Search found 53 matches

by Gecko
Tue Feb 03, 2015 11:39 am
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 76217

Re: [MOD 0.11.13] Cartmen's Complete Overhaul [ALPHA v0.1.3]

If desired I can contribute an EN->GER translation. Just saying. Well, maby it's to early for this.

BTW, Cartmen180 you might want to update the title of the thread. :)
by Gecko
Sat Jan 31, 2015 10:01 am
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 76217

Re: [MOD 0.11.13] Cartmen's Complete Overhaul [ALPHA v0.1.3]

State of the mod - 29th of January It should be savegame compatible (i think) Well... almost. It deleted all my copper deposits in a radius of about 600 tiles distance round the worldspawn. There's one problem and I don't think it's a problem at all, it's just me beeing dumb: There is no slot for r...
by Gecko
Mon Jan 26, 2015 10:12 pm
Forum: Mods
Topic: [MOD 0.12] Default request amount change
Replies: 18
Views: 24370

Re: [MOD 0.11.13] Default request amount change

I was going to open a request for this kind of mod literally a minute ago. You made my day!

Thanks bud!
by Gecko
Thu Jan 15, 2015 7:19 pm
Forum: Releases
Topic: Version 0.11.11
Replies: 36
Views: 43991

Re: Version 0.11.11

I'd like to mention rather an annoyance than a bug: I'm a keyboard guy, so I type the amount of an item for the requester chests in these little boxes rather then using the slider. Since this update the cursor jumps to the left of the first digit in this little box after typing ONE digit. The proce...
by Gecko
Thu Jan 15, 2015 1:35 pm
Forum: Releases
Topic: Version 0.11.11
Replies: 36
Views: 43991

Re: Version 0.11.11

I'd like to mention rather an annoyance than a bug: I'm a keyboard guy, so I type the amount of an item for the requester chests in these little boxes rather then using the slider. Since this update the cursor jumps to the left of the first digit in this little box after typing ONE digit. The proces...
by Gecko
Fri Jan 09, 2015 11:28 am
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 76217

Re: [MOD 0.11.10] Cartmen's Complete Overhaul [ALPHA v0.0.25

p.s. since we won't have any passengers on board for some time, i have a lot of free time now. Besides putting more work in my novel i should be able to get things rolling again for factorio :) dude, you must be the most relaxed person miles around. Writes books, writes an awesome mode and is cruis...
by Gecko
Sun Jan 04, 2015 9:42 am
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 76217

Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.24]

Unfortunately the Developer of this mod is not able to proced with his work for about the next 5 month (as he posted previously). I suggest to stay tuned and hope he continues after he's back, so will I. Some words of waning: The mod obviously lacks some major perks in the techtree as well as the re...
by Gecko
Mon Dec 08, 2014 10:42 am
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 76217

Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.24]

@Maudlin Thank's budy! Inserting the item via commandline is not exactly what I would consider a 'fix'... on the other hand I realy like this logic game mechanics... I'll wait for another day or two for the update, it should be comming soon :) i haven't even began to balance the chemical tree yet, t...
by Gecko
Mon Dec 08, 2014 4:08 am
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 76217

Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.24]

First, I have to say I'm not sure if this mod or another is causing this: The 'Advanced Electronics II' is somehow missing for research in my save. So, the stuff it unlocks is missing, this is the Smart Chest and red/green wire. Somebody else encounterd this? None of the other mods is changing the o...
by Gecko
Sat Dec 06, 2014 2:18 am
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 76217

Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.24]

Bronze is not an ore, it's an alloy. :) It contains about 1/4 Tin and 3/4 Copper (in RL as in Factorio).

Once you researched 'Bronze Alloying', you're able to craft it with mentioned ores in your inventory crafting window or in any Assembling machine.
by Gecko
Fri Dec 05, 2014 1:58 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 341812

Re: [Mod 0.11.x] Rail Tanker - Liquid transport

I would like to mention my point of view concerning the capacity of the rail tanks. Looking at the complexity possible with a railway network and signals there is not realy a need for tremendous amounts of liquid capacity in one single wagon. Even with a single rail line you can have at least 3 trai...
by Gecko
Tue Dec 02, 2014 9:43 am
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 76217

Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.24]

Nice to know, did the research for molten copper yesterday and ... tada! Silly me... Is there an estimation when .25 will be out? Since I'd like to start the red chips production. :) I would like you to check the spawnrate of salt deposits. Progressing in the chemical stuff seems to take a lot of sa...
by Gecko
Mon Dec 01, 2014 2:13 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 76217

Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.24]

After several hours of playing, I have to say this mod is AWESOME! I've played about 25h since update .24. I've started over several times to get the hang of how the production lines work and how to get as fast as possibel a decent base. Recently I managed to reach the advaned oil&Gas research i...

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