Search found 241 matches

by rorror
Thu Jan 22, 2015 7:36 pm
Forum: This Forum
Topic: private message system
Replies: 3
Views: 7470

private message system

i find it hard to read private messages in the factorio skin. there is a white background when you receive a new PM, and there are light gray letters. Also, when you press on your new messages, button, you see an option about '"message colors" this background is also white with light gray ...
by rorror
Thu Jan 22, 2015 7:07 pm
Forum: Not a bug
Topic: [0.11.13] Connecting to MP game from same IP doesn't work
Replies: 21
Views: 9088

Re: [0.11.13] Connecting to MP game from same IP doesn't wor

Connecting trough nat, from your inside to your extern ip adres, will never work. Of course it will, just need to setup port forwarding on router. It won't work from inside your LAN. It will only work from the rest of the Internet. Here's why: You try to reach your public IP address from a LAN mach...
by rorror
Thu Jan 22, 2015 6:45 pm
Forum: Not a bug
Topic: [0.11.13] Connecting to MP game from same IP doesn't work
Replies: 21
Views: 9088

Re: [0.11.13] Connecting to MP game from same IP doesn't wor

Connecting trough nat, from your inside to your extern ip adres, will never work. you can't NAT from inside, to oudsite, and back to inside trough an open port on your WAN IP, to connect to a device in your internal network. if your in the same LAN, you should always connect on the internal ip adres...
by rorror
Thu Jan 22, 2015 6:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.11] Strange speed-ups
Replies: 20
Views: 12216

Re: [0.11.11] Strange speed-ups

just tried the hovering over robopots, and it looks indeed something speeds up the game / the movements of the robots. fps / ups stay the same i always had the assumsen that if you hover over a roborts, there is a "heavy" calculation that draws the yellow lines lines to connect to other ro...
by rorror
Thu Jan 22, 2015 6:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4][kovarex] Cannot fast replace assembly machine
Replies: 5
Views: 4205

Re: [0.11.13] Cannot fast replace assembly machine

this also happens with provider/storage/ active chest etc.

did you also fix this?
by rorror
Fri Jan 16, 2015 8:32 am
Forum: Pending
Topic: [0.11.3] log bots not filling request
Replies: 6
Views: 4408

Re: [0.11.3] log bots not filling request

Well i use an insane amount of bots, and have not noticed that long delay. and "batches"robots to do things. (maybe it takes 5 sec, to summon 15.000 bots, but i am ok with that) Wat i did notice was, that i request 50 items, and that i get back 52 items. Request 100 items, and get back 101...
by rorror
Thu Jan 15, 2015 7:53 pm
Forum: Duplicates
Topic: [0.11.11] Items on belt halted.
Replies: 3
Views: 2461

Re: [0.11.11] Items on belt halted.

Replaced it with express belts, and it runs normal again.

replacing them back with fast belts, and items on the belt are stopped again in a few min.

this worked in 0.11.8
by rorror
Thu Jan 15, 2015 7:31 pm
Forum: Duplicates
Topic: [0.11.11] Items on belt halted.
Replies: 3
Views: 2461

[0.11.11] Items on belt halted.

after upgrading from 0.11.08 to 0.11.11 items on my belt stop moving in a corner.
stopped items
stopped items
stopped.jpg (68.62 KiB) Viewed 2461 times
i clear the coner with F to pick up the items about 10 times now, they start moving again, wait 2 min till the bottom row is full again.

then 10sec later items on belt are stopped again.
by rorror
Thu Jan 15, 2015 5:59 pm
Forum: Releases
Topic: Version 0.11.11
Replies: 36
Views: 44025

Re: Version 0.11.11

Ok next item (excisted also in other version) When i want to see how many robots i have running or available. I look at a random chest. Chest looks like this without construction bots active; robot count without construction bots.JPG looks like this with construction bots active. robot count with co...
by rorror
Thu Jan 15, 2015 5:25 pm
Forum: Technical Help
Topic: [Solved] Full screen missing some pix right and bottum
Replies: 9
Views: 4363

Re: Full screen missing some pix right and bottum

Is it only on bottom? I've had simillar problems when using a TV as a monitor, I had to disable the overscan setting. Do you use a regular monitor? Does everything work correctly outside of Factorio? Windows 8.1 shows evrything normal. Other games are OK too in full screen. What do you mean with &q...
by rorror
Thu Jan 15, 2015 5:17 pm
Forum: Technical Help
Topic: [Solved] Full screen missing some pix right and bottum
Replies: 9
Views: 4363

Re: Full screen missing some pix right and bottum

At version 0.11.11 i still miss pix at the bottum and right side of my screen.

Playing on a laptop.

Really want to play full screen..
by rorror
Thu Jan 15, 2015 5:13 pm
Forum: Releases
Topic: Version 0.11.11
Replies: 36
Views: 44025

Re: Version 0.11.11

kovarex wrote:
rorror wrote:Placing trains;
Don't know if this is new or a normal behavor.
placing train.JPG
It is bug, and it was already fixed for 0.11.12.

Sometimes I fix bugs even before they are reported :)
Great tnx!
by rorror
Thu Jan 15, 2015 5:10 pm
Forum: Releases
Topic: Version 0.11.11
Replies: 36
Views: 44025

Re: Version 0.11.11

Placing trains;
Don't know if this is new or a normal behavor.
Trains have no problem driving between them
train
train
placing train.JPG (52.2 KiB) Viewed 6932 times
by rorror
Thu Jan 15, 2015 12:20 pm
Forum: Not a bug
Topic: [0.11.8] Robot "lag"
Replies: 6
Views: 3216

Re: [0.11.8] Robot "lag"

Fine, sounds good.

Will continue the game as it is, will post soon the other "issue" i have. When i figure out how to trigger it.
by rorror
Thu Jan 15, 2015 10:26 am
Forum: Not a bug
Topic: [0.11.8] Robot "lag"
Replies: 6
Views: 3216

Re: [0.11.8] Robot "lag"

Well, without the save I can't tell you much, and I'm quite curious to see it as well. But if you are really producing 43k of copper wires per minute, it is quite nice actually that the game can still run, as it is 731 wires per second .... Have send you the download link for the save game. No hurr...
by rorror
Wed Jan 14, 2015 7:59 pm
Forum: Not a bug
Topic: [0.11.8] Robot "lag"
Replies: 6
Views: 3216

Re: [0.11.8] Robot "lag"

Will be updating to 0.11.11 on friday. When i can play again. Need to focus on work during the week days. I skipped 0.11.9 and 0.11.10 because of some people could not load there save game. wanted to continue my save game without problems. Also this is an introduction of a other or "few" o...
by rorror
Wed Jan 14, 2015 7:41 pm
Forum: Not a bug
Topic: [0.11.8] Robot "lag"
Replies: 6
Views: 3216

[0.11.8] Robot "lag"

Got a "few issues" with robots and roboports. This is number one. Started playing factorio sinds 13-11-2014 on: x64_0.11.1 Have played a lot, and got to a big base on before 19-11-2014 Game was running smoth at versione 0.11.1 I updated on 19-11-2014 tot version x64_0.11.3 After that updat...
by rorror
Fri Nov 28, 2014 11:46 am
Forum: General discussion
Topic: Island,
Replies: 8
Views: 4251

Re: Island,

Wow you have a lot of space on your island. :shock:

This was my first sandbox map.. Sorry for bad foto.
by rorror
Thu Nov 27, 2014 5:04 pm
Forum: Mods
Topic: [MOD 0.11.X] UndergroundBeltsExtended aka Belts+
Replies: 16
Views: 35382

Re: [MOD 0.11.X] UndergroundBeltsExtended aka Belts+

I have installed this mod, i like it. But i also use dytech. There are faster belts in dytech?

feature request. if dytech is installed, add some extra long belts for the faster tracks from dytech?
This would be cool to if that would be possible.
by rorror
Wed Nov 26, 2014 10:08 pm
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 123668

Re: [MOD 0.11.x] AdvancedEquipment v0.3.9

personal laser defense mk6 = 8.5 damage and the mk7 = 6 damamge.
Thats what it says when i hover over it.

should those not be turned around? because the mk7 needs the mk6 to be made and then loses damage. or is this only a visual thing?

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