Search found 170 matches
- Mon Aug 13, 2018 3:52 pm
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 53179
Re: Friday Facts #255 - Construction tools
You can just copy a blueprint from anywhere and it´s build. You only have to say build irgon-mine on this place and coal-mine on that place -> all done by robots and blueprints. Lean back and play another game. So all this comfort-things are competitors to your game-play-time. And you don´t have th...
- Sun Aug 12, 2018 9:21 pm
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 141
- Views: 63370
Re: Friday Facts #247 - Pricing and its exploits
The game is playing itself more and more with all this blueprints, and copy and paste-things and upgrade-tools(yellow to red belts automatically). Like a puzzle, where you can press a button and it´s done. Yeah this game about automation offers far too much automation. Yes.. it´s still a GAME not a...
- Sun Aug 12, 2018 9:07 pm
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 53179
Re: Friday Facts #255 - Construction tools
Too many work done, without doing something. The game plays itself with all this contstructions tools and blueprints. Just like bying a puzzle and pressing 1 button and the puzzle is build -> next game. I got excited that I could win so easily with just these few changes so I loaded up a game, inst...
- Sun Aug 12, 2018 11:47 am
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 141
- Views: 63370
Re: Friday Facts #247 - Pricing and its exploits
The game is playing itself more and more with all this blueprints, and copy and paste-things and upgrade-tools(yellow to red belts automatically). Like a puzzle, where you can press a button and it´s done.
- Sun Aug 12, 2018 11:17 am
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 53179
Re: Friday Facts #255 - Construction tools
Too many work done, without doing something. The game plays itself with all this contstructions tools and blueprints.
Just like bying a puzzle and pressing 1 button and the puzzle is build -> next game.
Just like bying a puzzle and pressing 1 button and the puzzle is build -> next game.
- Thu Jul 26, 2018 8:56 pm
- Forum: Modding help
- Topic: Custom Ambient Music
- Replies: 0
- Views: 638
Custom Ambient Music
hi guys, i am using this mod: http://db48x.net/factorio/original-musi ... _1.0.0.zip
i addet some music, some is played - some not. Is the amount of music-tracks limited by the game? Or does the ogg-files have some limits - like mono only?
thank you
i addet some music, some is played - some not. Is the amount of music-tracks limited by the game? Or does the ogg-files have some limits - like mono only?
thank you
- Thu Jun 28, 2018 12:55 pm
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 141
- Views: 63370
Re: Friday Facts #247 - Pricing and its exploits
the games are totally different. God-Feeling vs. Ego-perspective.
- Fri Jun 22, 2018 8:51 am
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 141
- Views: 63370
Re: Friday Facts #247 - Pricing and its exploits
If there is some takeaway for us, than it is, that we shouldn't wait with finishing the game too much. I love games, which are updated years - like Minecraft. Why ending, if you are still selling copies? I love to see a few updates every year -> for 50 years. Better then 50 updates a year for 3 yea...
- Mon Jun 04, 2018 6:18 pm
- Forum: Ideas and Suggestions
- Topic: Slow science
- Replies: 2
- Views: 1177
Re: Slow science
Research can only be done if the environment is perfect. Scientists don´t work perfect, if the environment isn´t perfect. Science alsways keeps an eye on the environment and tops research and helping environment first. Labs cause environment-pullution-factor and if the environment is pulluted the fa...
- Sun Jun 03, 2018 9:07 pm
- Forum: Ideas and Suggestions
- Topic: Fire
- Replies: 0
- Views: 678
Fire
You have to build some Firepreventers to be able to kill fires. If you have a bad bots-transported-units vs. belttransportet-units factor - you will have bots who are falling down and cause a fire. You have to prevent the player from putting somethin on belts and filling it in fosses only to do it v...
- Sun Jun 03, 2018 9:02 pm
- Forum: Ideas and Suggestions
- Topic: Slow science
- Replies: 2
- Views: 1177
Slow science
hi, it woul be a nice feeling, if the science would be slowed if the environment gets to dirty. Another good feeling would come up, if the biters could fear the science labs or whatever. So if the biters do to much damage, the science is done heaviely slower. And in both cases you can loose already ...
- Sun Jun 03, 2018 8:51 pm
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 61386
Re: Friday Facts #245 - Campaign concept
I never played the campagin and i never launched the rocket. I have hundrets of hours in the game. I didn´t spend 1 minute in the campaing. I only play multiplayer. I wonder if there are stats how many percent of the players play the campain(longer then 10 minutes) and how many percent do play singl...
- Sun Jun 03, 2018 1:53 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 377353
Re: Friday Facts #225 - Bots versus belts (part 2)
Bots for bringing tools to the player should be o.k., but not for all fabrics. I actually play a game in coop wich lasts over 200 hours. We have launched no rocket. Our goal is to play, not to "win" the game. And we don´t have any bot build until yet. And yes - only 2 science-buildings. Ha...
- Sun Jun 03, 2018 12:50 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 377353
Re: Friday Facts #225 - Bots versus belts (part 2)
It has to do with human social aspacts and less with self-control. And if the programmers have to build 2 games, it´s a lot of waste of time and money. So they should add bots(bots make some fun, too), but only for some setups, and lately in game. 20% fabrics - possible, 30% possible with malus, 50%...
- Sun Jun 03, 2018 12:28 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 377353
Re: Friday Facts #225 - Bots versus belts (part 2)
factorio is multiplayergame, too. For me, its the one and only part. That the labs-maximum can´t be set is o.k. But that you can build such powerful bots and so early in the game is not. It steal the fun to build and watch belts. If i would play single-player i wouldn´t like it, too. You get robbed ...
- Sat Jun 02, 2018 10:57 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 377353
Re: Friday Facts #225 - Bots versus belts (part 2)
Yes - with bots. And i we are using hardest game-mode. And fighting each other and prevent from beeing attacked from the other. And max using 2 science-centrums.
- Sat Jun 02, 2018 9:41 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 377353
Re: Friday Facts #225 - Bots versus belts (part 2)
Because it´s more challanging. And so you have both - a time without bots and a time with (nerft bots - only workling together with some fabrics). I like to play multiplayer. And there is a bit a challange-feeling. So if you have bots to early, you won´t invest many time in funny belt-setups. Just d...
- Sat Jun 02, 2018 6:14 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 377353
Re: Friday Facts #225 - Bots versus belts (part 2)
Another thing, claiming that something should be nerfed just because you don't like it is the worst reason you can give. Don't like them? Don't use them. Nothing in the game forces you to it. That´s the basic of this board and many states(and i am living in one of this states). But i can make it mo...
- Sat Jun 02, 2018 3:34 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 377353
Re: Friday Facts #225 - Bots versus belts (part 2)
Yes, i don´t like them. They shoud be nerft. And not be available before 200 hours of gameplay. In Minecraft there is a creative-mode for this kind of playstyle. But i mentioned them because of the allegedly build-malus of solar-engeryfields, which are needet for bots. The fields are build in seconds.
- Sat Jun 02, 2018 8:29 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 377353
Re: Friday Facts #225 - Bots versus belts (part 2)
Bots have been nerfed and nerfed for a long time. I think they've gone a hair too fair already with the insane research costs. I think not. The build time for a solar field? It´s build up by bots in seconds. That´s another bad point about bots. Buildings build like this, have to be habe a addionall...