Search found 170 matches
- Mon Dec 27, 2021 2:48 am
- Forum: Combinator Creations
- Topic: All the zero drain laser walls
- Replies: 17
- Views: 8274
Re: All the zero drain laser walls
Has it to be the exactly walling? Or only quite similar?
- Mon Dec 27, 2021 2:47 am
- Forum: Gameplay Help
- Topic: Our 200-hours-base is overrunned - any ideas?
- Replies: 21
- Views: 7737
Re: Our 200-hours-base is overrunned - any ideas?
I have 3 rows of laser turrets and in the corners a lot of more, but always the biters are killing them. It´s not an energy problem. I don´t have bots at all.
Normal turrets + laser turrets or laser turrets only?
Which turrets are stronger?
Normal turrets + laser turrets or laser turrets only?
Which turrets are stronger?
- Wed Dec 22, 2021 12:55 am
- Forum: Gameplay Help
- Topic: Our 200-hours-base is overrunned - any ideas?
- Replies: 21
- Views: 7737
Re: Our 200-hours-base is overrunned - any ideas?
The more nets you kill the more nests spawn? Because nests make the environmental pullution gogin down. So the longer the game lasts the stronger the enemy get? Is ther a cap? Do you use attilery behind you towers to attack new nests automatically - so you have more time for other things? What´s the...
- Wed Dec 22, 2021 12:51 am
- Forum: Gameplay Help
- Topic: best defense?
- Replies: 11
- Views: 13849
best defense?
hello, what is the best defense?
2 walls
1 empty
2 lasertower
1 firetower
behind some attilery?
-no normal turrets?
-belts or wall spikes in front of the wall? or both?
2 walls
1 empty
2 lasertower
1 firetower
behind some attilery?
-no normal turrets?
-belts or wall spikes in front of the wall? or both?
- Sat Dec 18, 2021 7:27 pm
- Forum: Gameplay Help
- Topic: Our 200-hours-base is overrunned - any ideas?
- Replies: 21
- Views: 7737
Re: Our base is overrunned - any ideas?
Thank you. We don´t have any flame-towers at all. We have 7200 motor-units. But no iron plaets. Addionally they will need to much steel and time to produce - we have only 728 steel. And they have to be placed timintensive with tubes. Before we have set this up, our base is gone.
- Sat Dec 18, 2021 7:04 pm
- Forum: Gameplay Help
- Topic: Our 200-hours-base is overrunned - any ideas?
- Replies: 21
- Views: 7737
Our 200-hours-base is overrunned - any ideas?
Hello. We are playing since ~200 hours. We hade a huge pause. After the pause (so some updates between) our base is overrunned by the enemies. difficultylevel is normal. Before the update the Laser-Towers fighted the creeps back. From time to time we driven over thier builidngs and they stopped atta...
- Thu Dec 02, 2021 12:46 pm
- Forum: Technical Help
- Topic: Can you load an old save-game with the actual version?
- Replies: 12
- Views: 5956
- Wed Dec 01, 2021 7:13 pm
- Forum: Technical Help
- Topic: Can you load an old save-game with the actual version?
- Replies: 12
- Views: 5956
Re: Can you load an old save-game with the actual version?
Do you have the same problem?
It´s running for round about 50 seconds after loading. Sometimes shorter, sometimes longer. So there is enough time to hit ESC and save on the new version.
I don´t know another way. If your time is short, you can try a script-tool like auto-it.
It´s running for round about 50 seconds after loading. Sometimes shorter, sometimes longer. So there is enough time to hit ESC and save on the new version.
I don´t know another way. If your time is short, you can try a script-tool like auto-it.
- Wed Dec 01, 2021 2:23 pm
- Forum: Technical Help
- Topic: Can you load an old save-game with the actual version?
- Replies: 12
- Views: 5956
Re: Can you load an old save-game with the actual version?
The trick was to open the save-file in the newer version and don´t let it run - otherwise it crashes.
So load 1.1 in 1.1.33 and directly save it. Then load it again in 1.1.33 and it´s running more then some minutes.
So load 1.1 in 1.1.33 and directly save it. Then load it again in 1.1.33 and it´s running more then some minutes.
- Tue Nov 30, 2021 10:51 pm
- Forum: Technical Help
- Topic: Can you load an old save-game with the actual version?
- Replies: 12
- Views: 5956
Re: Can you load an old save-game with the actual version?
1.1 is working but 1.1.33 not. Crashing without error-screen, simply get stuck.
- Mon May 24, 2021 11:36 pm
- Forum: Technical Help
- Topic: Can you load an old save-game with the actual version?
- Replies: 12
- Views: 5956
Re: Can you load an old save-game with the actual version?
thank you!
1.0 (aka 0.18) ? Is version 1.0 = version 0.18 ?
It´s working in version 1.0.0, but not in 1.1.33. Any advice?
1.0 (aka 0.18) ? Is version 1.0 = version 0.18 ?
It´s working in version 1.0.0, but not in 1.1.33. Any advice?
- Tue May 11, 2021 3:53 pm
- Forum: Technical Help
- Topic: Can you load an old save-game with the actual version?
- Replies: 12
- Views: 5956
Can you load an old save-game with the actual version?
hi, can you load an old save-game with the actual version?
- Wed Oct 17, 2018 8:19 am
- Forum: Ideas and Suggestions
- Topic: Food
- Replies: 10
- Views: 3425
Re: Food
so you are able to work, to get the food-problem solved. You can automate it more an more.
- Tue Oct 16, 2018 9:38 am
- Forum: Ideas and Suggestions
- Topic: Food
- Replies: 10
- Views: 3425
Re: Food
it´s fun for the endgame-feeling and before. In early game you have to eat quite often. In Midgame you produce better food. Combine food out of fish-fabrics and trees. And be able to get food out of the biter colonies in chance with the suitable technic. Later you don´t need that anymore and your be...
- Wed Sep 19, 2018 4:35 am
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 141
- Views: 63365
- Tue Sep 18, 2018 5:43 pm
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 141
- Views: 63365
Re: Friday Facts #247 - Pricing and its exploits
It´s made by the game - by the blueprints. The problem is not made by them. The programmer has to lead to the right way to play. And an option to forbit blueprints you didn´t made in a game by yourself. While I wouldn't be against an option to automatically do this, you do realize you could actually...
- Thu Sep 13, 2018 2:06 pm
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 141
- Views: 63365
Re: Friday Facts #247 - Pricing and its exploits
a prefix? I would habe an option where no multiplayer player could use prints. And of course it is a culture thing, too.
By the way I know 2 guys, who don´t think anymore about their setups, they copy blueprints and know they are the best ones. I see them loosing fun at the game more and more.
By the way I know 2 guys, who don´t think anymore about their setups, they copy blueprints and know they are the best ones. I see them loosing fun at the game more and more.
- Wed Sep 12, 2018 10:05 pm
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 141
- Views: 63365
Re: Friday Facts #247 - Pricing and its exploits
robots can fly over cliffs. And i have seen fabrics which can get ore without any user-click anymore. And option would be nice. And an option to forbit blueprints you didn´t made in a game by yourself. If you only have to get more ore or kill biters - the games gets more time into this - and not int...
- Mon Sep 03, 2018 8:59 am
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 141
- Views: 63365
Re: Friday Facts #247 - Pricing and its exploits
yes, but for multiplayer rule-settings would be very good. And for yourself, too - to escape the tamptation.
- Mon Aug 13, 2018 7:24 pm
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 53177
Re: Friday Facts #255 - Construction tools
we both haven´t watched vids. Now we have, but we don´t play very aggressive. It´s more, who is quicker. But without blueprints and robots.