Search found 124 matches

by voddan
Sun Dec 31, 2017 4:15 pm
Forum: Duplicates
Topic: Moving buildings incorrectly overlap
Replies: 3
Views: 1181

Moving buildings incorrectly overlap

Graphics of some moving buildings incorrectly overlap with other buildings. I took the screenshots on Windows 64 with graphic settings on "high". The Factorio version is 0.16.12 Example 1: inserters overlap with electric poles: factorio inserter overlap 2.PNG factorio inserter overlap 1.PN...
by voddan
Fri Oct 27, 2017 9:51 pm
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 129
Views: 67248

Re: Friday Facts #214 - Concrete rendering

I was a lot of fun to read a detailed explanations and technical nuances! Thanks for great Friday posts, keep them coming! Despite not having a strong opinion on the concrete itself, I really hope you find the time and back port those technologies for other types of surfaces. One of the great visual...
by voddan
Wed Jun 14, 2017 7:05 pm
Forum: Ideas and Suggestions
Topic: insert overflow parts into chest
Replies: 33
Views: 7046

Prevent accidental armor extraction

A right-click on an armor opens it up, while a left-click extracts it. I found myself mixing those 2 up and left-clicking my armor by mistake instead of right-clicking it. The problem is it that if I have more items with my (modular) armor than I could normally carry, the extra items are left on the...
by voddan
Wed Jun 14, 2017 6:45 pm
Forum: Ideas and Suggestions
Topic: Power Armor Control [with image]
Replies: 6
Views: 2900

Re: Power Armor Control [with image]

An additional use case:

- turning off the portable roboport before an alien base raid to prevent robots from getting out and being killed (they get out if your tank is damaged)

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