Search found 223 matches

by Peppe
Sun May 01, 2016 1:25 am
Forum: Mods
Topic: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
Replies: 32
Views: 42802

Re: [MOD 0.12.19] PersonalRoboportFix (0.3.2)

I was getting an attempt to index a nil value on line 82 of control.lua. I may have had this mod in the save before and later removed or disabled it. Don't recall 100%. Seemed to work fine in other saves, so I added this check before 82 to re-initialize: -- Swap items and properties if global.robopo...
by Peppe
Sun May 01, 2016 12:59 am
Forum: General discussion
Topic: Trainnetwork; Left Handed Driving Or Right Handed Driving.
Replies: 24
Views: 28207

Re: Trainnetwork; Left Handed Driving Or Right Handed Driving.

I originally used the right-side variant without even giving it much thought, due to that being my country's convention on the road. But at one point I discovered that my T-junctions could be more compact and have all the proper chain and normal signal placements if I did left-side driving instead,...
by Peppe
Sat Apr 30, 2016 4:59 pm
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 160441

Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.15

What do you think about adding another timer for session time? Then maybe have an optional/customization setting to popup how long you have been going? Like every hour popup and let me know the sun might be coming up soon. Or if there is no way to detect a new session just an option to have the popu...
by Peppe
Fri Apr 29, 2016 11:09 pm
Forum: Mods
Topic: [MOD 0.12.20+] Logistics Mining 1.0.1 - Mining With Robots
Replies: 78
Views: 35273

Re: [MOD 0.12.20+] Logistics Mining 1.0.0 - Mining With Robots

Cool mod. Ran it in a test world and seems to be in a good state. Initially was concerned with the charging mechanic, but it actually plays pretty well. Thought it was only giving back batteries, but it was just my personal roboport getting the miner first :) It is better than placing miners yoursel...
by Peppe
Wed Apr 27, 2016 1:56 pm
Forum: Mods
Topic: [MOD 0.13.x] Interface Chest - 1.13.2
Replies: 49
Views: 25459

Re: [MOD 0.12.x] Interface Chest - 1.0.9

Is it possible for this mod to be able to insert items into assemblers? 1.0.8 updated to support anything with an inventory.... report bugs. Loads modules too... But download link folows only to the 1.07 wersion.. :? And thanks for mod. :) Looks like I tagged the release in git out of order. Should...
by Peppe
Wed Apr 27, 2016 1:01 am
Forum: Mods
Topic: [MOD 0.13.x] Interface Chest - 1.13.2
Replies: 49
Views: 25459

Re: [MOD 0.12.x] Interface Chest - 1.0.8

Malryn wrote:Is it possible for this mod to be able to insert items into assemblers?
1.0.8 updated to support anything with an inventory.... report bugs.

Loads modules too...

Image


Image
by Peppe
Tue Apr 26, 2016 1:00 am
Forum: Mods
Topic: [MOD 0.13.x] Interface Chest - 1.13.2
Replies: 49
Views: 25459

Re: [MOD 0.12.x] Interface Chest - 1.0.7

Is it possible for this mod to be able to insert items into assemblers? I think assemblers expose some inventory slots, so yes it would be possible. With out any changes you can belt into the interface chest and using an inserter would get the stack bonus from chest to assembly machine. A blue inse...
by Peppe
Fri Apr 22, 2016 4:28 pm
Forum: Mods
Topic: [MOD 0.13.x] Interface Chest - 1.13.2
Replies: 49
Views: 25459

Re: [MOD 0.12.x] Interface Chest - 1.0.7

Can you add like different types of chest that inputs/outputs at different speed or have it include 2-4 slots (increases every research) for speed modules. :mrgreen: Did a performance and speed pass. Trippled the speed at the cost of about 1.5 performance. Each side can now input/output compressed ...
by Peppe
Fri Apr 22, 2016 12:56 am
Forum: Ideas and Requests For Mods
Topic: [DONE] Belt-Load balancer
Replies: 4
Views: 2643

Re: [Request] Belt-Load balancer

Per your request... added to my interface chest mod:
viewtopic.php?f=93&t=22955

If you would like to break it out into it's own mini mod feel free.
by Peppe
Fri Apr 22, 2016 12:52 am
Forum: Mods
Topic: [MOD 0.13.x] Interface Chest - 1.13.2
Replies: 49
Views: 25459

Re: [MOD 0.12.x] Interface Chest - 1.0.6

@TheSAguy
Requested an in line belt balancer. Proof of concept added in 1.0.6.

Test it out and let me know if it has any issues. I did not have a lot of time to test it and about 0 time on the graphics...
by Peppe
Fri Apr 22, 2016 12:51 am
Forum: Mods
Topic: [MOD 0.13.x] Interface Chest - 1.13.2
Replies: 49
Views: 25459

Re: [MOD 0.12.x] Interface Chest - 1.0.5

Can you add like different types of chest that inputs/outputs at different speed or have it include 2-4 slots (increases every research) for speed modules. :mrgreen: I'll do some performance tests and see if a faster chest would work after the optimizations i did. Initially the chests were tuned to...
by Peppe
Sun Apr 17, 2016 6:04 pm
Forum: General discussion
Topic: Mission
Replies: 3
Views: 1583

Re: Mission

Coal would have to be inserted into the locomotive. If it went into the wagon you inserted it in the wrong location. You can control click to place it in a locomotive, or to view the locomotive inventory click it once to open the schedule window and then click the circle arrow in the upper left of t...
by Peppe
Sat Apr 16, 2016 2:00 am
Forum: Mods
Topic: [MOD 0.13.x] Interface Chest - 1.13.2
Replies: 49
Views: 25459

Re: [MOD 0.12.x] Interface Chest - 1.0.5

Released, 1.0.5 (2016-04-15): Night time power fix

Just noticed in a test game that the interface chests shutoff their power draw at night since their power was based off an accumulator.
Switched the power to be based of a laser turret. So far no issues.
by Peppe
Sat Apr 16, 2016 12:30 am
Forum: Mods
Topic: [MOD 0.13.x] Interface Chest - 1.13.2
Replies: 49
Views: 25459

Re: [MOD 0.12.x] Interface Chest - 1.0.4

gaza9422 wrote:This is great. I was waiting for the slipstream chest mod to update but this looks like an improved version. If this mod works with my mod pack, which I will test at a later date, may I have permission to add it to my pack?
Sure. Anyone can use it/distribute fork however they see fit.
by Peppe
Wed Apr 06, 2016 12:34 am
Forum: Implemented mod requests
Topic: Way to set Quickbar filters
Replies: 0
Views: 757

Way to set Quickbar filters

I went through the API and did not see it. I imagine a mod where you can save quickbar load-outs like AutoTrash where you can save and load from a list of requestor slot load-outs. Would be nice to have the same functionality for the quickbar slots. Be able to load a builder set of filters, then swi...
by Peppe
Tue Apr 05, 2016 5:03 pm
Forum: Mods
Topic: [MOD 0.13.x] Interface Chest - 1.13.2
Replies: 49
Views: 25459

Re: [MOD 0.12.x] Interface Chest - 1.0.2

I'm very excited to use this mod. I'm downloading it right now. Does it cost any energy to use it balance wise? If it's going to compress a full yellow belt maybe consider making it cost the energy equivalent of 6 fast inserter or, if possible, make extracting an item cost the kJ/item equivalent of...
by Peppe
Mon Apr 04, 2016 8:36 pm
Forum: Multiplayer
Topic: Looking for train lovers
Replies: 21
Views: 8271

Re: Looking train lovers

Thought the server died. Looks like you just moved it to LA. Can you send me the updated IP and catch up with what you guys have been doing.
by Peppe
Mon Apr 04, 2016 6:09 pm
Forum: Mods
Topic: [MOD 0.13.x] Interface Chest - 1.13.2
Replies: 49
Views: 25459

Re: [MOD 0.12.x] Interface Chest - 1.0.2

1.0.2 Seperated out the trash can functionality into it's own item. Should work with blueprints/bots better now and avoid accidents... Tried to add any missing ".valid" checks before doing anything with a chest. Could occur in 1.0.1 when removing the chest with an update scheduled. Not sur...
by Peppe
Sun Apr 03, 2016 10:35 pm
Forum: Mods
Topic: [MOD 0.13.x] Interface Chest - 1.13.2
Replies: 49
Views: 25459

Re: [MOD 0.12.x] Interface Chest - 1.0.1

Updated the mod. Should upgrade from 1.0.0 if anyone is using it. Some chests in 1.0.0 might lose their entry in the master list and need to be replaced. Dug in the world of lua optimization.... refactored most of the mod to focus on performance and slowed the output rate down a hair (6 times a seco...
by Peppe
Sat Apr 02, 2016 9:34 pm
Forum: Mods
Topic: [MOD 0.13.x] Interface Chest - 1.13.2
Replies: 49
Views: 25459

Re: [MOD 0.12.x] Interface Chest - 1.0.0

Without having used it, i can maybe give some hints: You seem to use LuaSurface:find_entities_filtered up to 24 times per chest per tick (12 times for getInputBelts, 12 times for getOutputBelts) in the worst case, i guess you could save a lot of time if you do this in the various events related to ...

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