Search found 454 matches

by foodfactorio
Mon Jul 03, 2017 11:19 pm
Forum: Show your Creations
Topic: Bob's Angels Playthrough by eloquentJane
Replies: 7
Views: 10052

Re: Bob's Angels Playthrough by eloquentJane

cool (dont forget to have a large bag of snacks nearby, to keep you going) :)
by foodfactorio
Mon Jul 03, 2017 11:15 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [MOD/LIB 0.14+] Larger screenshots
Replies: 6
Views: 6422

Re: [MOD/LIB 0.14+] Larger screenshots

thanks aaargha, i will check out your other mods too and give it a go
enjoy your holiday and hopefully i wont say aaargha when i get stuck :)

(btw yeah the buildings are all made from alien candy) like the fairytale stories :)
by foodfactorio
Mon Jul 03, 2017 11:01 pm
Forum: Show your Creations
Topic: Bob's Angels Playthrough by eloquentJane
Replies: 7
Views: 10052

Re: Bob's Angels Playthrough by eloquentJane

ah yes, i'm still running things in version 0.14 with all these mods (plus a few more) :) https://forums.factorio.com/viewtopic.php?f=95&t=40288&start=20#p290313 i will most probbaly need to use your guides on newer versions of angels mods, especially the smelting and castings you did, but a...
by foodfactorio
Sun Jul 02, 2017 5:05 am
Forum: Show your Creations
Topic: Bob's Angels Playthrough by eloquentJane
Replies: 7
Views: 10052

Re: Bob's Angels Playthrough by eloquentJane

hi jane, keep up the good work, you can do it :) (one thing i noticed in my game of angels and bobs, was that it turned out to be extremely beneficial to have stored every last drop of mineral sludge, waste water, and any gasses or liquids... especially when i ran out of gold and tin and could not g...
by foodfactorio
Sun Jul 02, 2017 4:47 am
Forum: Mod Packs / Libs / Special Interest
Topic: [MOD/LIB 0.14+] Larger screenshots
Replies: 6
Views: 6422

Re: [MOD/LIB 0.14+] Larger screenshots

Hi, i might be taking some screenshots of my current game, and was looking around for some camera/screenshot mods, and found yours :) another user made a mod here that might be handy to use with yours too: https://mods.factorio.com/mods/Rseding91/Tape%20Measure i havent tried them yet, but it looks ...
by foodfactorio
Sun Jul 02, 2017 4:09 am
Forum: Modding discussion
Topic: GUI modification
Replies: 8
Views: 4097

Re: GUI modification

Hi i was going to try and take some screenshots of my v0.14 base, with the current campaign, and also found myself searching for a way to hide the toolbelt. (it has grown to 3 rows deep now, thanks to some research) :) daniel, im already using your cool toggle minimap mod :) and nexela, i heared abo...
by foodfactorio
Fri Jun 30, 2017 2:20 am
Forum: Modding help
Topic: What is the easiest method to create a mod bundle?
Replies: 9
Views: 3375

Re: What is the easiest method to create a mod bundle?

Hi one of the things i did with a friend, for us to play co-op together, was to simply test all the mods locally to see if they work ok, and then to copy and paste them to his Dropbox folder... then he just copies and pasted them into his mods folder, overwriting what was there. with the exception o...
by foodfactorio
Fri Jun 30, 2017 2:13 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1405348

Re: Development and Discussion

btw i managed to fix that Alien Analysis issue, by editing a file to set "enabled = true," for the entity and the recipes (since it looks like it just wasnt able to unlock them, if the technology in an existing game was already unlocked, so no more issues there.
by foodfactorio
Fri Jun 30, 2017 12:43 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1405348

Re: Development and Discussion

nice anims :)
by foodfactorio
Tue Jun 27, 2017 4:20 am
Forum: Ideas and Requests For Mods
Topic: [Mod IDEA] Colony Quests with breakdown of modder tasks
Replies: 4
Views: 4993

[Mod IDEA] Colony Quests with breakdown of modder tasks

Colony Quests (Mod Idea): thought up a few days before, but only typed up about 5am on 26/06/2017 :D Hi all, i had a cool idea for a mod, and any thoughts or feedback is welcome... Background Story: Another fellow team has crashed here and needs assistance to form a colony before they get overrun. (...
by foodfactorio
Tue Jun 27, 2017 4:14 am
Forum: Mods
Topic: [0.16] Space Extension Mod (SpaceX)
Replies: 109
Views: 92634

Re: [0.15] Space Extension Mod (SpaceX)

Hi I just reached the Hull Component part, where we start to construct the hull for the spaceship - its pretty cool :) I had an idea for a mini expansion you could do, which might be relatively easy to do though am not sure? What about adding something else to the list of things to do, after buildin...
by foodfactorio
Thu Jun 22, 2017 2:41 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1405348

Re: Development and Discussion

Hi all, ive only tried some of the angel mods (based on what arumba had in a starter pack called anglebobs), but am really liking the mod :) all the procesing and refining, and making each tier of minerals is fun, and never waste a drop of the liquids and store it all in tanks, and its been proving ...
by foodfactorio
Tue Jun 20, 2017 3:00 am
Forum: This Forum
Topic: moderators' workload
Replies: 3
Views: 2112

Re: moderators' workload

hehe i just registered as well, to post a reply for someone on the mod forum, and got the waiting for approval message..
so if a mod sees this, called koub, you could make a rubber stamp logo appear saying something like "koub-approved") :)
by foodfactorio
Tue Jun 20, 2017 2:57 am
Forum: Mods
Topic: [0.16] Space Extension Mod (SpaceX)
Replies: 109
Views: 92634

Re: [0.15] Space Extension Mod (SpaceX)

hi zakman and sandman. for zakman, i installed this recently on my curret angels and bobs mods single player save, on 0.14, and so far it all works perfectly with all my mods, listed below for you: Achtung_1.0.0.zip add-loader_0.0.8.zip advanced-logistics-system_0.4.0.zip air-filtering_0.4.3.zip ali...

Go to advanced search