Search found 223 matches
- Sun Jul 31, 2016 4:14 am
- Forum: Mods
- Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
- Replies: 93
- Views: 41565
Re: [MOD 0.13.X] Killkrog's Blueprint Manager
A great help would be if you could link one of the strings that need to be converted, so that I can test around... As of today (30 July), this rail roundabout on Factorio Blueprints seems to require the fixups: http://factorioblueprints.com/view/X3zrs4jbQ63DxfFEc H4sIAAAAAAAA/52X4W6DIBDHX6XpZ22EYg1...
- Sun Jul 31, 2016 12:16 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Addon Engines 0.4.20 (0.14.X)
- Replies: 173
- Views: 136690
Re: Yuoki Industries - Addon Engines 0.3.17 (0.13)
I seem to be having an issue. Atm playing the mod on 13.8 not a single thing uses Shaft power to work. All power gen works off of "hot water" The steam turbine atm literally has no use. anyone else have this? or there some kinda config crazyness going on or might another mod be doing thin...
- Fri Jul 29, 2016 4:17 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566503
Re: Yuoki Industries - Informations, Suggestions, Questions
Yuoki-Industries is a modification - yes - but i haven't user-friendly/user-wishes in first-position in priority list - sorry guy's. but of course i appreciate your feedback and suggestions ! (and sometime wonder happens and it's a little more player-friendly ;) The way I learned the most about the...
- Thu Jul 28, 2016 11:27 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566503
Re: Yuoki Industries - Informations, Suggestions, Questions
I got the boilers/generators set up by scanning the LUA for water used etc and roughly working out what the boilers can support from the rating and efficiency (much like you wrote). I think I've missed a lot of things like washing and processing the iron/copper ores. I went through the tabs to see ...
- Thu Jul 28, 2016 10:22 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566503
Re: Yuoki Industries - Informations, Suggestions, Questions
thanks, I got a little setup going last night. Is there a list of what all the parts are or what they do? How they link up? Ratios perhaps? I discovered how to use the blue stones almost by accident which led to discovering the coal processing. I played with some of the boilers and turbines but I c...
- Wed Jul 27, 2016 4:25 am
- Forum: Mods
- Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
- Replies: 93
- Views: 41565
Re: [MOD 0.13.X] Killkrog's Blueprint Manager
Hi Dahn, very happy to hear you like the mod. I can for sure add such a feature, could just take a while because I'm not at home the next 2 days. A great help would be if you could link one of the strings that need to be converted, so that I can test around... Cheers! Here is one: H4sIAAAAAAAA/52Y3...
- Tue Jul 26, 2016 2:16 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Logistics Mining 1.0.1 - Mining With Robots
- Replies: 78
- Views: 35179
Re: [MOD 0.12.20+] Logistics Mining 1.0.1 - Mining With Robots
Logistics Roboport energy stats are that of the old roboport. I think most of the energy numbers are about 5x of what they were. .13 roboport stats: energy_source = { type = "electric", usage_priority = "secondary-input", input_flow_limit = "5MW", buffer_capacity = &quo...
- Tue Jul 26, 2016 2:14 am
- Forum: Mods
- Topic: [0.17]AutoTrash 4.1.5
- Replies: 147
- Views: 85152
Re: [MOD 0.12.x|0.13]AutoTrash 0.1.6
Done the uninstall, save, reinstall load. Before, but tried again and no change.Nexela wrote:true running /c remote.call("at","reset", "true") or uninstall the mod, open and save your world then reinstall the mod.
Tried the command. No change.
- Tue Jul 26, 2016 12:35 am
- Forum: Mods
- Topic: [0.17]AutoTrash 4.1.5
- Replies: 147
- Views: 85152
Re: [MOD 0.12.x|0.13]AutoTrash 0.1.6
On 0.13.11. Removed all other mods and can't seem to get the logistics side of this mod working. AutoTrash_0.1.6 from mod portal. Started a new world. Gave myself all techs. Seems like something is not initializing. Click on logistics configuration button and see your grid. Click iron plates from in...
- Mon Jul 25, 2016 11:16 pm
- Forum: Technical Help
- Topic: Frame Drop near woods
- Replies: 8
- Views: 3252
Re: Frame Drop near woods
I was getting this today only with Yuoki's train and core mod (graphics heavy). Either one alone was fine and many other mods were fine with them. Think i had a similar issue with the HD texture pack mod and uninstalled it thinking the mod was at issue. Dropped the video memory option in the menu fr...
- Mon Jul 25, 2016 3:33 pm
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 107494
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
i have used a different perspective for funny facts if you don't cheat ;) http://johnsmith.ktec.de/factorio/mods/screens/tech-sign-flow.png i counted ~ 136.800 Tech-Signs needed to build all Mastercrafted Washer and Smelter ... if you want shorten your time you produce these from a UC-equivalent of...
- Mon Jul 25, 2016 1:40 pm
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 107494
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
looks still balanced to me ... 50 UC = 1000 Ore/min and consume is ~ 12K so its only ~ 8% profit to reach this you need a huge amount of material to invest and some time to get the 136.800 Tech-Signs to make your build possible. but energy-consume can be a little higher. (and i will think about the...
- Sun Jul 24, 2016 10:01 pm
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 107494
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
you should make a build, i think foreman is wrong. (0.75 UC) 15 ore -> wash -> normal smelt 9 pure iron -> 18 plates + ~4 with efficency (20%) ~ 22 plates = 1.1 UC (+0.35) (0.75 UC) 15 ore -> wash -> adv 9 pure iron -> 18 plates + 4 slag no eff possible = 18 plates = 0.9 UC + 0.04 UC = 0.94 UC (+0....
- Sun Jul 24, 2016 5:28 pm
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 107494
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
I look from outside to the washing process as normal player without high knowledge to the mechanics. From this perspective you build what you need and take it as it is. I'am not sure, but in normal gameplay are many other things also todo to progress in game so it's maybe not enough time to go very...
- Sun Jul 24, 2016 6:38 am
- Forum: Yuoki Industries
- Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
- Replies: 164
- Views: 107494
Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
next version will support a smelter, but of course a different way ... because vanilla-code-limitations ... but it counts the result. 2 more simple examples of drillhead-repair with request-chests http://johnsmith.ktec.de/factorio/mods/screens/screen_2160719-1.jpg http://johnsmith.ktec.de/factorio/...
- Sat Jul 23, 2016 10:20 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566503
Re: Yuoki Industries - Informations, Suggestions, Questions
also for railways i have uploaded a fixed version and no artillery in YI because i have made 2 artillery-gfx - so somewhere in the forum should exists at least 2 mods with artillery and here it is ... 0.3.58 - changed values roboport and robot to match factorio 0.13 energy-consumption - added some ...
- Sat Jul 23, 2016 5:52 pm
- Forum: Mods
- Topic: [MOD 0.13] EfficienSee : optimise your factory !
- Replies: 123
- Views: 56200
Re: [MOD 0.13.X] EfficienSee : optimise your mega-factory !
Could you use a migration script to clean-out the data structures? Or a uninstall version of you mod that just loads and cleans whatever data you are concerned about out? I already clean all these unwanted data in the on_config event of last mod versions. This should be ok. But the uninstall / rein...
- Sat Jul 23, 2016 5:28 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1230030
Re: Bugs & FAQ
Don't see a change description, but angels ores 3.2 removes copper, iron, stone, and coal infinite patches on load?
Does not seem intentional.
Does not seem intentional.
- Sat Jul 23, 2016 5:27 pm
- Forum: Mods
- Topic: [MOD 0.13] EfficienSee : optimise your factory !
- Replies: 123
- Views: 56200
Re: [MOD 0.13.X] EfficienSee : optimise your mega-factory !
Due to past memory problems, to clean your map file from possible unwanted data, I recommand unsintalling the mod, loading your map, saving it to clean data. Then reinstalling the mod. The better would be to start from an old map save that never saw the mod before ;-) (Sorry but it seems that facto...
- Sat Jul 23, 2016 1:00 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566503
Re: Yuoki Industries - Informations, Suggestions, Questions
Does the Yuoki Roboport power stats need to be updated? Vanilla Roboport is now 4 x 1MW charging and Yuoki is 4 x 350kW. Or maybe it is scaled for your bots? Vanilla bots consume 3kW + 5 kJ/m vs Yuoki 1.2kW + 250 J/m I know .13 tweaked some of the bot numbers or maybe that was only the player equipm...