Search found 170 matches

by Pascali
Mon Dec 27, 2021 2:48 am
Forum: Combinator Creations
Topic: All the zero drain laser walls
Replies: 17
Views: 8274

Re: All the zero drain laser walls

Has it to be the exactly walling? Or only quite similar?
by Pascali
Mon Dec 27, 2021 2:47 am
Forum: Gameplay Help
Topic: Our 200-hours-base is overrunned - any ideas?
Replies: 21
Views: 7737

Re: Our 200-hours-base is overrunned - any ideas?

I have 3 rows of laser turrets and in the corners a lot of more, but always the biters are killing them. It´s not an energy problem. I don´t have bots at all.

Normal turrets + laser turrets or laser turrets only?

Which turrets are stronger?
by Pascali
Wed Dec 22, 2021 12:55 am
Forum: Gameplay Help
Topic: Our 200-hours-base is overrunned - any ideas?
Replies: 21
Views: 7737

Re: Our 200-hours-base is overrunned - any ideas?

The more nets you kill the more nests spawn? Because nests make the environmental pullution gogin down. So the longer the game lasts the stronger the enemy get? Is ther a cap? Do you use attilery behind you towers to attack new nests automatically - so you have more time for other things? What´s the...
by Pascali
Wed Dec 22, 2021 12:51 am
Forum: Gameplay Help
Topic: best defense?
Replies: 11
Views: 13849

best defense?

hello, what is the best defense?

2 walls
1 empty
2 lasertower
1 firetower

behind some attilery?

-no normal turrets?
-belts or wall spikes in front of the wall? or both?
by Pascali
Sat Dec 18, 2021 7:27 pm
Forum: Gameplay Help
Topic: Our 200-hours-base is overrunned - any ideas?
Replies: 21
Views: 7737

Re: Our base is overrunned - any ideas?

Thank you. We don´t have any flame-towers at all. We have 7200 motor-units. But no iron plaets. Addionally they will need to much steel and time to produce - we have only 728 steel. And they have to be placed timintensive with tubes. Before we have set this up, our base is gone.
by Pascali
Sat Dec 18, 2021 7:04 pm
Forum: Gameplay Help
Topic: Our 200-hours-base is overrunned - any ideas?
Replies: 21
Views: 7737

Our 200-hours-base is overrunned - any ideas?

Hello. We are playing since ~200 hours. We hade a huge pause. After the pause (so some updates between) our base is overrunned by the enemies. difficultylevel is normal. Before the update the Laser-Towers fighted the creeps back. From time to time we driven over thier builidngs and they stopped atta...
by Pascali
Wed Dec 01, 2021 7:13 pm
Forum: Technical Help
Topic: Can you load an old save-game with the actual version?
Replies: 12
Views: 5956

Re: Can you load an old save-game with the actual version?

Do you have the same problem?

It´s running for round about 50 seconds after loading. Sometimes shorter, sometimes longer. So there is enough time to hit ESC and save on the new version.

I don´t know another way. If your time is short, you can try a script-tool like auto-it.
by Pascali
Wed Dec 01, 2021 2:23 pm
Forum: Technical Help
Topic: Can you load an old save-game with the actual version?
Replies: 12
Views: 5956

Re: Can you load an old save-game with the actual version?

The trick was to open the save-file in the newer version and don´t let it run - otherwise it crashes.

So load 1.1 in 1.1.33 and directly save it. Then load it again in 1.1.33 and it´s running more then some minutes.
by Pascali
Tue Nov 30, 2021 10:51 pm
Forum: Technical Help
Topic: Can you load an old save-game with the actual version?
Replies: 12
Views: 5956

Re: Can you load an old save-game with the actual version?

1.1 is working but 1.1.33 not. Crashing without error-screen, simply get stuck.
by Pascali
Mon May 24, 2021 11:36 pm
Forum: Technical Help
Topic: Can you load an old save-game with the actual version?
Replies: 12
Views: 5956

Re: Can you load an old save-game with the actual version?

thank you!

1.0 (aka 0.18) ? Is version 1.0 = version 0.18 ?

It´s working in version 1.0.0, but not in 1.1.33. Any advice?
by Pascali
Tue May 11, 2021 3:53 pm
Forum: Technical Help
Topic: Can you load an old save-game with the actual version?
Replies: 12
Views: 5956

Can you load an old save-game with the actual version?

hi, can you load an old save-game with the actual version?
by Pascali
Wed Oct 17, 2018 8:19 am
Forum: Ideas and Suggestions
Topic: Food
Replies: 10
Views: 3425

Re: Food

so you are able to work, to get the food-problem solved. You can automate it more an more.
by Pascali
Tue Oct 16, 2018 9:38 am
Forum: Ideas and Suggestions
Topic: Food
Replies: 10
Views: 3425

Re: Food

it´s fun for the endgame-feeling and before. In early game you have to eat quite often. In Midgame you produce better food. Combine food out of fish-fabrics and trees. And be able to get food out of the biter colonies in chance with the suitable technic. Later you don´t need that anymore and your be...
by Pascali
Wed Sep 19, 2018 4:35 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 63365

Re: Friday Facts #247 - Pricing and its exploits

Oktokolo wrote:
Tue Sep 18, 2018 11:59 pm
So it would be an option to disable importing of blueprints from clipboard or inter-game player libraries (including their own player library)?
That would be nice.
by Pascali
Tue Sep 18, 2018 5:43 pm
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 63365

Re: Friday Facts #247 - Pricing and its exploits

It´s made by the game - by the blueprints. The problem is not made by them. The programmer has to lead to the right way to play. And an option to forbit blueprints you didn´t made in a game by yourself. While I wouldn't be against an option to automatically do this, you do realize you could actually...
by Pascali
Thu Sep 13, 2018 2:06 pm
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 63365

Re: Friday Facts #247 - Pricing and its exploits

a prefix? I would habe an option where no multiplayer player could use prints. And of course it is a culture thing, too.

By the way I know 2 guys, who don´t think anymore about their setups, they copy blueprints and know they are the best ones. I see them loosing fun at the game more and more.
by Pascali
Wed Sep 12, 2018 10:05 pm
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 63365

Re: Friday Facts #247 - Pricing and its exploits

robots can fly over cliffs. And i have seen fabrics which can get ore without any user-click anymore. And option would be nice. And an option to forbit blueprints you didn´t made in a game by yourself. If you only have to get more ore or kill biters - the games gets more time into this - and not int...
by Pascali
Mon Sep 03, 2018 8:59 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 63365

Re: Friday Facts #247 - Pricing and its exploits

yes, but for multiplayer rule-settings would be very good. And for yourself, too - to escape the tamptation.
by Pascali
Mon Aug 13, 2018 7:24 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 53177

Re: Friday Facts #255 - Construction tools

we both haven´t watched vids. Now we have, but we don´t play very aggressive. It´s more, who is quicker. But without blueprints and robots.

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