Search found 170 matches

by Pascali
Sat Feb 24, 2018 9:46 am
Forum: General discussion
Topic: Can i see what is made out of an product?
Replies: 11
Views: 4834

Re: Can i see what is made out of an product?

thx. I prefer keeping it vanilla. I would hate it, if sometime my game doesn´t work because of an bug.
by Pascali
Tue Feb 20, 2018 1:01 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 377171

Re: Friday Facts #225 - Bots versus belts (part 2)

Bots vs. Fun The goal must be that the most setups are only or much better working with (complicate and fun to build) belt-setups. There must be an reward for doing time(think)-intensiv belt-setups. Alternatively make an research-upgrade for bots - where 1 bot can destroy all enemies in 1 second an...
by Pascali
Sun Feb 18, 2018 10:36 am
Forum: Modding help
Topic: Can´t edit mod - access denied
Replies: 7
Views: 2053

Re: Can´t edit mod - access denied

ah o.k., thank you.
by Pascali
Sun Feb 18, 2018 2:28 am
Forum: General discussion
Topic: Can i see what is made out of an product?
Replies: 11
Views: 4834

Re: Can i see what is made out of an product?

wow, nice too!
by Pascali
Sat Feb 17, 2018 8:41 pm
Forum: Modding help
Topic: Can´t edit mod - access denied
Replies: 7
Views: 2053

Re: Can´t edit mod - access denied

o.k., thank you! That is working :) To add new music simply copy the codepart i think: { type = "ambient-sound", name = "Original Factorio Haluzsqua (HD)", track_type = "main-track", sound = { filename = "__original-music-hd__/FactorioHaluzsqua.ogg" } }, ..and...
by Pascali
Sat Feb 17, 2018 12:42 pm
Forum: Modding help
Topic: Can´t edit mod - access denied
Replies: 7
Views: 2053

Re: Can´t edit mod - access denied

Thank you. I am using Windows 10 64bit. I don´t have factorio running. But i can´t edit the zip-file directly. So i extracted it. And now am able to edit. And then i zipped it after that. From now on i can edit the created zip-file directly. But is show it is vor factorio version 0.12 and not for 0....
by Pascali
Sat Feb 17, 2018 12:28 pm
Forum: General discussion
Topic: Can i see what is made out of an product?
Replies: 11
Views: 4834

Re: Can i see what is made out of an product?

oh very nice, thx - an clickable symbols!
by Pascali
Sat Feb 17, 2018 11:57 am
Forum: General discussion
Topic: Can i see what is made out of an product?
Replies: 11
Views: 4834

Re: Can i see what is made out of an product?

ah - not seen. Thats perfect! It would be nice, if the whole list of products would be available from a product page.

So you would have here: https://wiki.factorio.com/Inserter a button to this: https://wiki.factorio.com/Data.raw
by Pascali
Sat Feb 17, 2018 11:20 am
Forum: General discussion
Topic: Can i see what is made out of an product?
Replies: 11
Views: 4834

Can i see what is made out of an product?

hi, i can see in factorio wiki and ingame, what is needet to produce an product. But can i see, what is made out of an product? F.e. what is made out of yellow inserters?
by Pascali
Fri Feb 16, 2018 12:14 am
Forum: Modding help
Topic: Can´t edit mod - access denied
Replies: 7
Views: 2053

Can´t edit mod - access denied

hi, i wan´t to try adding some own custom music for me to this mod: https://mods.factorio.com/mods/db48x/original-music-hd But everytime i wan´t to edit the data.lua or info.json or overwrite a ogg-file i get: access denied. If a mod in factorio is red and activated -> does it work anyway? I can´t t...
by Pascali
Thu Feb 15, 2018 11:55 pm
Forum: Modding help
Topic: Adding custom music and disable original music
Replies: 9
Views: 4519

Re: Adding custom music and disable original music

GaXyLa wrote: So i want to add my own custom music to the game.
With this lua code it is possible:

https://github.com/db48x/original-music ... c/data.lua
where do i have to copy the lua code?
by Pascali
Thu Feb 15, 2018 11:25 pm
Forum: Modding help
Topic: Custom ambient music
Replies: 4
Views: 2408

Re: Custom ambient music

link is broken :( Are that the musics played in factorio? The files in this directory? sound\ambient I wan´t to play the original music and additionally my custom musics. How can i do this? If you don't want all the Free Licensed Music with this mod, then only use this .zip instead of using all 4 pa...
by Pascali
Thu Feb 15, 2018 11:21 pm
Forum: Ideas and Suggestions
Topic: Sync music for all players
Replies: 0
Views: 511

Sync music for all players

hi, if you play in LAN, every player wants to hear music. But no player wants to play the music that loud, that all players can hear the music from the one pc. So it would be nice, if you can sync the music from the server - for every player the same. So the music don´t runs messy in the lan-room. B...
by Pascali
Wed Feb 07, 2018 1:11 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 377171

Re: Friday Facts #225 - Bots versus belts (part 2)

Deadlock989 wrote:Which bit of "en masse" was hard to understand? I wasn't talking about individual players or modders. I'm talking about mass brain farts like this thread. A game developer would be insane to take much notice of it.
...and i am not en masse, and still loving belts - not bots.
by Pascali
Tue Feb 06, 2018 7:02 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 377171

Re: Friday Facts #225 - Bots versus belts (part 2)

...and that´s said by the game designer? Or aren´t you a player too?
by Pascali
Tue Feb 06, 2018 6:29 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 377171

Re: Friday Facts #225 - Bots versus belts (part 2)

Deadlock989 wrote:Players, en masse, are absolutely useless game designers.
The factorio-crew has another opinion to this.
by Pascali
Tue Feb 06, 2018 3:04 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 377171

Re: Friday Facts #225 - Bots versus belts (part 2)

Aeternus wrote: Logistics Bots have their time and place, but at present their ability to roam free across the entire map is what makes them overpowered.
Overpowered AND BORING - cutting off the puzzle-fun. The thing, why everybode starts and loves factorio. But a lot of forget...
by Pascali
Tue Feb 06, 2018 1:26 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 377171

Re: Friday Facts #225 - Bots versus belts (part 2)

Such mechanic will remove the main selling point for belts - creating puzzle. Factorio is the game that forces you to think and optimize your design by introducing certain limitations for you. If limits are removed there is no puzzle to solve. Yes! Factorio is the new puzzle. The game has the chanc...
by Pascali
Fri Feb 02, 2018 11:24 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 377171

Re: Friday Facts #225 - Bots versus belts (part 2)

And it's an ultimately pointless nerf that completely misses the point. Bot networks already lose efficiency as they grow in size. A single bot can move lots of things when its longest paths are only 50 tiles, but that same bot will move very few items if it has to travel 900 tiles. The super bot n...
by Pascali
Thu Feb 01, 2018 5:45 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 377171

Re: Friday Facts #225 - Bots versus belts (part 2)

...and an believable important nerv.

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