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by darkfrei
Tue Jan 25, 2022 3:45 pm
Forum: Ideas and Suggestions
Topic: [0.16.51] Factorio Ultrawide Monitor support?
Replies: 25
Views: 12854

Re: [0.16.51] Factorio Ultrawide Monitor support?

Here must be limitations in multiplayer, that all forces and players can see the same area.
But in single play the player must zoom out until drop of FPS.
by darkfrei
Mon Jan 24, 2022 8:13 am
Forum: Modding help
Topic: Made my first mod but need advice on extra feature
Replies: 5
Views: 1969

Re: Made my first mod but need advice on extra feature

Can the hidden teleportation to the same place or to other surface and back to this one help in this situation?
by darkfrei
Mon Jul 05, 2021 8:22 pm
Forum: Modding help
Topic: Last in mod load order
Replies: 8
Views: 2652

Re: Last in mod load order

The mod that named "_modname" will be loaded after "zmodname".
by darkfrei
Tue May 25, 2021 4:42 pm
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 153
Views: 298393

Re: [photos] Factorio in real life

Electricity
by darkfrei
Mon Apr 12, 2021 5:07 pm
Forum: Modding help
Topic: Limit Modded Module to specific entity
Replies: 5
Views: 1634

Re: Limit Modded Module to specific entity

But you can check the event and extract the module, remove from entity and place on the ground.
by darkfrei
Sun Mar 28, 2021 4:41 am
Forum: Ideas and Requests For Mods
Topic: Fluid science
Replies: 2
Views: 1444

Re: Fluid science

pichutarius wrote: ↑
Fri Mar 26, 2021 11:33 am
Turn science into fluid, labs accept pipe input and passes science through adjacent labs.

Now science can be pumped into tank cargo or barreled.

Not sure if mod-able, lab probably need 7 input site?
https://mods.factorio.com/mod/liquid-science
by darkfrei
Wed Mar 24, 2021 9:39 pm
Forum: Modding discussion
Topic: Why no new alien graphics / overhaul / addition mods?
Replies: 7
Views: 2781

Re: Why no new alien graphics / overhaul / addition mods?

Ball Biters! https://mods.factorio.com/mod/BallBiters

The asked mod needs a modder / modding team with free time and good modding skills, but it's hard and can be not popular.
So, such mod can be done if the modder want to make it :)
by darkfrei
Sat Mar 13, 2021 10:20 am
Forum: Ideas and Suggestions
Topic: Reset individual mod settings button
Replies: 5
Views: 2217

Re: Reset individual mod settings button

asher_sky wrote: ↑
Fri Mar 12, 2021 7:35 pm
+1, I would like this also. Just adding a "reset" button on the right side across from the mod name (setting header) would be great.
I've suggested just a button with custom event. For example set settings to default.

viewtopic.php?t=78880
by darkfrei
Mon Mar 01, 2021 8:21 pm
Forum: Texture Packs
Topic: Request tutorial to render vechicle graphics
Replies: 4
Views: 5504

Re: Request tutorial to render vehicle graphics

TheKingJo wrote: ↑
Mon Mar 01, 2021 9:41 am
I recently made a video about it:
https://www.youtube.com/watch?v=h36kd6wiWy8
Very nice!
You can also use this spritesheet tool: viewtopic.php?p=335708#p335708
It crops the empty alpha from sprites.
by darkfrei
Fri Feb 26, 2021 10:12 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Lighthouse mod?
Replies: 2
Views: 1543

Re: [Request] Lighthouse mod?

A really simple request: a mod that adds a lighthouse. It provides long distance lighting, similar shape to the cones from vehicle or player flashlights, and it rotates. Perhaps adjustable rotation speed or light colour using circuit network? I thought it would be a neat addition to Factorio, given...
by darkfrei
Fri Feb 26, 2021 9:59 pm
Forum: Modding help
Topic: [Tutorial] PNG size optimization
Replies: 14
Views: 4844

Re: [Tutorial] PNG size optimization

really light graphics for potato-computers. Wrong. Repeating for the third time in this thread because it's so important: PNG filesize has no effect whatsoever on FPS or VRAM usage. FPS/VRAM is soley dependant on image resolution. What if you have only last 500 MB free space on your computer?
by darkfrei
Fri Feb 26, 2021 3:52 pm
Forum: Texture Packs
Topic: Sharpened textures in 4k
Replies: 3
Views: 6053

Re: Sharpened textures in 4k

zaichichi wrote: ↑
Sat May 30, 2020 10:46 am
Just sharpened Entity, Technology, Decorative and Terrain HD textures with photoshop.
Is it available on the mod portal?
by darkfrei
Fri Feb 26, 2021 3:49 pm
Forum: Modding help
Topic: [Tutorial] PNG size optimization
Replies: 14
Views: 4844

Re: [Tutorial] PNG size optimization

Nice tutorial! I am using this pingo script: https://forums.factorio.com/viewtopic.php?p=250171#p250171 I find it so helpful, that I have it in the my signature here about few years. I am using the "good" version, but for low quality graphics (can be used) the "best" version, you...
by darkfrei
Sat Feb 13, 2021 10:05 pm
Forum: Modding help
Topic: Console data:extend
Replies: 6
Views: 1949

Re: Console data:extend

blazespinnaker wrote: ↑
Sat Feb 13, 2021 10:04 pm
The data table is destroyed? Curious how you know that. Any links / code describing that process?
https://lua-api.factorio.com/latest/Data-Lifecycle.html
by darkfrei
Mon Feb 08, 2021 7:04 am
Forum: Modding help
Topic: Adding circuit Options to Logistic Storage Chests?
Replies: 1
Views: 791

Re: Adding circuit Options to Logistic Storage Chests?

You are need the control stage and some entity like a lamp, that can read signals from wires.
Read signals from that lamp, write it to your chest as item request.
by darkfrei
Sat Jan 30, 2021 9:52 am
Forum: Modding help
Topic: Offshore placement?
Replies: 8
Views: 2527

Re: Offshore placement?

It's impossible to make the offshore pump with burner (or any) energy source. But you can use some tricks:

https://mods.factorio.com/mod/BurnerOffshorePump
https://mods.factorio.com/mod/BurnerOffshorePumpUpdate

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