Search found 126 matches

by AmatorPhasma
Fri May 10, 2019 12:07 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 271470

Re: [0.17+] Space Exploration WIP

I think that for the time being the WIP part and initial warning about sticking only to recommended mods might need bigger letters. And start up message should repeat that in same big letters. Especially if it finds a lot of other mods around :D or something like this: https://media.tenor.com/image...
by AmatorPhasma
Thu May 09, 2019 1:50 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 271470

Re: [0.17+] Space Exploration WIP

Again bug find in mods not worked ScienceCostTweakerM_0.17.9 This is already a known incompatibility. I think we have to wait for such compatibility patches, because I can imagine that his first goal is to eliminate the internal "bugs" and later investigate into the compatibility issues ....
by AmatorPhasma
Wed May 08, 2019 4:22 pm
Forum: Modding help
Topic: [Done] Migration Question
Replies: 2
Views: 762

Re: Migration Question

Hi, I changed an item from "bi-charcoal" to "wood-charcoal". I created a migration file: "Bio_Industries_0.17.19.json" with: { "item": [ ["wood-charcoal", "bi-charcoal"] ] } I thought that this would prevent the items from being removed wh...
by AmatorPhasma
Sat May 04, 2019 12:09 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 56122

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

Klonan wrote: ↑
Sat May 04, 2019 11:55 am
Image
I do not know why, but I feel a bit ill now :D
by AmatorPhasma
Fri May 03, 2019 10:25 pm
Forum: Modding help
Topic: Help with this code
Replies: 4
Views: 1458

Re: Help with this code

Not only: a recipe can also look like: recipe.normal.ingredients=... or recipe.normal.ingredients=.. recipe.expensive.ingredients=.. and the ingredients can also specified as: ingredients = {{type="item", name="engine-unit", amount=1}} or a funny combination of both: ingredients ...
by AmatorPhasma
Thu May 02, 2019 2:53 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3873
Views: 1237482

Re: Bugs & FAQ

Hi Angel, I found a bug when placing a Algae Farm from a blueprint, but with fluid inputs switched around. https://i.imgur.com/s5kRzUa.jpg This is the simplest way I found to reproduce it. 1. Create a blueprint with the fluid inputs for the algae farm switched around. 2. Try to place the second alg...
by AmatorPhasma
Wed May 01, 2019 10:49 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 271470

Re: [0.17+] Space Exploration WIP

Earendel wrote: ↑
Wed May 01, 2019 10:36 pm
..I am very sorry for exposing you to the horror that is the blender UI...
you are not on 2.8? :D
by AmatorPhasma
Wed May 01, 2019 7:04 pm
Forum: Modding discussion
Topic: Breaking mod API changes with version 0.17.35 (planned release on Thursday)
Replies: 28
Views: 10361

Re: Breaking mod API changes with version 0.17.35 (planned release on Thursday)

Okay, I'm a little confused, sorry that I need to ask :oops: : But before: script.on_event(defines.events.on_entity_died, function(event) Event_on_entity_died(event) end) function Event_on_entity_died(event) local entity = event.entity local cause = event.cause if cause then if cause.type == 'player...
by AmatorPhasma
Wed May 01, 2019 12:11 am
Forum: Mods
Topic: [Mods for 0.18] Amator Phasma's Mods
Replies: 64
Views: 24243

Re: [Mods for 0.17] Amator Phasma's Mods

DRBLN wrote: ↑
Tue Apr 30, 2019 12:45 pm
Hi!

Could you upload power mod version 0.17.48 back?
Thank you
Because of a small bug I will not upload this version to the modportal, but I can give you a link to the file:
Coal&Steam Version 0.17.48
by AmatorPhasma
Tue Apr 30, 2019 10:59 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1027
Views: 298670

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

i dont know what your talking about. i most definitely and intentionally named it that and didn't forget to add it to the locale file. :D in other news small update on apm compatibilty study. ive played with the mods a little bit and have just started the research for steam power. ive already found...
by AmatorPhasma
Tue Apr 30, 2019 10:43 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 271470

Re: [0.17+] Space Exploration WIP

Airat9000 wrote: ↑
Sun Apr 28, 2019 1:01 am
:( find bug More science mod - bug .

old version work more sceince and you mod!


2019-04-28_3-53-00.png
Oh this I have allready hit, and now I'm seeing this again...
There was something ...
https://github.com/mexmer/ScienceCostTweakerM/issues/30

He returns the ball to your domain.
by AmatorPhasma
Tue Apr 30, 2019 10:39 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 271470

Re: [0.17+] Space Exploration WIP

I think you forget the to set 'The Space Exploration Graphics ' in the dependencie for: https://mods.factorio.com/mod/space-exploration/downloads I was thinking, the zip is broken from 200 MB to under 200kb *or a new magic black-hole-quantum-compression* but then I saw you had the same idea: outsour...
by AmatorPhasma
Tue Apr 30, 2019 1:40 pm
Forum: Ideas and Requests For Mods
Topic: The best ever tiny mod [request]
Replies: 7
Views: 3369

Re: The best ever tiny mod [request]

First: Making new prototypes, it must be new assembling machine, but with size of offshore pump, fixed recipe and burner as energy_source. Not tested, but it looks like: data.lua: -- entity -- local pump = data.raw["offshore-pump"]["offshore-pump"] local entity = table.deepcopy ...
by AmatorPhasma
Tue Apr 30, 2019 11:57 am
Forum: Modding help
Topic: [Solved] How do I make a structure do something at regular intervals?
Replies: 9
Views: 2145

Re: How do I make a structure do something at regular intervals?

The best way is to find a vanilla entity that can be modified to do what you need. If that is not possible, you will have to write a script and run it in on_tick or on_nth_tick. In that case, make sure to keep what you are doing to a minimum. Calling find_entities_filtered on every tick will quickl...
by AmatorPhasma
Mon Apr 29, 2019 11:07 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1027
Views: 298670

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Delanii wrote: ↑
Mon Apr 29, 2019 5:00 pm
Hello,
I have one more here... Does anybody else have now all his ores infinite? Meaning, I now have all resources in "yield" instead of "expected ammount" :D
Regards, Delanii
look at the startup setting for bob ores if the bobmods-ores-infiniteore option is active.
by AmatorPhasma
Sun Apr 28, 2019 10:54 pm
Forum: Mods
Topic: [Mods for 0.18] Amator Phasma's Mods
Replies: 64
Views: 24243

Re: [Mods for 0.17] Amator Phasma's Mods

Yep, too many mods add tiles my mod add only 1 new tile: 161.316 Script @__alien-biomes__/data-final-fixes.lua:252: More than 255 tiles are defined, the game will not load unless some are removed. but you have this message even without my mod in the log, only luck that its load, but you have missing...
by AmatorPhasma
Sun Apr 28, 2019 9:52 pm
Forum: Mods
Topic: [Mods for 0.18] Amator Phasma's Mods
Replies: 64
Views: 24243

Re: [Mods for 0.17] Amator Phasma's Mods

Please post a save (with my mods deactivated) can be a empty save.. to pick this huge mod list by hand eats my Fingers :D :D And also the log with this error... I bet it has somthing todo with "youki" (I know he add tiles) or with "alien bioms" you run out of tile space, because ...
by AmatorPhasma
Sun Apr 28, 2019 8:14 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1027
Views: 298670

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

Ah the science_pack_0 :D

I will update my mod in few minutes and insert this to the labs!

And it seems like the string for this item is missing...
by AmatorPhasma
Sun Apr 28, 2019 7:53 pm
Forum: Mods
Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Replies: 1027
Views: 298670

Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch

With the latest update (0.53) using full Py suite, Amators as well as AAI it is impossible to research anything as "The Strange Laboratory" from Amators only allows one research vial - that of Amator's early game science. Not sure what the best fix here is, seems like Amators offers a goo...
by AmatorPhasma
Sat Apr 27, 2019 11:03 am
Forum: Modding interface requests
Topic: Allow inserters to take from burnt_result_inventory
Replies: 2
Views: 1115

Allow inserters to take from burnt_result_inventory

Hi, I hope this is the right place, because it is not an interface, its more an feature? I would like to ask if it would be possible to let the inserts remove items from the burnt_result_inventory? It would make life easier for my mod, or others that have a similar idea. On trains, cars, this works,...

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