Search found 170 matches
- Sat Feb 24, 2018 9:46 am
- Forum: General discussion
- Topic: Can i see what is made out of an product?
- Replies: 11
- Views: 4834
Re: Can i see what is made out of an product?
thx. I prefer keeping it vanilla. I would hate it, if sometime my game doesn´t work because of an bug.
- Tue Feb 20, 2018 1:01 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 377171
Re: Friday Facts #225 - Bots versus belts (part 2)
Bots vs. Fun The goal must be that the most setups are only or much better working with (complicate and fun to build) belt-setups. There must be an reward for doing time(think)-intensiv belt-setups. Alternatively make an research-upgrade for bots - where 1 bot can destroy all enemies in 1 second an...
- Sun Feb 18, 2018 10:36 am
- Forum: Modding help
- Topic: Can´t edit mod - access denied
- Replies: 7
- Views: 2053
Re: Can´t edit mod - access denied
ah o.k., thank you.
- Sun Feb 18, 2018 2:28 am
- Forum: General discussion
- Topic: Can i see what is made out of an product?
- Replies: 11
- Views: 4834
Re: Can i see what is made out of an product?
wow, nice too!
- Sat Feb 17, 2018 8:41 pm
- Forum: Modding help
- Topic: Can´t edit mod - access denied
- Replies: 7
- Views: 2053
Re: Can´t edit mod - access denied
o.k., thank you! That is working :) To add new music simply copy the codepart i think: { type = "ambient-sound", name = "Original Factorio Haluzsqua (HD)", track_type = "main-track", sound = { filename = "__original-music-hd__/FactorioHaluzsqua.ogg" } }, ..and...
- Sat Feb 17, 2018 12:42 pm
- Forum: Modding help
- Topic: Can´t edit mod - access denied
- Replies: 7
- Views: 2053
Re: Can´t edit mod - access denied
Thank you. I am using Windows 10 64bit. I don´t have factorio running. But i can´t edit the zip-file directly. So i extracted it. And now am able to edit. And then i zipped it after that. From now on i can edit the created zip-file directly. But is show it is vor factorio version 0.12 and not for 0....
- Sat Feb 17, 2018 12:28 pm
- Forum: General discussion
- Topic: Can i see what is made out of an product?
- Replies: 11
- Views: 4834
Re: Can i see what is made out of an product?
oh very nice, thx - an clickable symbols!
- Sat Feb 17, 2018 11:57 am
- Forum: General discussion
- Topic: Can i see what is made out of an product?
- Replies: 11
- Views: 4834
Re: Can i see what is made out of an product?
ah - not seen. Thats perfect! It would be nice, if the whole list of products would be available from a product page.
So you would have here: https://wiki.factorio.com/Inserter a button to this: https://wiki.factorio.com/Data.raw
So you would have here: https://wiki.factorio.com/Inserter a button to this: https://wiki.factorio.com/Data.raw
- Sat Feb 17, 2018 11:20 am
- Forum: General discussion
- Topic: Can i see what is made out of an product?
- Replies: 11
- Views: 4834
Can i see what is made out of an product?
hi, i can see in factorio wiki and ingame, what is needet to produce an product. But can i see, what is made out of an product? F.e. what is made out of yellow inserters?
- Fri Feb 16, 2018 12:14 am
- Forum: Modding help
- Topic: Can´t edit mod - access denied
- Replies: 7
- Views: 2053
Can´t edit mod - access denied
hi, i wan´t to try adding some own custom music for me to this mod: https://mods.factorio.com/mods/db48x/original-music-hd But everytime i wan´t to edit the data.lua or info.json or overwrite a ogg-file i get: access denied. If a mod in factorio is red and activated -> does it work anyway? I can´t t...
- Thu Feb 15, 2018 11:55 pm
- Forum: Modding help
- Topic: Adding custom music and disable original music
- Replies: 9
- Views: 4519
Re: Adding custom music and disable original music
where do i have to copy the lua code?GaXyLa wrote: So i want to add my own custom music to the game.
With this lua code it is possible:
https://github.com/db48x/original-music ... c/data.lua
- Thu Feb 15, 2018 11:25 pm
- Forum: Modding help
- Topic: Custom ambient music
- Replies: 4
- Views: 2408
Re: Custom ambient music
link is broken :( Are that the musics played in factorio? The files in this directory? sound\ambient I wan´t to play the original music and additionally my custom musics. How can i do this? If you don't want all the Free Licensed Music with this mod, then only use this .zip instead of using all 4 pa...
- Thu Feb 15, 2018 11:21 pm
- Forum: Ideas and Suggestions
- Topic: Sync music for all players
- Replies: 0
- Views: 511
Sync music for all players
hi, if you play in LAN, every player wants to hear music. But no player wants to play the music that loud, that all players can hear the music from the one pc. So it would be nice, if you can sync the music from the server - for every player the same. So the music don´t runs messy in the lan-room. B...
- Wed Feb 07, 2018 1:11 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 377171
Re: Friday Facts #225 - Bots versus belts (part 2)
...and i am not en masse, and still loving belts - not bots.Deadlock989 wrote:Which bit of "en masse" was hard to understand? I wasn't talking about individual players or modders. I'm talking about mass brain farts like this thread. A game developer would be insane to take much notice of it.
- Tue Feb 06, 2018 7:02 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 377171
Re: Friday Facts #225 - Bots versus belts (part 2)
...and that´s said by the game designer? Or aren´t you a player too?
- Tue Feb 06, 2018 6:29 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 377171
Re: Friday Facts #225 - Bots versus belts (part 2)
The factorio-crew has another opinion to this.Deadlock989 wrote:Players, en masse, are absolutely useless game designers.
- Tue Feb 06, 2018 3:04 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 377171
Re: Friday Facts #225 - Bots versus belts (part 2)
Overpowered AND BORING - cutting off the puzzle-fun. The thing, why everybode starts and loves factorio. But a lot of forget...Aeternus wrote: Logistics Bots have their time and place, but at present their ability to roam free across the entire map is what makes them overpowered.
- Tue Feb 06, 2018 1:26 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 377171
Re: Friday Facts #225 - Bots versus belts (part 2)
Such mechanic will remove the main selling point for belts - creating puzzle. Factorio is the game that forces you to think and optimize your design by introducing certain limitations for you. If limits are removed there is no puzzle to solve. Yes! Factorio is the new puzzle. The game has the chanc...
- Fri Feb 02, 2018 11:24 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 377171
Re: Friday Facts #225 - Bots versus belts (part 2)
And it's an ultimately pointless nerf that completely misses the point. Bot networks already lose efficiency as they grow in size. A single bot can move lots of things when its longest paths are only 50 tiles, but that same bot will move very few items if it has to travel 900 tiles. The super bot n...
- Thu Feb 01, 2018 5:45 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 377171
Re: Friday Facts #225 - Bots versus belts (part 2)
...and an believable important nerv.