No, I cannot play with this error and removed the mod. I haven't savegame and I cannot exactly say how I got this error anymore.
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- Sat Dec 19, 2020 11:47 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1397321
- Sat Dec 19, 2020 3:05 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1397321
- Sat Dec 19, 2020 12:59 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1397321
Re: Development and Discussion
I haven't this modlist. Just tried to test the refining without other mods. https://mods.factorio.com/mod/angelsrefininglovely_santa wrote: ↑Fri Dec 18, 2020 11:24 pm
Are you running any additional mods? Could you send an (empty) save file so I can sync my modlist to reproduce this?
- Wed Dec 16, 2020 1:18 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1397321
Re: Development and Discussion
Just skipped the cut scene:
Not skipped:
Not skipped:
- Wed Dec 16, 2020 10:02 am
- Forum: Modding help
- Topic: Steam Turbine Animation Question
- Replies: 2
- Views: 1221
Re: Steam Turbine Animation Question
Please attach some mod.
You are need to define fluid boxes https://wiki.factorio.com/Prototype/Cra ... luid_boxes
With
off_when_no_fluid_recipe = false
https://wiki.factorio.com/Prototype/AssemblingMachine
Also the collision box must be square fo 90° rotations.
You are need to define fluid boxes https://wiki.factorio.com/Prototype/Cra ... luid_boxes
With
off_when_no_fluid_recipe = false
https://wiki.factorio.com/Prototype/AssemblingMachine
Also the collision box must be square fo 90° rotations.
- Tue Dec 15, 2020 10:26 am
- Forum: Mod portal Discussion
- Topic: Mods must have a banner-picture
- Replies: 53
- Views: 13584
Re: Mods must have a banner-picture
There is youtube solution: First mod name letter, random color.
- Tue Dec 15, 2020 10:08 am
- Forum: Modding help
- Topic: Texture for block
- Replies: 1
- Views: 812
Re: Texture for block
https://wiki.factorio.com/Prototype/MiningDrill
Don't forget to set 4Way
Don't forget to set 4Way
animations :: Animation4Way (optional)
base_picture :: Sprite4Way (optional)
- Sun Dec 13, 2020 3:38 pm
- Forum: Mod portal Discussion
- Topic: Mods must have a banner-picture
- Replies: 53
- Views: 13584
Re: Mods must have a banner-picture
The mod logo must be uploaded also due mod portal as before.
- Fri Dec 11, 2020 12:19 pm
- Forum: Mod portal Discussion
- Topic: Strange Downloads
- Replies: 9
- Views: 3361
Re: Strange Downloads
Another strange downloads: 12 hours and 500+ downloads.
https://mods.factorio.com/mod/Biter_Hat ... /downloads
https://mods.factorio.com/mod/Biter_Hat ... /downloads
- Thu Dec 10, 2020 4:59 pm
- Forum: Modding help
- Topic: Has tile been discovered? Is it currently visible?
- Replies: 16
- Views: 3354
Re: Has tile been discovered? Is it currently visible?
I'm trying to write a script that can take screenshots on the server-side. I can get the tiles that are at a given location, but I have no idea if they are visible to anyone, or if they have been discovered. game.surfaces[1].getTile(x,y) will return the tile if it has been generated, but how can I ...
- Wed Dec 09, 2020 9:46 pm
- Forum: Mod portal Discussion
- Topic: Strange Downloads
- Replies: 9
- Views: 3361
Re: Strange Downloads
I've noticed something same too: https://mods.factorio.com/mod/ExpressBus/downloads
- Fri Dec 04, 2020 5:31 pm
- Forum: Ideas and Requests For Mods
- Topic: Idea: foot power
- Replies: 4
- Views: 1161
Re: Idea: foot power
It's not wat you are asked for, but pretty close:
https://mods.factorio.com/mod/eradicato ... -generator
https://mods.factorio.com/mod/eradicato ... -generator
- Fri Dec 04, 2020 3:11 pm
- Forum: Ideas and Requests For Mods
- Topic: Multi-wire: A single component for copper, red and green wire
- Replies: 2
- Views: 908
Re: Multi-wire: A single component for copper, red and green wire
Idea: a component that combines all 3 wires into 1 component, merely for convenience, so I don't have to run lines 3 times. It should cost more than the 3 components would separately. It can be some new long reach power pole, but with all wires, not just copper one. It can be really easy done with ...
- Fri Dec 04, 2020 3:06 pm
- Forum: Ideas and Requests For Mods
- Topic: Idea: foot power
- Replies: 4
- Views: 1161
Re: Idea: foot power
It must be incompatible with normal exoskeleton.
- Thu Dec 03, 2020 10:03 am
- Forum: Ideas and Requests For Mods
- Topic: Idea: mod which causes all items to eventually fail
- Replies: 10
- Views: 2299
Re: Idea: mod which causes all items to eventually fail
The chest, that removes about 10% of content every hour.
Actually, it removes items often and one by one, but the result gives the same 10% per hour.
Actually, it removes items often and one by one, but the result gives the same 10% per hour.
- Wed Dec 02, 2020 10:31 pm
- Forum: Ideas and Requests For Mods
- Topic: Double Assembling Machine
- Replies: 11
- Views: 3400
- Wed Dec 02, 2020 10:58 am
- Forum: Ideas and Requests For Mods
- Topic: Double Assembling Machine
- Replies: 11
- Views: 3400
- Wed Dec 02, 2020 8:07 am
- Forum: Ideas and Requests For Mods
- Topic: Double Assembling Machine
- Replies: 11
- Views: 3400
- Tue Dec 01, 2020 10:00 pm
- Forum: Ideas and Requests For Mods
- Topic: Double Assembling Machine
- Replies: 11
- Views: 3400
Re: Double Assembling Machine
It’s like https://mods.factorio.com/mod/DoubleFurnace, except it’s an assembling machine. This means it assembles one type of item, such as copper cable, and then uses that type of item to assemble another, such as electronic circuits. In the example I gave, the overall recipe would be 3 copper pla...
- Mon Nov 30, 2020 8:06 am
- Forum: Gameplay Help
- Topic: Looking for a lua way to delete all nuclear scorch marks
- Replies: 11
- Views: 4286