Search found 96 matches

by Unknow0059
Fri Jun 28, 2019 7:14 pm
Forum: News
Topic: Friday Facts #301 - Crash site: First state
Replies: 52
Views: 26682

Re: Friday Facts #301 - Crash site: First state

Excited to see the new assembler designs.
by Unknow0059
Mon Jun 24, 2019 5:56 pm
Forum: News
Topic: Friday Facts #300 - Special edition
Replies: 49
Views: 24383

Re: Friday Facts #300 - Special edition

Keep writing the FFF's, it is the first thing I do when I come home on Friday while I eat my dinner in the US. Much thanks! It's also the first thing I do friday mornings. After thousands hours spent in Factorio in the past 5 years, here is what this FFF learn to me :"mobile version of supaple...
by Unknow0059
Sat Jun 22, 2019 11:05 am
Forum: News
Topic: Friday Facts #300 - Special edition
Replies: 49
Views: 24383

Re: Friday Facts #300 - Special edition

Every time I play other games and experience the inevitable performance problems they have my mind goes over just what they might have done wrong, or what the language they're using is doing wrong that's causing the performance problems. That's partially why I love the Factorio team. I had assumed ...
by Unknow0059
Sat Jun 08, 2019 8:32 am
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 35020

Re: Friday Facts #298 - Demo upgrade for Stable

I'm surprised beams weren't visible at night before. This is one of those things that are really basic.

I never noticed because i haven't got to a point in the game where i need multiple lasers, so i'm not around them to see them in action.
by Unknow0059
Sun Jun 02, 2019 7:46 pm
Forum: News
Topic: Friday Facts #297 - New resource icons
Replies: 125
Views: 52436

Re: Friday Facts #297 - New resource icons

πŸ‘€ the new icons look like the stuff of dreams. I had been wondering all this time if it just wasn't possible.
by Unknow0059
Sat May 18, 2019 7:31 pm
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 35065

Re: Friday Facts #295 - New design for the chemical plant

If from the front view the chimney is in the back, and the window in the front, they're always gonna stay in their respective positions when you rotate them, just like it is in this new design. It's just how rotating things work - it makes sense. I don't get why you had to tell us that. I'm really ...
by Unknow0059
Sat May 18, 2019 7:01 pm
Forum: News
Topic: Friday Facts #295 - New design for the chemical plant
Replies: 77
Views: 35065

Re: Friday Facts #295 - New design for the chemical plant

We have to recompose the entity for every rotation. That’s why even rotating the entity 90 degrees the window remains at the front, and the chimney at the back. B What do you mean, the chimney remains at the front and the chimney at the back when rotating 90 degrees? If from the front view the chim...
by Unknow0059
Mon May 06, 2019 3:12 am
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 56079

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

Things like pricing $30 instead of $29.99, no sales, no micro-transactions, game stability over features, no selling-out to big companies that would use the game as cash grab while destroying the brand (we actually declined to negotiate "investment opportunities" like this several times a...
by Unknow0059
Sun Apr 28, 2019 12:57 pm
Forum: News
Topic: Friday Facts #292 - Inching closer to stable
Replies: 41
Views: 22652

Re: Friday Facts #292 - Inching closer to stable

This one was really uneventful. More so than usual when it comes to recent bug report posts. What a shame. I really look forward to these. It's like my morning newspaper (except it's got good news) every Saturday (except i missed it this saturday). Anyways, i can't complain. There's not much to say ...
by Unknow0059
Fri Apr 19, 2019 8:08 pm
Forum: News
Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
Replies: 40
Views: 21172

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Could you guys Please make the icons of the Crafting Categories in the Inventory more minimalistic and readable? I always have a hard time and fumble around before i click the category i'm looking for. Also, why don't you guys add customizable inserters as an upgrade? I know there's a mod for it but...
by Unknow0059
Fri Apr 19, 2019 9:32 am
Forum: News
Topic: Friday Facts #290 - Rail building changes & High-res icons
Replies: 75
Views: 36418

Re: Friday Facts #290 - Rail building changes & High-res icons

Could you guys Please make the icons of the Crafting Categories in the Inventory more minimalistic and readable?

I always have a hard time and fumble around before i click the category i'm looking for.
by Unknow0059
Sat Apr 13, 2019 4:25 am
Forum: News
Topic: Friday Facts #286 - Pollution cleanup
Replies: 72
Views: 33524

Re: Friday Facts #286 - Pollution cleanup

Cause I can't build my stuff where I want. In the early game i use them as walls, so i don't have to make more walls than i need to. I don't mind that they don't let me build stuff where i want - i can just go around, or just blow them up if i find them That annoying. You'll need to research chemic...
by Unknow0059
Sat Mar 30, 2019 11:46 am
Forum: News
Topic: Friday Facts #286 - Pollution cleanup
Replies: 72
Views: 33524

Re: Friday Facts #286 - Pollution cleanup

SuperSandro2000 wrote: ↑
Sun Mar 24, 2019 2:30 pm

What do they add to the game except a temporary annoyance?
Well, i'm asking you Why it's an annoyance. You replied with a question, and that's no answer.

I'll answer that when you answer mine.
by Unknow0059
Sat Mar 30, 2019 11:44 am
Forum: News
Topic: Friday Facts #288 - New remnants, More bugs
Replies: 60
Views: 28031

Re: Friday Facts #288 - New remnants, More bugs

The weirder and more difficult a bug is to track down the more I enjoy working on it and finally seeing it resolved. Naturally as I've spent so much time working on bug fixes (in the same code base - and always going for the difficult ones) I've gotten quite good at it. The idea of becoming a profi...
by Unknow0059
Sat Mar 23, 2019 2:25 pm
Forum: News
Topic: Friday Facts #286 - Pollution cleanup
Replies: 72
Views: 33524

Re: Friday Facts #286 - Pollution cleanup

Cliffs are total garbage. I could build a useless machine to get to 99% evolution. Jokes aside. No one cares about polution after 10 hours. The late game needs some more interesting and challenging stuff. The mid game got really extensive lately but for late... Let me grab mods cause the game deliv...
by Unknow0059
Sat Mar 23, 2019 2:22 pm
Forum: News
Topic: Friday Facts #286 - Pollution cleanup
Replies: 72
Views: 33524

Re: Friday Facts #286 - Pollution cleanup

We've experienced the problem where if you have infinite time to work on something it ends up taking infinite time to finish.
That's a very quotable statement.
by Unknow0059
Sat Mar 09, 2019 12:31 am
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 30252

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

What's the mood like in the office? Do you play any games during breaks? Are you eating pizza? If not pizza, what are you eating? I'm drinking Soylent and have a cat on my lap. But then I'm working remotely. The Firefox extension that prevents me from getting sucked into looking at Facebook helps. ...
by Unknow0059
Sun Mar 03, 2019 7:15 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 66078

Re: Friday Facts #284 - 0.17 experimental

Since I am sure eight thousand people will show up to argue with your reasoning on the campaign, let me just say I was nodding my head at every reason you gave. :) Looking forward to campaign updates in future patches... I have put about 30 hours into it so far, and it's still fun. It's argued beca...
by Unknow0059
Sat Jan 19, 2019 3:34 am
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 66544

Re: Friday Facts #278 - The new quickbar

It would be good if we had a filter for recently crafted items.
There's a reason i don't use a filter in all of my hotbar slots.

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