Search found 32 matches

by fechnert
Thu Jul 27, 2017 2:07 pm
Forum: Releases
Topic: Version 0.15.31
Replies: 35
Views: 31075

Re: Version 0.15.31

This is more in regards to FFF#200 and talk of the Mod Portal overhaul... Please add an indicator/filter for the mod publisher to indicate "MP Safe" (or not).... Please also add an filter to hide al incompatible mods. Now you have al those mods with no version number, that you can't use. ...
by fechnert
Thu Jul 27, 2017 9:55 am
Forum: Ideas and Suggestions
Topic: Ropeway conveyor above the factory...
Replies: 95
Views: 45724

Re: Ropeway conveyor above the factory...

Bizobinator wrote:Do you know if anyone has turned this into a mod?
would love this
by fechnert
Wed Jul 26, 2017 9:58 am
Forum: Ideas and Suggestions
Topic: Train names
Replies: 16
Views: 8465

Re: Train names

+1, since i suggested the same
by fechnert
Fri Jul 21, 2017 2:51 pm
Forum: General discussion
Topic: Any good Factorio-Server providers?
Replies: 1
Views: 1283

Re: Any good Factorio-Server providers?

Hmm, simply rent a linux-based (debian9 or anything ubuntu like) server at some good providers like strato.com or my favorite ovh.com or anything else. You could start with the lowest virtual server and try what fit's your requirements. Simply un-tar the factorio server binary and run it. For advanc...
by fechnert
Fri Jul 21, 2017 2:40 pm
Forum: General discussion
Topic: Landfill doesn't fit surrounding terrain (v0.15.30)
Replies: 2
Views: 2003

Landfill doesn't fit surrounding terrain (v0.15.30)

TL;DR After i filled some water with the vanilla landfill, the area is now bright green grass, even if it was in a desert terrain. Description I tried the vanilla landfill and i find it rather strange that the filled areas have always the same terrain type. I don't know if this is an bug or intende...
by fechnert
Fri Jul 21, 2017 11:45 am
Forum: Ideas and Suggestions
Topic: Indoor areas (with multiple floors)
Replies: 5
Views: 2282

Re: Indoor areas (with multiple floors)

Building a factory should also involve building the building and not just some walls around a furnace, I would love to see more ways to make the factory look and feel like a unique and creative factory That would be really nice. Can think of good purposes. But are there limitations for the size of ...
by fechnert
Fri Jul 21, 2017 11:13 am
Forum: Ideas and Suggestions
Topic: Naming trains
Replies: 2
Views: 1115

Naming trains

TL;DR it would be really helpful if trains had names to search for them when i'm in the train overview with more than 10 trains. Description At a point where i have more than 10-15 trains that do different things, it is already really helpful to have a train overview and see directly which train st...
by fechnert
Thu Jul 20, 2017 3:29 pm
Forum: General discussion
Topic: Baffled - please provide reasons
Replies: 13
Views: 5724

Re: Baffled - please provide reasons

But as greep said, solar can be made obsolete pretty fast. I think I dropped 5 of them in my current map before dismantling them for a smart nuclear plant. And that's the reason because imho solar panels are either obsolete or nuclear reactors to fast to get if you don't care much about biters and ...
by fechnert
Tue Jul 18, 2017 12:29 pm
Forum: News
Topic: Friday Facts #198 - Rail segment visualisation
Replies: 116
Views: 68805

Re: Friday Facts #198 - Rail segment visualisation

IronCartographer wrote:Here's an idea: "Less is more" AKA "What do current signals/rail see, and why?"
Definitely, this looks awesome! :o
by fechnert
Fri Jun 30, 2017 12:56 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 152118

Re: Friday Facts #191 - Gui improvements

millatime21 wrote:
Suggestion:
Customizable Item Groups for Toolbar Filters
+1, definitely!

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