution? Solar panel is a green tech. Nuclear power is a green tech. Laser turret is a green tech. Mining productivity is a green tech. And you don't need tech to ...
- Wed Aug 08, 2018 9:58 pm
- Forum: Ideas and Suggestions
- Topic: Run and place inconsistency between poles and undergrounds
- Replies: 1
- Views: 941
Re: Run and place inconsistency between poles and undergrounds
+1 Mesuring the exact distance is not the only way to go about udergroundies. For starters, the issue only arises when the last belt placed is a tunnel entrance. If it is an entrance, you can also delete or rotate the last belt placed and rebuild/overight it. But yeah, it is an inconsistency, and an...
- Wed Aug 08, 2018 8:14 pm
- Forum: Ideas and Suggestions
- Topic: Splitting Robot Alert Icon and flashing icon
- Replies: 4
- Views: 2219
- Wed Aug 08, 2018 12:59 pm
- Forum: Ideas and Suggestions
- Topic: Make difficulty based achievements
- Replies: 9
- Views: 4419
Re: Make difficulty based achievements
I don't think there should be any more achievements. IMO, achievement should not necessarilly be hard, they should provide the players with ideas of what to do next, if they need them. For a game like the Binding of Isaac, which is all about suffering, night impossible achievements are definitely a ...
- Fri Aug 03, 2018 5:16 am
- Forum: Combinator Creations
- Topic: In game recipe calculator
- Replies: 2
- Views: 3399
In game recipe calculator
The blueprint 0eNrtvU2X20qSJPpf7nJG7EF8R9R21q9Xs3unTx0mE0rxXSaZjx9Sqfrc/z5k6krKZABwcw8IyUhh03WqWiIousHD3cLN/L//uNuc2qf9env84x///cd6tdse/vjH//vffxzWD9vl5vK/Hb8+tX/844/1sX3848Mf2+Xj5b8t9+vjp8f2uF4tVrvHu/V2edzt//jrwx/r7X37rz/+of76rw9/tNvj+rhuv33g83/5+s/t6fGu3Z//wI+PujzyuNweX37Qhz+edofz391tL9/g/HkL5T/8...
- Fri Aug 03, 2018 1:49 am
- Forum: Ideas and Suggestions
- Topic: Continuous work with tool like continuous fire with weapon
- Replies: 4
- Views: 1492
Re: Continuous work with tool like continuous fire with weapon
Touch pad, early game, and forest world, and hand minind, I don't think I can imagine a worse combination :lol: I'm actually the kind of guy who plays factorio on trains, even though mainly creative and puzzles, since I fortunately don't take train very often (so I can play normal game mode at home)...
- Thu Aug 02, 2018 10:14 pm
- Forum: Ideas and Suggestions
- Topic: Include hidden tiles in blueprints
- Replies: 8
- Views: 2878
Re: Include hidden tiles in blueprints
^
Yeah, that's a bit weird, I guess it has to do with landfill encoded as a path tile.
Your suggestion is definitely how blueprint should work. I don't know how hard and useful it would be to implement though, as there is an easy workaround : blueprint landfill, then pavement.
Yeah, that's a bit weird, I guess it has to do with landfill encoded as a path tile.
Your suggestion is definitely how blueprint should work. I don't know how hard and useful it would be to implement though, as there is an easy workaround : blueprint landfill, then pavement.
- Wed Aug 01, 2018 11:20 pm
- Forum: Ideas and Suggestions
- Topic: Continuous work with tool like continuous fire with weapon
- Replies: 4
- Views: 1492
Re: Continuous work with tool like continuous fire with weapon
RMB acts very differently than space bar, it's more analoguous to C, or whatever key is the manual fire. There isn't any tool, in the base game at least, that have "power like weapon". And that's to be expected : Players usually want to kill any ennemy in a nearby area, hence the spacebar ...
- Wed Aug 01, 2018 12:47 pm
- Forum: General discussion
- Topic: [Poll] Battery design that stabilizes 0.16.51
- Replies: 53
- Views: 19639
Re: [Poll] Battery design that stabilizes 0.16.51
Oh really? Almost every game that has some sort of batteries in it uses the very same design the Factorio developers had to change for mysterious reasons. How the hell was it out of place? Come on! The image you show are litteraly 1.5V toy batteries! Like litteraly powering a toy or smaller than a ...
- Wed Aug 01, 2018 11:20 am
- Forum: General discussion
- Topic: Aren't construction bots available too late?
- Replies: 88
- Views: 31829
Re: Aren't construction bots available too late?
Though I do have to lol at this, "The correct way to use them is to abuse the game's mechanics" xD (I think we should be able to slowly -15mins to 1h- reload modular batteries from the main grid, but that's for another topic) [...] +1 excellent points. I'm midly irritated by people thinki...
- Tue Jul 31, 2018 11:31 pm
- Forum: Balancing
- Topic: Power Armor Batteries
- Replies: 12
- Views: 6854
Re: Power Armor Batteries
[...]you manually swap dead batteries with charged ones, which is a level of fiddling I would personally find annoying and never do anyway. Is there another reason for this change? The thing is, appart for the not so usefull night vision, the only useful appliction of modular armor before you get p...
- Tue Jul 31, 2018 9:29 pm
- Forum: General discussion
- Topic: [Poll] Battery design that stabilizes 0.16.51
- Replies: 53
- Views: 19639
Re: [Poll] Battery design that stabilizes 0.16.51
For me, it was very weird to build 5.0 MJ accumulators in the desert with a bunch of self built yet branded non rechargeable AA batteries, so the old icon was a big turn off. The new model being slightly less simplistic, I can remotely imagine it's something aking to a car battery or bigger, with wi...
- Tue Jul 31, 2018 5:09 pm
- Forum: General discussion
- Topic: Aren't construction bots available too late?
- Replies: 88
- Views: 31829
Re: Aren't construction bots available too late?
Okay, that's interesting. I haven't paid much attention to speedrunning since AntiElitz sub-2hr one in 0.14. Science revamp is what made the game long enough for bots to be useful in speedruns, so no wonder you have not seen them in 0.14. Initial cost being high is not really an issue, and the usab...
- Tue Jul 31, 2018 3:10 pm
- Forum: Ideas and Suggestions
- Topic: Solar floor
- Replies: 5
- Views: 2133
Re: Solar floor
I'm talking of real technology already deployed today: https://www.youtube.com/watch?v=MlsCWVw8d7w I thought this real technology was closed five days after opening (https://www.scmp.com/news/china/society/article/2131241/chinas-solar-highway-was-victim-heavy-traffic-and-bad-design-not , I've looke...
- Tue Jul 31, 2018 2:43 pm
- Forum: Ideas and Suggestions
- Topic: Include hidden tiles in blueprints
- Replies: 8
- Views: 2878
Re: Include hidden tiles in blueprints
Not quite. Mods add different types of landfill. The Landfill painting mod adds landfill for all the terrain tiles of vanilla. So you can add a nice sand border around your rails and a grass border around your roads and other visual effects. You might also produce more of one type of landfill than ...
- Tue Jul 31, 2018 10:34 am
- Forum: Gameplay Help
- Topic: Send items from one belt onto 3 belts, sequentially
- Replies: 8
- Views: 2694
Re: Send items from one belt onto 3 belts, sequentially
Why not just one blue belt as input, one blue and one yellow splitters, three yellow belts as output? So, 40 items/sec input, 3x13.3(3) items/sec as output. What you describe is an imperfect balancer. They work when the input is backed up, or when you want a priority splitter and design accordingly...
- Tue Jul 31, 2018 7:59 am
- Forum: Ideas and Suggestions
- Topic: Solar floor
- Replies: 5
- Views: 2133
Re: Solar floor
And make them 30 times less effective that their regular counterpart, just like in real world. https://www.youtube.com/watch?v=obS6TUVSZds https://www.youtube.com/watch?v=H901KdXgHs4 And make them deteriorate when you walk on them, and destroy when you try to drive on it, like glass would do. Oh and...