Search found 241 matches
- Thu Jan 22, 2015 7:36 pm
- Forum: This Forum
- Topic: private message system
- Replies: 3
- Views: 7470
private message system
i find it hard to read private messages in the factorio skin. there is a white background when you receive a new PM, and there are light gray letters. Also, when you press on your new messages, button, you see an option about '"message colors" this background is also white with light gray ...
- Thu Jan 22, 2015 7:07 pm
- Forum: Not a bug
- Topic: [0.11.13] Connecting to MP game from same IP doesn't work
- Replies: 21
- Views: 9088
Re: [0.11.13] Connecting to MP game from same IP doesn't wor
Connecting trough nat, from your inside to your extern ip adres, will never work. Of course it will, just need to setup port forwarding on router. It won't work from inside your LAN. It will only work from the rest of the Internet. Here's why: You try to reach your public IP address from a LAN mach...
- Thu Jan 22, 2015 6:45 pm
- Forum: Not a bug
- Topic: [0.11.13] Connecting to MP game from same IP doesn't work
- Replies: 21
- Views: 9088
Re: [0.11.13] Connecting to MP game from same IP doesn't wor
Connecting trough nat, from your inside to your extern ip adres, will never work. you can't NAT from inside, to oudsite, and back to inside trough an open port on your WAN IP, to connect to a device in your internal network. if your in the same LAN, you should always connect on the internal ip adres...
- Thu Jan 22, 2015 6:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.11] Strange speed-ups
- Replies: 20
- Views: 12216
Re: [0.11.11] Strange speed-ups
just tried the hovering over robopots, and it looks indeed something speeds up the game / the movements of the robots. fps / ups stay the same i always had the assumsen that if you hover over a roborts, there is a "heavy" calculation that draws the yellow lines lines to connect to other ro...
- Thu Jan 22, 2015 6:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4][kovarex] Cannot fast replace assembly machine
- Replies: 5
- Views: 4205
Re: [0.11.13] Cannot fast replace assembly machine
this also happens with provider/storage/ active chest etc.
did you also fix this?
did you also fix this?
- Fri Jan 16, 2015 8:32 am
- Forum: Pending
- Topic: [0.11.3] log bots not filling request
- Replies: 6
- Views: 4408
Re: [0.11.3] log bots not filling request
Well i use an insane amount of bots, and have not noticed that long delay. and "batches"robots to do things. (maybe it takes 5 sec, to summon 15.000 bots, but i am ok with that) Wat i did notice was, that i request 50 items, and that i get back 52 items. Request 100 items, and get back 101...
- Thu Jan 15, 2015 7:53 pm
- Forum: Duplicates
- Topic: [0.11.11] Items on belt halted.
- Replies: 3
- Views: 2461
Re: [0.11.11] Items on belt halted.
Replaced it with express belts, and it runs normal again.
replacing them back with fast belts, and items on the belt are stopped again in a few min.
this worked in 0.11.8
replacing them back with fast belts, and items on the belt are stopped again in a few min.
this worked in 0.11.8
- Thu Jan 15, 2015 7:31 pm
- Forum: Duplicates
- Topic: [0.11.11] Items on belt halted.
- Replies: 3
- Views: 2461
[0.11.11] Items on belt halted.
after upgrading from 0.11.08 to 0.11.11 items on my belt stop moving in a corner.
i clear the coner with F to pick up the items about 10 times now, they start moving again, wait 2 min till the bottom row is full again.
then 10sec later items on belt are stopped again.
i clear the coner with F to pick up the items about 10 times now, they start moving again, wait 2 min till the bottom row is full again.
then 10sec later items on belt are stopped again.
- Thu Jan 15, 2015 5:59 pm
- Forum: Releases
- Topic: Version 0.11.11
- Replies: 36
- Views: 44025
Re: Version 0.11.11
Ok next item (excisted also in other version) When i want to see how many robots i have running or available. I look at a random chest. Chest looks like this without construction bots active; robot count without construction bots.JPG looks like this with construction bots active. robot count with co...
- Thu Jan 15, 2015 5:25 pm
- Forum: Technical Help
- Topic: [Solved] Full screen missing some pix right and bottum
- Replies: 9
- Views: 4363
Re: Full screen missing some pix right and bottum
Is it only on bottom? I've had simillar problems when using a TV as a monitor, I had to disable the overscan setting. Do you use a regular monitor? Does everything work correctly outside of Factorio? Windows 8.1 shows evrything normal. Other games are OK too in full screen. What do you mean with &q...
- Thu Jan 15, 2015 5:17 pm
- Forum: Technical Help
- Topic: [Solved] Full screen missing some pix right and bottum
- Replies: 9
- Views: 4363
Re: Full screen missing some pix right and bottum
At version 0.11.11 i still miss pix at the bottum and right side of my screen.
Playing on a laptop.
Really want to play full screen..
Playing on a laptop.
Really want to play full screen..
- Thu Jan 15, 2015 5:13 pm
- Forum: Releases
- Topic: Version 0.11.11
- Replies: 36
- Views: 44025
Re: Version 0.11.11
Great tnx!kovarex wrote:It is bug, and it was already fixed for 0.11.12.rorror wrote:Placing trains;
Don't know if this is new or a normal behavor.
Sometimes I fix bugs even before they are reported
- Thu Jan 15, 2015 5:10 pm
- Forum: Releases
- Topic: Version 0.11.11
- Replies: 36
- Views: 44025
Re: Version 0.11.11
Placing trains;
Don't know if this is new or a normal behavor.
Trains have no problem driving between them
Don't know if this is new or a normal behavor.
Trains have no problem driving between them
- Thu Jan 15, 2015 12:20 pm
- Forum: Not a bug
- Topic: [0.11.8] Robot "lag"
- Replies: 6
- Views: 3216
Re: [0.11.8] Robot "lag"
Fine, sounds good.
Will continue the game as it is, will post soon the other "issue" i have. When i figure out how to trigger it.
Will continue the game as it is, will post soon the other "issue" i have. When i figure out how to trigger it.
- Thu Jan 15, 2015 10:26 am
- Forum: Not a bug
- Topic: [0.11.8] Robot "lag"
- Replies: 6
- Views: 3216
Re: [0.11.8] Robot "lag"
Well, without the save I can't tell you much, and I'm quite curious to see it as well. But if you are really producing 43k of copper wires per minute, it is quite nice actually that the game can still run, as it is 731 wires per second .... Have send you the download link for the save game. No hurr...
- Wed Jan 14, 2015 7:59 pm
- Forum: Not a bug
- Topic: [0.11.8] Robot "lag"
- Replies: 6
- Views: 3216
Re: [0.11.8] Robot "lag"
Will be updating to 0.11.11 on friday. When i can play again. Need to focus on work during the week days. I skipped 0.11.9 and 0.11.10 because of some people could not load there save game. wanted to continue my save game without problems. Also this is an introduction of a other or "few" o...
- Wed Jan 14, 2015 7:41 pm
- Forum: Not a bug
- Topic: [0.11.8] Robot "lag"
- Replies: 6
- Views: 3216
[0.11.8] Robot "lag"
Got a "few issues" with robots and roboports. This is number one. Started playing factorio sinds 13-11-2014 on: x64_0.11.1 Have played a lot, and got to a big base on before 19-11-2014 Game was running smoth at versione 0.11.1 I updated on 19-11-2014 tot version x64_0.11.3 After that updat...
- Fri Nov 28, 2014 11:46 am
- Forum: General discussion
- Topic: Island,
- Replies: 8
- Views: 4251
Re: Island,
Wow you have a lot of space on your island.
This was my first sandbox map.. Sorry for bad foto.
This was my first sandbox map.. Sorry for bad foto.
- Thu Nov 27, 2014 5:04 pm
- Forum: Mods
- Topic: [MOD 0.11.X] UndergroundBeltsExtended aka Belts+
- Replies: 16
- Views: 35382
Re: [MOD 0.11.X] UndergroundBeltsExtended aka Belts+
I have installed this mod, i like it. But i also use dytech. There are faster belts in dytech?
feature request. if dytech is installed, add some extra long belts for the faster tracks from dytech?
This would be cool to if that would be possible.
feature request. if dytech is installed, add some extra long belts for the faster tracks from dytech?
This would be cool to if that would be possible.
- Wed Nov 26, 2014 10:08 pm
- Forum: Mods
- Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
- Replies: 138
- Views: 123668
Re: [MOD 0.11.x] AdvancedEquipment v0.3.9
personal laser defense mk6 = 8.5 damage and the mk7 = 6 damamge.
Thats what it says when i hover over it.
should those not be turned around? because the mk7 needs the mk6 to be made and then loses damage. or is this only a visual thing?
Thats what it says when i hover over it.
should those not be turned around? because the mk7 needs the mk6 to be made and then loses damage. or is this only a visual thing?