Search found 294 matches
- Wed Aug 14, 2019 1:09 pm
- Forum: Ideas and Suggestions
- Topic: Train station priority!
- Replies: 20
- Views: 7926
Re: Train station priority!
It's not that hard to achieve an priority system in vanilla. 1. Name the station the same. 2. Wire up train-signals. Trainsignals set to red by wires ad an cost to the trains pathfinding algoritm. Note that trains only re-path in certain conditions, that makes it hard to make several trains path to ...
- Fri Jul 19, 2019 6:26 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 211374
Re: Friday Facts #304 - Small bugs; Big changes
I don't think that the recipe change actually solves the problem, it just moves it creating a bigger wall later. When oil processing hits it will function just like all of the other early game recipes. You put something in, get something else out and take that to another building. Now the stumbling...
- Fri Jul 19, 2019 6:22 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 211374
Re: Friday Facts #304 - Small bugs; Big changes
I like the changes. The changes to basic oil refining looks great. It doesn't dumb down the game only making the difficulty curve better. I have always just added some tanks and rushed advanced oil processing never bothered with making solid fuel to get rid of heavy and light oil. The oil refining i...
- Sun Jul 14, 2019 1:47 am
- Forum: Won't implement
- Topic: Let modded rail bounding boxes be larger than vanilla
- Replies: 16
- Views: 5505
Re: Let modded rail bounding boxes be larger than vanilla
I expect some instability when using mods. That's a part of the deal.
- Fri Jul 12, 2019 3:59 pm
- Forum: News
- Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
- Replies: 144
- Views: 58427
Re: Friday Facts #303 - Under 100 bugs (but still not stable)
They resell key's bought with stolen credit cards.BlueTemplar wrote: ↑Fri Jul 12, 2019 3:50 pmSo, what is the difference between Humble Widget and G2A that is leading to such radically different results ?
That G2A only works through Steam (/Origin/Microsoft) keys ?
(Also, I hear that GoG has implemented their own key system recently ?)
- Fri Jul 12, 2019 9:23 am
- Forum: Ideas and Suggestions
- Topic: Less restrictive fluid mixing prevention
- Replies: 7
- Views: 2144
Re: Less restrictive fluid mixing prevention
Naah It sounds like an contrived scenario. I am on the other hand annoyed about not being able to rotate stuff and put down assemblers in wrong direction and then rotate them. One easy solution to alleviate that problem would be not to lock fluids for machine inputs. And machine inputs can't mix eve...
- Fri Jul 05, 2019 4:00 pm
- Forum: News
- Topic: Friday Facts #302 - The multiplayer megapacket
- Replies: 39
- Views: 18206
Re: Friday Facts #302 - The multiplayer megapacket
Why does the game state need to know what entity the player has selected anyhow? If the player executes an action, pass that action to the server rather than passing the player.selected property. This seems like an unnecessary linkage between view and controller of model/view/controller design. I w...
- Mon Jul 01, 2019 10:00 am
- Forum: General discussion
- Topic: Biters .Are they natives of the planet ?
- Replies: 8
- Views: 3759
Re: Biters .Are they natives of the planet ?
You are the alien that invade, exploit the natural resources, pollute and exterminate the natives!
- Sun Jun 23, 2019 6:08 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 270585
Re: [0.17+] Space Exploration WIP
I updated the mod and know offshore pumps don't work on asteroids so i tried to spawn ice on and with this script but it don't work can anyone figure out why? /c local surface=game.player.surface local ore=nil local size=5 local density=10 for y=-size, size do for x=-size, size do a=(size+1-math.abs...
- Mon Jun 17, 2019 6:32 pm
- Forum: News
- Topic: Friday Facts #299 - Everything is more complex than expected
- Replies: 52
- Views: 26788
Re: Friday Facts #299 - Everything is more complex than expected
So just to get that straight... You're saying a train can enter a block that it has reserved itself? So that would mean that if Block 2 in the example would be accessible to the train by a long right-turn it would be possible for the train (provided it is long enough) to bite it's own tail? To me i...
- Sun Jun 16, 2019 9:34 pm
- Forum: Questions, reviews and ratings
- Topic: new game. go AngelBob, or space exploration?
- Replies: 4
- Views: 3758
Re: new game. go AngelBob, or space exploration?
I am struggling with Space exploration it's definitely a challenge. The space stuff is complex and in a way harder than Angel bob.
- Wed Jun 12, 2019 11:48 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 270585
Re: [0.17+] Space Exploration WIP
First of all: Awesome work. Might have been an expansion by the devs, but nope, it's a mod :shock: But how do I use liquids like lubricant in space? Need those to produce cosmic water and the like. I can't build pumps in orbit to empty barrels, so I don't see how I'm supposed to get usable forms of...
- Wed Jun 12, 2019 11:42 am
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 270585
Re: [0.17+] Space Exploration WIP
It's a wonderful mod with so many cool feature's i din't think was possible to mod into the game. In general it feels a to grindy. I like when I have to build complex stuff but the space stuff is to expensive and take to much planning and resources to setup. It's also hard to get good bot's to build...
- Sun Jun 09, 2019 9:24 am
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 52386
Re: Friday Facts #297 - New resource icons
I think the ore icons on the belts is somehow off. It's to much on the belt it's looks like it will fall off the belts. Shrinking the icons a tad could help also have a little more space between the individual rocks in the icon. Then it would be easier to se what belt it is under the gravel and prob...
- Tue Jun 04, 2019 6:10 am
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 52386
Re: Friday Facts #297 - New resource icons
I also think SOME people can't stand the randomized ores and I know 2 who will scream bloody murder if they don't have a checkbox to turn the randomness off. Having to resort to a mod for something that is so VISCERALLY VERY WRONG will not do for either of the 2 people I talked to. I'm pretty sure ...
- Wed May 22, 2019 12:10 pm
- Forum: General discussion
- Topic: Why i will never play 0.17
- Replies: 45
- Views: 20222
Re: Why i will never play 0.17
I wholeheartedly disagree. I think 0.17 is awesome and the toolbar is the best. Give it a try.
- Mon May 20, 2019 5:43 pm
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 35041
Re: Friday Facts #295 - New design for the chemical plant
it's like a half pixel that is blinking green or red. It's easier to check in map view.
- Fri May 17, 2019 8:57 pm
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 35041
Re: Friday Facts #295 - New design for the chemical plant
It looks great and I am happy the team continue to work on the readability.
One more readability problem is train-stations the signaling lamp that indicate if it is on or of is way to hard to discern. Many doesn't even know that it exists...
One more readability problem is train-stations the signaling lamp that indicate if it is on or of is way to hard to discern. Many doesn't even know that it exists...
- Thu May 16, 2019 11:02 am
- Forum: Gameplay Help
- Topic: Handling 7 Science Paks
- Replies: 36
- Views: 15283
Re: Handling 7 Science Paks
Use the mod MSP - 30 new Science Packs for extra fun :-) https://mods.factorio.com/mod/MoreSciencePacks On the more serious side 1. You can use some sort of belt-weave Ex. https://www.reddit.com/r/factorio/comments/6gnita/a_simple_research_lab_belt_weave/ 2. You can also move science pack from lab t...
- Sat May 04, 2019 6:34 am
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 56032
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
I don't think magazines are relevant any longer. Most people find games through twitch and Youtube. There are other video and streaming platforms that is popular in China so you should try to reach out and give free copies of the game to Chinese "content creators" to.