Search found 32 matches
- Thu Jul 27, 2017 2:07 pm
- Forum: Releases
- Topic: Version 0.15.31
- Replies: 35
- Views: 31075
Re: Version 0.15.31
This is more in regards to FFF#200 and talk of the Mod Portal overhaul... Please add an indicator/filter for the mod publisher to indicate "MP Safe" (or not).... Please also add an filter to hide al incompatible mods. Now you have al those mods with no version number, that you can't use. ...
- Thu Jul 27, 2017 2:06 pm
- Forum: Ideas and Suggestions
- Topic: [0.15.x] Stack sizes for new items not consistant
- Replies: 9
- Views: 4052
- Thu Jul 27, 2017 9:55 am
- Forum: Ideas and Suggestions
- Topic: Ropeway conveyor above the factory...
- Replies: 95
- Views: 45724
Re: Ropeway conveyor above the factory...
would love thisBizobinator wrote:Do you know if anyone has turned this into a mod?
- Wed Jul 26, 2017 9:58 am
- Forum: Ideas and Suggestions
- Topic: Train names
- Replies: 16
- Views: 8465
Re: Train names
+1, since i suggested the same
- Fri Jul 21, 2017 2:51 pm
- Forum: General discussion
- Topic: Any good Factorio-Server providers?
- Replies: 1
- Views: 1283
Re: Any good Factorio-Server providers?
Hmm, simply rent a linux-based (debian9 or anything ubuntu like) server at some good providers like strato.com or my favorite ovh.com or anything else. You could start with the lowest virtual server and try what fit's your requirements. Simply un-tar the factorio server binary and run it. For advanc...
- Fri Jul 21, 2017 2:40 pm
- Forum: General discussion
- Topic: Landfill doesn't fit surrounding terrain (v0.15.30)
- Replies: 2
- Views: 2003
Landfill doesn't fit surrounding terrain (v0.15.30)
TL;DR After i filled some water with the vanilla landfill, the area is now bright green grass, even if it was in a desert terrain. Description I tried the vanilla landfill and i find it rather strange that the filled areas have always the same terrain type. I don't know if this is an bug or intende...
- Fri Jul 21, 2017 12:17 pm
- Forum: Ideas and Suggestions
- Topic: Multiplayer -> Set Focus on Password field when connecting
- Replies: 1
- Views: 618
- Fri Jul 21, 2017 11:45 am
- Forum: Ideas and Suggestions
- Topic: Indoor areas (with multiple floors)
- Replies: 5
- Views: 2282
Re: Indoor areas (with multiple floors)
Building a factory should also involve building the building and not just some walls around a furnace, I would love to see more ways to make the factory look and feel like a unique and creative factory That would be really nice. Can think of good purposes. But are there limitations for the size of ...
- Fri Jul 21, 2017 11:13 am
- Forum: Ideas and Suggestions
- Topic: Naming trains
- Replies: 2
- Views: 1115
Naming trains
TL;DR it would be really helpful if trains had names to search for them when i'm in the train overview with more than 10 trains. Description At a point where i have more than 10-15 trains that do different things, it is already really helpful to have a train overview and see directly which train st...
- Thu Jul 20, 2017 3:29 pm
- Forum: General discussion
- Topic: Baffled - please provide reasons
- Replies: 13
- Views: 5724
Re: Baffled - please provide reasons
But as greep said, solar can be made obsolete pretty fast. I think I dropped 5 of them in my current map before dismantling them for a smart nuclear plant. And that's the reason because imho solar panels are either obsolete or nuclear reactors to fast to get if you don't care much about biters and ...
- Tue Jul 18, 2017 12:29 pm
- Forum: News
- Topic: Friday Facts #198 - Rail segment visualisation
- Replies: 116
- Views: 68805
Re: Friday Facts #198 - Rail segment visualisation
Definitely, this looks awesome!IronCartographer wrote:Here's an idea: "Less is more" AKA "What do current signals/rail see, and why?"
- Fri Jun 30, 2017 12:56 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 152118
Re: Friday Facts #191 - Gui improvements
+1, definitely!millatime21 wrote:Suggestion:
Customizable Item Groups for Toolbar Filters