Search found 96 matches
- Sat Jul 06, 2019 9:26 am
- Forum: News
- Topic: Friday Facts #302 - The multiplayer megapacket
- Replies: 39
- Views: 18218
Re: Friday Facts #302 - The multiplayer megapacket
Clusterio is /r/nextfuckinglevel
- Fri Jun 28, 2019 7:14 pm
- Forum: News
- Topic: Friday Facts #301 - Crash site: First state
- Replies: 52
- Views: 26682
Re: Friday Facts #301 - Crash site: First state
Excited to see the new assembler designs.
- Mon Jun 24, 2019 5:56 pm
- Forum: News
- Topic: Friday Facts #300 - Special edition
- Replies: 49
- Views: 24383
Re: Friday Facts #300 - Special edition
Keep writing the FFF's, it is the first thing I do when I come home on Friday while I eat my dinner in the US. Much thanks! It's also the first thing I do friday mornings. After thousands hours spent in Factorio in the past 5 years, here is what this FFF learn to me :"mobile version of supaple...
- Sat Jun 22, 2019 11:05 am
- Forum: News
- Topic: Friday Facts #300 - Special edition
- Replies: 49
- Views: 24383
Re: Friday Facts #300 - Special edition
Every time I play other games and experience the inevitable performance problems they have my mind goes over just what they might have done wrong, or what the language they're using is doing wrong that's causing the performance problems. That's partially why I love the Factorio team. I had assumed ...
- Sat Jun 08, 2019 8:32 am
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 35020
Re: Friday Facts #298 - Demo upgrade for Stable
I'm surprised beams weren't visible at night before. This is one of those things that are really basic.
I never noticed because i haven't got to a point in the game where i need multiple lasers, so i'm not around them to see them in action.
I never noticed because i haven't got to a point in the game where i need multiple lasers, so i'm not around them to see them in action.
- Sun Jun 02, 2019 7:46 pm
- Forum: News
- Topic: Friday Facts #297 - New resource icons
- Replies: 125
- Views: 52436
Re: Friday Facts #297 - New resource icons
the new icons look like the stuff of dreams. I had been wondering all this time if it just wasn't possible.
- Sat May 18, 2019 7:31 pm
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 35065
Re: Friday Facts #295 - New design for the chemical plant
If from the front view the chimney is in the back, and the window in the front, they're always gonna stay in their respective positions when you rotate them, just like it is in this new design. It's just how rotating things work - it makes sense. I don't get why you had to tell us that. I'm really ...
- Sat May 18, 2019 7:01 pm
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 35065
Re: Friday Facts #295 - New design for the chemical plant
We have to recompose the entity for every rotation. Thatβs why even rotating the entity 90 degrees the window remains at the front, and the chimney at the back. B What do you mean, the chimney remains at the front and the chimney at the back when rotating 90 degrees? If from the front view the chim...
- Mon May 06, 2019 3:12 am
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 56079
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Things like pricing $30 instead of $29.99, no sales, no micro-transactions, game stability over features, no selling-out to big companies that would use the game as cash grab while destroying the brand (we actually declined to negotiate "investment opportunities" like this several times a...
- Sun Apr 28, 2019 12:57 pm
- Forum: News
- Topic: Friday Facts #292 - Inching closer to stable
- Replies: 41
- Views: 22652
Re: Friday Facts #292 - Inching closer to stable
This one was really uneventful. More so than usual when it comes to recent bug report posts. What a shame. I really look forward to these. It's like my morning newspaper (except it's got good news) every Saturday (except i missed it this saturday). Anyways, i can't complain. There's not much to say ...
- Fri Apr 19, 2019 8:08 pm
- Forum: News
- Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
- Replies: 40
- Views: 21172
Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
Could you guys Please make the icons of the Crafting Categories in the Inventory more minimalistic and readable? I always have a hard time and fumble around before i click the category i'm looking for. Also, why don't you guys add customizable inserters as an upgrade? I know there's a mod for it but...
- Fri Apr 19, 2019 9:32 am
- Forum: News
- Topic: Friday Facts #290 - Rail building changes & High-res icons
- Replies: 75
- Views: 36418
Re: Friday Facts #290 - Rail building changes & High-res icons
Could you guys Please make the icons of the Crafting Categories in the Inventory more minimalistic and readable?
I always have a hard time and fumble around before i click the category i'm looking for.
I always have a hard time and fumble around before i click the category i'm looking for.
- Sat Apr 13, 2019 4:25 am
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 33524
Re: Friday Facts #286 - Pollution cleanup
Cause I can't build my stuff where I want. In the early game i use them as walls, so i don't have to make more walls than i need to. I don't mind that they don't let me build stuff where i want - i can just go around, or just blow them up if i find them That annoying. You'll need to research chemic...
- Sat Mar 30, 2019 11:46 am
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 33524
Re: Friday Facts #286 - Pollution cleanup
Well, i'm asking you Why it's an annoyance. You replied with a question, and that's no answer.SuperSandro2000 wrote: βSun Mar 24, 2019 2:30 pm
What do they add to the game except a temporary annoyance?
I'll answer that when you answer mine.
- Sat Mar 30, 2019 11:44 am
- Forum: News
- Topic: Friday Facts #288 - New remnants, More bugs
- Replies: 60
- Views: 28031
Re: Friday Facts #288 - New remnants, More bugs
The weirder and more difficult a bug is to track down the more I enjoy working on it and finally seeing it resolved. Naturally as I've spent so much time working on bug fixes (in the same code base - and always going for the difficult ones) I've gotten quite good at it. The idea of becoming a profi...
- Sat Mar 23, 2019 2:25 pm
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 33524
Re: Friday Facts #286 - Pollution cleanup
Cliffs are total garbage. I could build a useless machine to get to 99% evolution. Jokes aside. No one cares about polution after 10 hours. The late game needs some more interesting and challenging stuff. The mid game got really extensive lately but for late... Let me grab mods cause the game deliv...
- Sat Mar 23, 2019 2:22 pm
- Forum: News
- Topic: Friday Facts #286 - Pollution cleanup
- Replies: 72
- Views: 33524
Re: Friday Facts #286 - Pollution cleanup
That's a very quotable statement.We've experienced the problem where if you have infinite time to work on something it ends up taking infinite time to finish.
- Sat Mar 09, 2019 12:31 am
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 30252
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
What's the mood like in the office? Do you play any games during breaks? Are you eating pizza? If not pizza, what are you eating? I'm drinking Soylent and have a cat on my lap. But then I'm working remotely. The Firefox extension that prevents me from getting sucked into looking at Facebook helps. ...
- Sun Mar 03, 2019 7:15 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 66078
Re: Friday Facts #284 - 0.17 experimental
Since I am sure eight thousand people will show up to argue with your reasoning on the campaign, let me just say I was nodding my head at every reason you gave. :) Looking forward to campaign updates in future patches... I have put about 30 hours into it so far, and it's still fun. It's argued beca...
- Sat Jan 19, 2019 3:34 am
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 66544
Re: Friday Facts #278 - The new quickbar
It would be good if we had a filter for recently crafted items.
There's a reason i don't use a filter in all of my hotbar slots.
There's a reason i don't use a filter in all of my hotbar slots.