Thank you so much for clarifying! My assumption was it would automatically take surplus into account. Of course I can do that by myself.
Sir, your mod is truly awesome!
Search found 53 matches
- Thu Dec 15, 2016 4:55 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 155138
- Sat Dec 10, 2016 9:02 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 155138
Re: [MOD 0.13.8+|0.14.x]Helmod: Assistant to plan its base.
As I stated earlier, your mod is awesome! After excessively using the mod to plan, I encountered a behavior I can't approve and would kindly ask you to fix. Please refer to the picture below for annotations in brackets. The calculation of the oil stuff doesn't take in account the surplus of it's int...
- Thu Dec 08, 2016 9:08 pm
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 155138
Re: [MOD 0.13.8+|0.14.x]Helmod: Assistant to plan its base.
Holy Sh***, Sir your mod is severely under-rated!! It's purely awesome!! Thank you very much for integrating all my printed excel tables and my calc into the actual game.
- Mon Jun 27, 2016 4:11 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 138262
Re: Version 0.12.35
Hihihicpy wrote:About a month or two. Usually.
I refreshed and saw this post and was like WHAT?!?! Two MONTH? Did the scrap the release date?
But everything's fine.
- Mon Jun 27, 2016 1:10 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 138262
Re: Version 0.12.35
PS: Was just looking here for the new release that comes out today... are there other news sources I can look at? Up until now I just read the FF. What is the ETA of the train at the bridge/treacherous gap (GMT+1) ? (ie, what time are we updating???? I'm in Brisbane (GMT+10) and I want to know if I...
- Mon Jun 06, 2016 10:29 pm
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 80534
Re: Friday Facts #141 - Mod Portal
Still can't wait for 0.13, even if the locomotive may look not as good as the old one. I'm with you there! The old sprite was frighteningly massive and had an indestructible look on it. The new one almost looks fragile with all the pipes and valves uncovered on the outside. Imagine a biter pulls of...
- Mon Jun 06, 2016 10:18 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 138262
Re: Version 0.12.35
GIVE IT TO ME!!! My precious!! Give it to me, please!!
- Sat Apr 16, 2016 6:39 pm
- Forum: News
- Topic: Friday Facts #134 - Signal placement indicator
- Replies: 68
- Views: 37239
Re: Friday Facts #134 - Signal placement indicator
Welcome Mishka, I hope you are well! Many wishes for your new Job! There is (again) much controversy going on about a feature that is going to be implemented in a future update; the paternalism of the new rail system. When I think back about two and a half years when I was about to figure out the ra...
- Fri Apr 01, 2016 10:35 am
- Forum: News
- Topic: Friday Facts #131 - Roadmap shuffle
- Replies: 114
- Views: 57163
Re: Friday Facts #131 - Roadmap shuffle
You know I just came here to say the same!Tepalus wrote:Once again friday, one again waiting for the News
The icons are a great piece of art! I had to smirk about the ~Hitchhiker analogy.
- Sat Mar 12, 2016 2:01 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 136216
Re: Friday Facts #129 - The late game
Who the heck plays Factorio just to complete the research tree? In fact, many people consider their game finished, once they got all the research done. The rocket may be sent X times to wherever but it's not satisfying. Having the tech tree completed however is very very satisfying. It's the look o...
- Tue Feb 02, 2016 8:20 pm
- Forum: News
- Topic: Friday Facts #123 - Better circuit network (Part 2)
- Replies: 102
- Views: 74871
Re: Friday Facts #123 - Better circuit network (Part 2)
At first it sounds like a bad idea, now you need extra space to connect something to the circuit network? This sucks! Yea, this definitely sucks! The simple argument 'you're base building til' now was so bad, you should have figured out a new layout by now anyway. Now you have the opportunity to do...
- Sat Aug 15, 2015 6:56 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Cursed RC - v0.1.1
- Replies: 12
- Views: 23602
Re: [0.12.x] Cursed RC - v0.0.1
--Off-topic-- Dear L0771, I spent the last hour searching the forum for a 0.12.x verison of your main mod 'Cursed Exp' but didn't find it. I came to the conclusion there is no Cursed Exp for 0.12. Although I'm pretty sure somebody must have asked the same questen I'm going to ask, I didn't find it e...
- Mon Jul 20, 2015 7:28 am
- Forum: Releases
- Topic: Version 0.12.0
- Replies: 165
- Views: 139843
Re: Version 0.12.0
I'd like to share my train of thought here with you: Three weeks ago, an update for another favourite game of mine was released. Similar to the Factorio release, it was a mayor step forward. As of v. x.x.0 there were two gamebreaking bugs and some of the inconvenience ones in the first release of th...
- Sat Mar 21, 2015 12:41 pm
- Forum: Gameplay Help
- Topic: My Train Junction Layout needs some tuning!?
- Replies: 5
- Views: 13617
Re: My Train Junction Layout needs some tuning!?
Thanks for your clarification, sslik! Most of your hints I discovered by myself playing around with trains, but the 3-way approach is realy interesing. Considering the junction beeing used just 1/4 less this makes a huge difference in the speed trains are able to use the junction. I tested this in m...
- Fri Mar 20, 2015 4:43 pm
- Forum: Gameplay Help
- Topic: Oil 10 % in source
- Replies: 5
- Views: 2961
Re: Oil 10 % in source
Bear in mind, the more speed modules you add the more polution is produced. If you apply the beaconeffect to a few pumpjacks at the same time, check your map for increased poultion. It may add up quite quickly... (Talking from experience )
- Fri Mar 20, 2015 10:17 am
- Forum: Gameplay Help
- Topic: My Train Junction Layout needs some tuning!?
- Replies: 5
- Views: 13617
Re: My Train Junction Layout needs some tuning!?
In other words: Avoid setting any signals, where the distance between two signals is shorter than a train or can be blocked in a way, that another train must stop, because the first train is in the way, but that stop will also block the first. Uhm. :) This was my concern in the first place. I imple...
- Thu Mar 19, 2015 10:08 pm
- Forum: Gameplay Help
- Topic: My Train Junction Layout needs some tuning!?
- Replies: 5
- Views: 13617
My Train Junction Layout needs some tuning!?
Hello dear reader! Since the trains got smarter somewhere around .11.13 I tried to implement a lot of train networking in my worlds and even dedicated a whole map to see whats possible with trains. I'm always runing in a simple but crucial occurence: Junctions! I figured that one-way-rails are more ...
- Tue Mar 17, 2015 5:52 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 76215
Re: [MOD 0.11.15] Cartmen's Complete Overhaul [ALPHA v0.2.0]
I'ts getting quiet around here. Are you on duty Mr. Cartmen?
After a few re-plays of factorio (v. 11.14) with your mod (as it is in update 0.2.0) I think it runs pretty smooth. Besides some minor balance issues and the Graphics up until now it's realy fun to play. I like this mod more than ever.
After a few re-plays of factorio (v. 11.14) with your mod (as it is in update 0.2.0) I think it runs pretty smooth. Besides some minor balance issues and the Graphics up until now it's realy fun to play. I like this mod more than ever.
- Wed Mar 11, 2015 7:55 am
- Forum: Mods
- Topic: [MOD 0.12] Default request amount change
- Replies: 18
- Views: 24370
Re: [MOD 0.11.13] Default request amount change
Why was this changed? Requesting ADvanced processors is now a PITA because one chest immediatly requests 200 and voila a lot of resources are used but I only wanted 1 xD for example. Somewhere in this forum kovarex answered something like he likes it more that way. I can't seem to find it right now...
- Wed Mar 04, 2015 11:40 pm
- Forum: Multiplayer
- Topic: Search German Players for MP
- Replies: 52
- Views: 38030
Re: Search German Players for MP
eben dacht ich mir, schau doch mal nach, obs auch server-gruppen in deutsch gibt?! und tata! erster thread nach den stickies. irgendwie scheint das hier aber etwas ins stocken gekommen zu sein. :D aber auch ich würde mein interesse bekunden. vorallem jetzt, da der .16 patch einiges im multi fixt und...