Duplicate of 74041, and already fixed.
Thanks for the report anyway!
Search found 328 matches
- Mon Aug 05, 2019 2:04 pm
- Forum: Duplicates
- Topic: [0.17.62] NPE: helper-branches crash
- Replies: 1
- Views: 647
- Mon Aug 05, 2019 2:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags]Consistent crash in intro scenario
- Replies: 1
- Views: 2141
Re: [wheybags]Consistent crash in intro scenario
Thanks for the report.
Fixed for the next version
Fixed for the next version
- Mon Aug 05, 2019 1:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.62] Poles connect to destroyed generator
- Replies: 2
- Views: 2325
Re: [0.17.62] Poles connect to destroyed generator
Fixed for ethe next release.
Thanks for the report!
Thanks for the report!
- Mon Aug 05, 2019 1:33 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.17.62 Crash to menu: Error while running event on_tick (ID 0)
- Replies: 6
- Views: 3424
Re: 0.17.62 Crash to menu: Error while running event on_tick (ID 0)
Thanks for the report.
Fixed for the next release.
Fixed for the next release.
- Mon Aug 05, 2019 1:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags]Softlock in a tutorial scenario
- Replies: 1
- Views: 2411
Re: [wheybags]Softlock in a tutorial scenario
Fixed for the next release.
Thanks for the report!
Thanks for the report!
- Mon Aug 05, 2019 1:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.17.62] Can't transfer from enemy structures.
- Replies: 1
- Views: 2165
Re: [wheybags] [0.17.62] Can't transfer from enemy structures.
Fixed for the next version.
Thanks for the report!
Thanks for the report!
- Mon Aug 05, 2019 12:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.17.62] Introduction Scenario Error
- Replies: 1
- Views: 2163
Re: [wheybags] [0.17.62] Introduction Scenario Error
Thanks for the report.
Fixed for the next version
Fixed for the next version
- Fri Aug 02, 2019 5:17 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 61624
- Tue Jul 30, 2019 8:48 am
- Forum: Won't fix.
- Topic: [wheybags] [0.17.5] Tutorial dialog appearing before the window it's explaining
- Replies: 3
- Views: 1599
Re: [wheybags] [0.17.5] Tutorial dialog appearing before the window it's explaining
These dialogs will be completely removed in a later version of the game. Moving to won't fix for now, will reevalute at a later date.
Thanks for the report anyway!
Thanks for the report anyway!
- Tue Jul 30, 2019 8:46 am
- Forum: Minor issues
- Topic: [wheybags][0.17.0] Using Reset zoom level before a cutscene makes them "fight"
- Replies: 1
- Views: 949
Re: [wheybags][0.17.0] Using Reset zoom level before a cutscene makes them "fight"
This will be fixed, but not before 0.17 stable.
Moving to minor issues for now.
Moving to minor issues for now.
- Wed Jul 24, 2019 2:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.17.58] Error in Tutorial
- Replies: 1
- Views: 2010
Re: [0.17.58] Error in Tutorial
Thanks for the report. Fixed for the next version
- Tue Jul 16, 2019 12:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.14] Altered control bindings lead to some incorrect popup instructions (excluding Compilatron?)
- Replies: 4
- Views: 1982
Re: [abregado][0.17.14] Altered control bindings lead to some incorrect popup instructions (excluding Compilatron?)
As far as I know, these issues have all been fixed.
If you see any more, please let us know. For now, I will move this to resolved.
If you see any more, please let us know. For now, I will move this to resolved.
- Tue Jul 16, 2019 11:31 am
- Forum: Pending
- Topic: [0.17.31] Tutorial/Scenario: Persistent help box - didn't disappear or wrong location
- Replies: 2
- Views: 1573
Re: [0.17.31] Tutorial/Scenario: Persistent help box - didn't disappear or wrong location
It has been quite a while since this was reported, and the related code has been changed a bunch, so dor now I will move this to pending. If it happens again, please let me know.
- Tue Jul 16, 2019 11:30 am
- Forum: Not a bug
- Topic: Compilatron can get in the way?
- Replies: 1
- Views: 952
Re: Compilatron can get in the way?
Not a bug, sorry.
I get that it can be annoying, but he has to stand somewhere, and someone will always choose to build at that spot.
I get that it can be annoying, but he has to stand somewhere, and someone will always choose to build at that spot.
- Tue Jul 16, 2019 11:29 am
- Forum: Duplicates
- Topic: Crash while picking up items
- Replies: 1
- Views: 743
Re: Crash while picking up items
Duplicate of 72906, and fixed!
Thanks for the report
Thanks for the report
- Tue Jul 16, 2019 11:27 am
- Forum: Not a bug
- Topic: [0.17.54] Target not progressing / Unclear target
- Replies: 1
- Views: 941
Re: [0.17.54] Target not progressing / Unclear target
Compilatron will highlight the correct ones, and we will be reworking this segment soon, so I am moving this to not a bug for now.
Thanks for the report anyway!
Thanks for the report anyway!
- Tue Jul 16, 2019 11:23 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags]scenario crash
- Replies: 1
- Views: 1123
Re: [wheybags]scenario crash
Thanks for the report. Fixed for the next version
- Tue Jul 16, 2019 11:17 am
- Forum: Campaign / Scenario suggestions
- Topic: Disappearing items when contraption builds Iron plate smelter
- Replies: 1
- Views: 1935
Re: Disappearing items when contraption builds Iron plate smelter
Sorry, this is not a bug, moving to the suggestions subforum.
- Tue Jul 16, 2019 11:16 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][0.17.56] Crash after completing tutorial Error while running event level::on_entity_damaged (ID 97)
- Replies: 1
- Views: 1154
Re: [wheybags][0.17.56] Crash after completing tutorial Error while running event level::on_entity_damaged (ID 97)
Thanks for the report. Resolved for the next release.
- Wed Jul 03, 2019 12:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.53] Crash during "Bring the items to Compilatron"
- Replies: 2
- Views: 3664
Re: [0.17.53] Crash during "Bring the items to Compilatron"
Thanks for the report.
Indeed, we are generally not going too far out of our way to make things work with mods in the NPE, but the wrong property was being used in the code here, so in this case we have decided to fix it.
So, it is fixed for the next release.
Indeed, we are generally not going too far out of our way to make things work with mods in the NPE, but the wrong property was being used in the code here, so in this case we have decided to fix it.
So, it is fixed for the next release.