Search found 82 matches

by Skeletpiece
Sun Mar 03, 2019 9:47 pm
Forum: Gameplay Help
Topic: How to destroy a blueprint
Replies: 3
Views: 1329

Re: How to destroy a blueprint

Serenity wrote: ↑
Sun Mar 03, 2019 8:11 pm
You blueprint some stuff and then delete it. It's a silly thing. I never understood why empty blueprints don't have a delete button
+1
Blueprint a belt (or any item), then delete)
by Skeletpiece
Sun Mar 03, 2019 4:32 pm
Forum: Gameplay Help
Topic: Need Help With Biter Base Clearing
Replies: 4
Views: 1340

Re: Need Help With Biter Base Clearing

You can use the tank
by Skeletpiece
Sat Mar 02, 2019 9:37 pm
Forum: Translations
Topic: Error in tutorial "Transfer Inventory" in Spanish.
Replies: 3
Views: 2225

Re: Error in tutorial "Transfer Inventory" in Spanish.

Btw, there is a new tutorial map
by Skeletpiece
Sat Mar 02, 2019 9:32 pm
Forum: Translations
Topic: Error in tutorial "Transfer Inventory" in Spanish.
Replies: 3
Views: 2225

Re: Error in tutorial "Transfer Inventory" in Spanish.

En que parte se encuentra ese mensaje exactamente ?
by Skeletpiece
Sat Mar 02, 2019 4:45 pm
Forum: Translations
Topic: 0.16 (experimental) Translation Spanish
Replies: 2
Views: 2934

Re: 0.16 (experimental) Translation Spanish

Corrected in crowdin
by Skeletpiece
Fri Mar 01, 2019 8:13 pm
Forum: Campaign / Scenario suggestions
Topic: [0.17.1] Failed Introduction missing loader instructions
Replies: 2
Views: 1292

Re: [0.17.1] Failed Introduction missing loader instructions

I have never used the loader (Although I know it exists and I know how to use it) but it feels weird, and for me it provides more confusion for learning (And it is not something you can build)

It could be obvious for some people, but definitely not for a new one (What's that arrow for?)
by Skeletpiece
Fri Mar 01, 2019 6:19 pm
Forum: Gameplay Help
Topic: How to edit blueprints 0.17.1?
Replies: 2
Views: 883

Re: How to edit blueprints 0.17.1?

Right click on object and left click to restore, then save
by Skeletpiece
Fri Mar 01, 2019 5:17 pm
Forum: Gameplay Help
Topic: "No Path" On Trains
Replies: 11
Views: 5601

Re: "No Path" On Trains

Also, on parking lot, i would use a chain signal:
Parking.PNG
Parking.PNG (636.02 KiB) Viewed 5478 times
by Skeletpiece
Fri Mar 01, 2019 5:06 pm
Forum: Gameplay Help
Topic: "No Path" On Trains
Replies: 11
Views: 5601

Re: "No Path" On Trains

1 pic to explain your error.
WrongDirection.png
WrongDirection.png (460.62 KiB) Viewed 5483 times
Also you need to put a signal to enter the station (See red circle). This signal tells other train in queue that this station (block) is occupied by another train:
MissingSignal.PNG
MissingSignal.PNG (680.22 KiB) Viewed 5483 times
by Skeletpiece
Fri Mar 01, 2019 3:19 pm
Forum: Duplicates
Topic: [0.17.3] Information window out of screen
Replies: 2
Views: 1107

[0.17.3] Information window out of screen

I do not know if this only happens on my computer. I was testing new campaign and noticed this error:

I have 3 monitors and Factorio is running on primary screen (Middle)

You can see that the information text is incomplete on both images:
Border.png
Border.png (302.94 KiB) Viewed 1107 times
Border1.png
Border1.png (128.42 KiB) Viewed 1107 times
PD: Tip for better tittle please
by Skeletpiece
Wed Feb 27, 2019 7:23 pm
Forum: Ideas and Suggestions
Topic: Confirm button
Replies: 3
Views: 867

Confirm button

Not everything should be "confirm" (Confirm should be when you change something, so you can confirm your changes). In this case should be back (And in some other windows)
Confirm button.PNG
Confirm button.PNG (229.05 KiB) Viewed 867 times
by Skeletpiece
Wed Jan 16, 2019 10:57 pm
Forum: Show your Creations
Topic: Save files for testing 0.17 migrations
Replies: 12
Views: 7455

Re: Save files for testing 0.17 migrations

20MB. 60 UPS. Vanilla. Fighting bitters. Never used mods

https://drive.google.com/open?id=1nRZsY ... ZQI5AqryE5
by Skeletpiece
Wed Jan 16, 2019 8:30 pm
Forum: Ideas and Suggestions
Topic: Crafting shortcuts
Replies: 3
Views: 1997

Re: Crafting shortcuts

+1
by Skeletpiece
Thu Jan 03, 2019 2:11 am
Forum: Not a bug
Topic: Train stop: Read stopped train bug
Replies: 7
Views: 3265

Re: Train stop: Read stopped train bug

Thanks for the info
by Skeletpiece
Sun Dec 30, 2018 8:52 am
Forum: Gameplay Help
Topic: Train path check on Intersections
Replies: 9
Views: 3442

Re: Train path check on Intersections

I would delete everything inside the roundabound. You are duplicating routes and creating more problems. Instead of creating more intersections, try to divide the already created exits from the roundabound (I would keep just 4, then divide those)

Recommendation: Keep it simple !
Roundabound.gif
Roundabound.gif (5.84 MiB) Viewed 3388 times
by Skeletpiece
Thu Dec 13, 2018 6:20 pm
Forum: Translations
Topic: 0.16 (experimental) Translation Spanish
Replies: 2
Views: 2934

Re: 0.16 (experimental) Translation Spanish

I have not tested Factorio with Spanish language enabled, but he is right. In the picture, you can also read the description: "Stacks con las mejoras de daΓ±o de bala" Stacks should not be there, is an english word that can be translated as "Apilar" or "Acumulable" (For ...
by Skeletpiece
Sun Dec 09, 2018 3:22 am
Forum: Technical Help
Topic: Multiplayer LAN Server Discovery accross VLAN boundaries
Replies: 6
Views: 3624

Re: Multiplayer LAN Server Discovery accross VLAN boundaries

Broadcast packages cant go through a router. Even if you are using the same switch on different VLAN you will have a routing problem (With different subnets). An UDP broadcast forwarding should probably work (Similar as IP Helper), I have never tested but it should work. Can you provide running-conf...
by Skeletpiece
Thu Nov 29, 2018 3:52 am
Forum: Gameplay Help
Topic: connect circuits
Replies: 5
Views: 1716

Re: connect circuits

This reminds me of my uranium mining site:
Locomotive is at loading station (Sulfuric acid) and waits until another station is active (2nd pic)
Waiting.PNG
Waiting.PNG (301.87 KiB) Viewed 1602 times
Station is enabled if sulfuric acid is low, so a train comes to fill it again
Enable-disable.PNG
Enable-disable.PNG (1.81 MiB) Viewed 1602 times
by Skeletpiece
Wed Nov 28, 2018 10:44 pm
Forum: Gameplay Help
Topic: Picture meaning
Replies: 1
Views: 1016

Picture meaning

What does this clock mean?
Clock.PNG
Clock.PNG (46.79 KiB) Viewed 1016 times
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