Here must be limitations in multiplayer, that all forces and players can see the same area.
But in single play the player must zoom out until drop of FPS.
Search found 2903 matches
- Tue Jan 25, 2022 3:45 pm
- Forum: Ideas and Suggestions
- Topic: [0.16.51] Factorio Ultrawide Monitor support?
- Replies: 25
- Views: 12854
- Mon Jan 24, 2022 8:13 am
- Forum: Modding help
- Topic: Made my first mod but need advice on extra feature
- Replies: 5
- Views: 1969
Re: Made my first mod but need advice on extra feature
Can the hidden teleportation to the same place or to other surface and back to this one help in this situation?
- Mon Jul 05, 2021 8:22 pm
- Forum: Modding help
- Topic: Last in mod load order
- Replies: 8
- Views: 2652
Re: Last in mod load order
The mod that named "_modname" will be loaded after "zmodname".
- Tue May 25, 2021 4:42 pm
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 153
- Views: 298393
Re: [photos] Factorio in real life
Electricity
- Fri Apr 30, 2021 12:09 pm
- Forum: Texture Packs
- Topic: [Request] Graphics to make the Car into a Jeep Wrangler
- Replies: 1
- Views: 2707
- Sun Apr 18, 2021 4:15 am
- Forum: Ideas and Suggestions
- Topic: Option to Lock Power Poles Against Auto-connection
- Replies: 17
- Views: 4990
- Sun Apr 18, 2021 4:12 am
- Forum: Ideas and Suggestions
- Topic: Chests/inventories could probably be optimized
- Replies: 29
- Views: 7482
- Mon Apr 12, 2021 5:07 pm
- Forum: Modding help
- Topic: Limit Modded Module to specific entity
- Replies: 5
- Views: 1634
Re: Limit Modded Module to specific entity
But you can check the event and extract the module, remove from entity and place on the ground.
- Sun Mar 28, 2021 4:41 am
- Forum: Ideas and Requests For Mods
- Topic: Fluid science
- Replies: 2
- Views: 1444
Re: Fluid science
https://mods.factorio.com/mod/liquid-sciencepichutarius wrote: βFri Mar 26, 2021 11:33 amTurn science into fluid, labs accept pipe input and passes science through adjacent labs.
Now science can be pumped into tank cargo or barreled.
Not sure if mod-able, lab probably need 7 input site?
- Sat Mar 27, 2021 2:04 pm
- Forum: Modding help
- Topic: Adding/Replacing The Win Condition Other Than Launching the first Rocket
- Replies: 11
- Views: 2757
- Wed Mar 24, 2021 9:39 pm
- Forum: Modding discussion
- Topic: Why no new alien graphics / overhaul / addition mods?
- Replies: 7
- Views: 2781
Re: Why no new alien graphics / overhaul / addition mods?
Ball Biters! https://mods.factorio.com/mod/BallBiters
The asked mod needs a modder / modding team with free time and good modding skills, but it's hard and can be not popular.
So, such mod can be done if the modder want to make it
The asked mod needs a modder / modding team with free time and good modding skills, but it's hard and can be not popular.
So, such mod can be done if the modder want to make it
- Sat Mar 13, 2021 10:20 am
- Forum: Ideas and Suggestions
- Topic: Reset individual mod settings button
- Replies: 5
- Views: 2217
Re: Reset individual mod settings button
I've suggested just a button with custom event. For example set settings to default.
viewtopic.php?t=78880
- Mon Mar 01, 2021 8:21 pm
- Forum: Texture Packs
- Topic: Request tutorial to render vechicle graphics
- Replies: 4
- Views: 5504
Re: Request tutorial to render vehicle graphics
Very nice!TheKingJo wrote: βMon Mar 01, 2021 9:41 amI recently made a video about it:
https://www.youtube.com/watch?v=h36kd6wiWy8
You can also use this spritesheet tool: viewtopic.php?p=335708#p335708
It crops the empty alpha from sprites.
- Fri Feb 26, 2021 10:12 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Lighthouse mod?
- Replies: 2
- Views: 1543
Re: [Request] Lighthouse mod?
A really simple request: a mod that adds a lighthouse. It provides long distance lighting, similar shape to the cones from vehicle or player flashlights, and it rotates. Perhaps adjustable rotation speed or light colour using circuit network? I thought it would be a neat addition to Factorio, given...
- Fri Feb 26, 2021 9:59 pm
- Forum: Modding help
- Topic: [Tutorial] PNG size optimization
- Replies: 14
- Views: 4844
Re: [Tutorial] PNG size optimization
really light graphics for potato-computers. Wrong. Repeating for the third time in this thread because it's so important: PNG filesize has no effect whatsoever on FPS or VRAM usage. FPS/VRAM is soley dependant on image resolution. What if you have only last 500 MB free space on your computer?
- Fri Feb 26, 2021 3:52 pm
- Forum: Texture Packs
- Topic: Sharpened textures in 4k
- Replies: 3
- Views: 6053
- Fri Feb 26, 2021 3:49 pm
- Forum: Modding help
- Topic: [Tutorial] PNG size optimization
- Replies: 14
- Views: 4844
Re: [Tutorial] PNG size optimization
Nice tutorial! I am using this pingo script: https://forums.factorio.com/viewtopic.php?p=250171#p250171 I find it so helpful, that I have it in the my signature here about few years. I am using the "good" version, but for low quality graphics (can be used) the "best" version, you...
- Sat Feb 13, 2021 10:05 pm
- Forum: Modding help
- Topic: Console data:extend
- Replies: 6
- Views: 1949
Re: Console data:extend
https://lua-api.factorio.com/latest/Data-Lifecycle.htmlblazespinnaker wrote: βSat Feb 13, 2021 10:04 pmThe data table is destroyed? Curious how you know that. Any links / code describing that process?
- Mon Feb 08, 2021 7:04 am
- Forum: Modding help
- Topic: Adding circuit Options to Logistic Storage Chests?
- Replies: 1
- Views: 791
Re: Adding circuit Options to Logistic Storage Chests?
You are need the control stage and some entity like a lamp, that can read signals from wires.
Read signals from that lamp, write it to your chest as item request.
Read signals from that lamp, write it to your chest as item request.
- Sat Jan 30, 2021 9:52 am
- Forum: Modding help
- Topic: Offshore placement?
- Replies: 8
- Views: 2527
Re: Offshore placement?
It's impossible to make the offshore pump with burner (or any) energy source. But you can use some tricks:
https://mods.factorio.com/mod/BurnerOffshorePump
https://mods.factorio.com/mod/BurnerOffshorePumpUpdate
https://mods.factorio.com/mod/BurnerOffshorePump
https://mods.factorio.com/mod/BurnerOffshorePumpUpdate