Search found 96 matches

by Unknow0059
Mon Jan 14, 2019 11:34 am
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 64975

Re: Friday Facts #276 - Belt item spacing & Script rendering

Why did you guys use 8 lights for each belt instead of 1? It's not 8 but 2x4 - 4 for each side of the belt. I interpret the lights as the amount of items on the side. The lamps are probably programmed to shine with items = 2, 4, 6, 8. That's why the 0.16 lamp flickers because it recives 7 or 8 inco...
by Unknow0059
Mon Jan 14, 2019 11:31 am
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 43291

Re: Friday Facts #277 - GUI progress update

I haven't played many of the scenarios as i haven't finished the campaign yet.
I don't think a random map would be more fun than a hand-crafted one, but i also think there should be variety, in which case i'd definitely play more than if it was only one or a couple maps.

Maybe we could have both.
by Unknow0059
Fri Jan 11, 2019 1:07 am
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 64975

Re: Friday Facts #276 - Belt item spacing & Script rendering

Why did you guys use 8 lights for each belt instead of 1?
by Unknow0059
Sun Dec 30, 2018 5:45 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 155990

Re: Friday Facts #275 - 0.17 Science changes

Why make the requirement be the Empty Rocket instead of letting it continue being the Satellite? Just make it clearer that a satellite is needed.
by Unknow0059
Sun Dec 16, 2018 10:26 am
Forum: News
Topic: Friday Facts #270 - HR Substation & Save/Load overview
Replies: 99
Views: 39628

Re: Friday Facts #270 - HR Substation & Save/Load overview

I really like the color for the solar panels. It's pleasing to the eyes.
by Unknow0059
Sun Nov 18, 2018 12:29 am
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 84777

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

This is really awesome. I never thought i would ever see this implemented because it was such a tiny thing.
by Unknow0059
Sat Oct 13, 2018 9:43 am
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 44927

Re: Friday Facts #264 - Texture streaming

Why do the shadows have their own dedicated sprites?

Is that really less performance intensive than generating one in-game by using the already existing sprites?
by Unknow0059
Fri Oct 12, 2018 11:39 am
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 52964

Re: Compilatron's blurry face

Unless he cares what we think, i'm not sure the pixel display that is his face should be blurry. It stands out because the rest of the image is of such high quality. You realise that the reason the rest of the image is high quality is the same reason the plastic bits of a Commadore 64 aren't pixela...
by Unknow0059
Sat Sep 29, 2018 10:33 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 52964

Compilatron's blurry face

Unless he cares what we think, i'm not sure the pixel display that is his face should be blurry.

It stands out because the rest of the image is of such high quality.
by Unknow0059
Sat Aug 25, 2018 12:35 pm
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 50741

Re: Friday Facts #257 - NPE/Campaign update

Why the need for terrain where the player can't build stuff?
by Unknow0059
Wed Jun 13, 2018 2:41 am
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 62331

Re: Friday Facts #246 - The GUI update (Part 3)

Love this UI, and that ore mockup is smexy.

Though, i gotta say; don't hope, implement a recommendation or something so the players actually press the random seed button.
by Unknow0059
Sat May 19, 2018 5:43 am
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 60221

Re: Friday Facts #243 - New GUI tileset

Jon8RFC wrote:Neat to see the new office. More pictures as everyone gets moved in!

I'm just glad to see that SOMEONE brought ketchup. I taught my nephews about a year ago to "have respect for ketchup".
What do you mean have respect for ketchup?
by Unknow0059
Fri Apr 27, 2018 11:13 pm
Forum: News
Topic: Friday Facts #240 - Factorio-data & Fast pipe replace
Replies: 35
Views: 19033

Re: Friday Facts #240 - Factorio-data & Fast pipe replace

Why has the pipe sprite for when you're placing them been the vertical version for so long? It's frustrating to look at.

It would be cool if it changed from vertical/horizontal based on the last one you used. If it were like that, it could even be done with corner ones.
by Unknow0059
Wed Oct 25, 2017 11:29 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 65244

Re: Friday Facts #212 - The GUI update (Part 1)

This looks fantastic.

But well, it's just a mockup. I'll have to wait and see it in-game, hopefully everything translates well.
by Unknow0059
Tue Aug 08, 2017 8:25 pm
Forum: News
Topic: Friday Facts #185 - Progress report
Replies: 93
Views: 49074

Re: Friday Facts #185 - Progress report

What's so good about this new night vision? I don't see anything other than a normal torchlight.
by Unknow0059
Tue Aug 08, 2017 7:52 pm
Forum: Ideas and Suggestions
Topic: Lock the rotation of belts
Replies: 1
Views: 961

Lock the rotation of belts

Upon clicking on belts with the left click, the option to lock their rotation would appear. This would fix having to make belts go around belt corners just to make an item be on the left/right side. By locking their rotation i mean that they wouldn't automatically rotate once you placed a belt next ...

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