Search found 59 matches

by Lizzy
Sat Dec 01, 2018 3:05 am
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 122
Views: 51195

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

I fully expect to use oil refineries to produce liquid uranium No, he is burning lube in the heat exchanger I'm quite sure that the heat exchanger is performing the new Glex Uranium Enrichment Process, the newer, better replacement version of Kovarex Enrichment. I wouldn't be surprised if it needed...
by Lizzy
Fri Nov 30, 2018 7:34 pm
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 122
Views: 51195

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

The poster is gorgeous! I fully expect to use oil refineries to produce liquid uranium; use construction bots to increase the speed of electric furnaces; and hire biters as train maintenance staff. The Wube logo looks cool, but it doesn't have much of a silhouette; it won't be recognizable in a 16x1...
by Lizzy
Thu Nov 22, 2018 1:49 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 84776

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

I love all the changes, but I didn't see anyone mentioning the biggest problem I've always had with underneathies, which is that the "in" end looks too similar to tho "out" end. When zoomed out, and in a factory with a two-sided main bus, it can be hard to spot sometimes. My sugg...
by Lizzy
Sun Nov 18, 2018 2:13 am
Forum: 1 / 0 magic
Topic: [posila] Display refresh freezes when video output is changed
Replies: 9
Views: 3756

Re: [posila] Display refresh freezes when video output is changed

Hi, I don't know if it's related or not, but here goes. My display crashes (with an error message) every time I switch between HDMI output or native laptop display. This is an exclusive switch (I'm only used the two highlighted options from project-menu.png), and the screen resolutions are different.
by Lizzy
Sat Sep 29, 2018 10:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Victory screen shouldn't offer to save replay if unavailable
Replies: 2
Views: 2671

[0.16.51] Victory screen shouldn't offer to save replay if unavailable

Repro steps:
1. Start new game without save replay enabled.
2. Launch a rocket.

Actual result:
Game offers to save replay anyway (and the file won't have any replay information).

Expected result:
"Save replay" is either not visible or disabled (with a tootip explaining why).
by Lizzy
Thu Sep 27, 2018 3:39 pm
Forum: Ideas and Suggestions
Topic: [0.16.51] Mod keyboard remaps should be permanent.
Replies: 6
Views: 2083

Re: [0.16.51] Mod keyboard remaps should be permanent.

By that logic mod settings should be stored infinitly as well. I specifically declared the remaining mod settings as out of scope of this report. If the devs decide that all those yottabytes of mod settings should be stored infinitely, I do not care. It's explicitly out of scope of the report. Plea...
by Lizzy
Thu Sep 27, 2018 3:29 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 41204

Re: Friday Facts #261 - Performance + New player interaction

What do you mean it's not using the full width of the monitor!

Image
by Lizzy
Sun Sep 16, 2018 3:47 am
Forum: Ideas and Suggestions
Topic: [0.16.51] Mod keyboard remaps should be permanent.
Replies: 6
Views: 2083

[0.16.51] Mod keyboard remaps should be permanent.

Repro steps: 1. Install a mod with keymaps (e.g. update planner) 2. Remap its keys (e.g. change from U to G) 3. Deactivate the mod (say, to load a different game or server) 4. Reactivate the mod Actual result: My remap is forgotten. Expected result: My remap is permanent. Every time I load that mod,...
by Lizzy
Thu May 10, 2018 12:07 am
Forum: Ideas and Suggestions
Topic: Sorting savegames: by date / world
Replies: 55
Views: 16094

Re: Save game system

I would like to add my support to this novel idea of Sorting Saves by Date.
by Lizzy
Tue Mar 13, 2018 3:13 am
Forum: Resolved Problems and Bugs
Topic: [0.16.30] New radar radius misplaced in map mode
Replies: 3
Views: 1354

[0.16.30] New radar radius misplaced in map mode

Steps: Have a large enough base (>10 chunks) with radar and roboport coverage. Go to map mode and zoom into the opposite end of your base, enough to be able to place ghost entities Select a radar to place and check the coverage shadow in the minimap Actual result: The radar shadow is misplaced in th...
by Lizzy
Wed Jan 10, 2018 9:27 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags]Flamethrower range inconsistencies
Replies: 2
Views: 2347

Re: [wheybags]Flamethrower range inconsistencies

Thank you!

(edited out comment about the design thing, I'll make a suggestion thread some other day)
by Lizzy
Mon Jan 08, 2018 3:02 am
Forum: Ideas and Suggestions
Topic: Naming Train Stops - list box include stops no longer mapped
Replies: 1
Views: 687

Re: Naming Train Stops - list box include stops no longer mapped

RED also means train stations that very much exist, but are disabled by circuit.

I completely agree though, it'd be helpful to be able to quickly relocate/recreate stations.
by Lizzy
Mon Jan 08, 2018 2:37 am
Forum: Ideas and Suggestions
Topic: Make underground pipes only 1 tile longer, please :)
Replies: 15
Views: 5064

Extend pipe-to-ground reach by 1 extra tile

TL;DR
Make pipe-to-ground skip 10 tiles instead of 9, for nuclear reactor purposes.
What ?
Just this one extra tile.
Why ?
Just...out...of...reach....
nucular.png
nucular.png (384.54 KiB) Viewed 4715 times
by Lizzy
Mon Jan 08, 2018 1:06 am
Forum: Resolved Problems and Bugs
Topic: [wheybags]Flamethrower range inconsistencies
Replies: 2
Views: 2347

[wheybags]Flamethrower range inconsistencies

I'm going to report two things at once here. One is a bug for sure, the second one, eh, it's more of a design problem that I don't really know how to solve. There are two ways to see flamethrower turret range: 1. green area while placing 2. red area while in map view These are slightly different rig...
by Lizzy
Sat Jul 01, 2017 9:04 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] 0.15.26 "New hope" campaign always respawn in the middle
Replies: 1
Views: 1451

[Klonan] 0.15.26 "New hope" campaign always respawn in the middle

Steps: 1. Start map 1, 3 or 4 of the campaign "New hope" 2. Die immediatelly 3. Click continue 4. You'll be respawned in the middle of the map, and it might be hard to get back to the initial area (not so much on map 1) and continue playing normally I haven't tested further into the campaign
by Lizzy
Fri Jun 09, 2017 1:11 am
Forum: Resolved Problems and Bugs
Topic: [0.15.x] DVORAK keyboard, activates GUI during chat
Replies: 11
Views: 4612

Re: [0.15.x] DVORAK keyboard, activates GUI during chat

Hi, Dvorak user here on Windows 10, same problem with inventory key (. in Dvorak). The apostrophe doesn't happen though.
by Lizzy
Mon May 29, 2017 12:43 am
Forum: Gameplay Help
Topic: My trains keep trying to loop...
Replies: 17
Views: 6769

Re: My trains keep trying to loop...

Also, your loops are only halfway signaled. I wrote a long rant explaining why exactly you were wrong, and, in the middle of it, I realized that if I add four more chain signals in the diagonal junction of each roundabout, it might be enough to make these silly trains stop trying to go over themsel...
by Lizzy
Sun May 28, 2017 5:09 am
Forum: Gameplay Help
Topic: My trains keep trying to loop...
Replies: 17
Views: 6769

My trains keep trying to loop...

...and that results in frequent deadlocks :(

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