Search found 267 matches

by Omnifarious
Tue May 26, 2020 6:38 pm
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 32154

Re: Version 0.18.27

No. If you select '*' and '+' for an arithmetic combinator, then the '*' on the output means "Apply the operation to each input signal."....So, having many request slots on a chest is extremely useful for 'some of everything' kinds of trains. ...The filter inserter would just automaticall...
by Omnifarious
Tue May 26, 2020 6:15 pm
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 32154

Re: Version 0.18.27

It would be even more helpful if '*' was allowed for setting the stack size on filter inserters. ;-) I'm confused... isn't that just the same as not limiting? No. If you select '*' and '+' for an arithmetic combinator, then the '*' on the output means "Apply the operation to each input signal....
by Omnifarious
Tue May 26, 2020 4:36 pm
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 32154

Re: Version 0.18.27

In general, I really like the new icons. I especially like how most of them are clearer and cleaner than the previous icons. Many of them also look better on belts. And I really like the new icons for batteries. I always considered your replacement for the trademarked batteries to be something of a ...
by Omnifarious
Tue May 26, 2020 4:10 pm
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 32154

Re: Version 0.18.27

arrow in my gluteus wrote:
Tue May 26, 2020 3:46 pm
Increased logistic filter count for requester and buffer chests from 12 to 30.
You have no idea how much helpful this is for me.
It would be even more helpful if '*' was allowed for setting the stack size on filter inserters. ;-)
by Omnifarious
Wed May 13, 2020 4:46 pm
Forum: Releases
Topic: Version 0.18.24
Replies: 39
Views: 21024

Re: Version 0.18.24

To be learned: never ever update the first few hours after a release - this holds for EVERY software everywhere. The final test step with mods I maintain is to have a game that uses the mod and test out loading it up and updating from the mod portal. I did that after a couple of hard lessons learne...
by Omnifarious
Sat May 02, 2020 1:00 am
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 34249

Re: Version 0.18.22

Heh, prompted by Pi-C's society scandals in long past newspapers, I checked the API doc history of course. The first mention of "all" and "script-only" being dropped was in fact 15.24's change notes as Koub has just revealed. At that time, LuaCustomInputPrototype wasn't even doc...
by Omnifarious
Fri May 01, 2020 4:46 am
Forum: Mods
Topic: [0.17] Even Distribution
Replies: 52
Views: 42678

Re: [0.17] Even Distribution

There's a bug report on the mod portal for you 321freddy. 0.18.22 broke your mod by finally removing the "script-only" custom input flag for CustomInput prototypes. They deprecated that value for 'custom' sometime in the 0.15 series. :-/
by Omnifarious
Thu Apr 30, 2020 4:21 pm
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 34249

Re: Version 0.18.22

so that means those mods stay dead until they get updated? (broke like 5 mods for me) Yes. If you want to help the authors of the mods you like, and possibly increase the speed at which those mods will be updated, go and post a bug in the forum for the mod, or wherever the mod author says to post b...
by Omnifarious
Sat Apr 25, 2020 5:14 am
Forum: Mods
Topic: [MOD 0.17] Deadlock's Crating Machine
Replies: 190
Views: 54975

Re: [MOD 0.17] Deadlock's Crating Machine

mitchellhalliday on GitHub was kind enough to open a pull request for a 0.18 update, which I did some quick testing on and have released. Note that the mod is still marked as deprecated in the portal, so it won't show up in search result pages but (I think?) should still be available for install in...
by Omnifarious
Mon Apr 20, 2020 1:15 pm
Forum: Releases
Topic: Version 0.18.19
Replies: 5
Views: 9500

Re: Version 0.18.19

This also fixes "Harmless error dialog pops up when saving (82539)". Thank you.

While this bug was minor, I found it to be a major irritant.
by Omnifarious
Fri Apr 17, 2020 9:17 pm
Forum: News
Topic: Friday Facts #343 - Environmental particle effects
Replies: 51
Views: 21822

Re: Friday Facts #343 - Environmental particle effects

So... let me get this straight, currently, the methods for decoration removal are as follows: Placing entities Placing tiles (sometimes repeatedly to remove all decoratives) Grenades (and possibly other explosions) Assorted mods Am I missing any? Removing decoratives in the options menu. I've done ...
by Omnifarious
Fri Apr 17, 2020 5:50 pm
Forum: News
Topic: Friday Facts #343 - Environmental particle effects
Replies: 51
Views: 21822

Re: Friday Facts #343 - Environmental particle effects

In that case, shouldn't the vegetation be initially removed and come back up through the cracks over time? Of course to a lesser degree the more often the path is used. While that would be nice, that's asking a lot from the engine. I'd rather have UPS for more complex factories than that. I like th...
by Omnifarious
Wed Apr 15, 2020 8:30 pm
Forum: Ideas and Suggestions
Topic: Mushroom Cloud Implementation?
Replies: 1
Views: 761

Re: Mushroom Cloud Implementation?

There is a nice mod that does that, and also makes nuclear bombs much more spectacular in other ways while not actually changing their area of effect or how much damage they do. That mod is called (appropriately enough) Mushroom Cloud.
by Omnifarious
Wed Apr 15, 2020 8:27 pm
Forum: Ideas and Suggestions
Topic: Read inserter stack size from the picked item's channel
Replies: 13
Views: 5199

Re: Read inserter stack size from the picked item's channel

I'm curious if this is a "won't do" or not.
by Omnifarious
Mon Apr 13, 2020 4:37 am
Forum: Mods
Topic: [MOD 0.17] Deadlock's Crating Machine
Replies: 190
Views: 54975

Re: [MOD 0.17] Deadlock's Crating Machine

This mod is now deprecated. It has a GNU GPLv3 license so anyone is entitled to fork it and maintain their own public version as long as that published version has the same license and credits my and shanemadden's work on it. I'm about to do this and call it Deadlock's Crating Revived. I can remove...
by Omnifarious
Fri Apr 10, 2020 3:55 pm
Forum: Releases
Topic: Version 0.18.18
Replies: 52
Views: 26817

Re: Version 0.18.18

Actual laser fire : https://youtu.be/IzUoe-9bKa0?t=100 Basically, completely silent. The laser I'd be thinking of would be between 50 and 500Kw of output power. So, I'm guessing around 10000 to 100000 times the wattage of the laser in the video. I'm guessing that would be enough to heat the air and...
by Omnifarious
Thu Apr 09, 2020 5:47 am
Forum: Releases
Topic: Version 0.18.18
Replies: 52
Views: 26817

Re: Version 0.18.18

Dear dev's, Idk what u have done to the sound of the Personal Laser Defense, but in my ears it's horrible! I hope next patch there will be something fixed with that noise :). Thanks in advance! I have to agree. I really like all the new sounds (including the now very definitely audible and alerting...

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