Search found 58 matches

by Filter62
Fri Nov 15, 2019 4:23 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 71
Views: 35129

Re: Friday Facts #321 - Countdown

Wow, Good luck with release date! Btw, your game is in perfect shape) Never seen that level of polish and optimisation before))) Only on 8-bit games, when there was not enough space and specs, so you had to optimize if you wanted good game) :mrgreen: :mrgreen: :mrgreen: 25th September 2020... So jus...
by Filter62
Fri Nov 15, 2019 4:34 am
Forum: Off topic
Topic: Games Like Factorio
Replies: 213
Views: 421997

Re: Games Like Factorio

Try Mindustry, It's more of a tower defence, but still some factorio vibes from it. XD
20191114115255_1.jpg
20191114115255_1.jpg (432.5 KiB) Viewed 20052 times
by Filter62
Fri Nov 15, 2019 4:24 am
Forum: Releases
Topic: Version 0.17.77
Replies: 7
Views: 9816

Re: Version 0.17.77

Thanks for your hard work! Keep it up. :mrgreen:
JaJe wrote: ↑
Thu Nov 14, 2019 8:26 pm
This game is going to be legendary even after 10 years. Keep up the great work devs.
Factorio is my life-time favorite I'm sure about it. Until Factorio 2 comes I guess. XD
by Filter62
Thu Nov 14, 2019 11:16 am
Forum: News
Topic: Friday Facts #317 - New pathfinding algorithm
Replies: 70
Views: 33212

Re: Friday Facts #317 - New pathfinding algorithm

Biters now scary. :shock:
by Filter62
Wed Nov 13, 2019 3:53 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 75513

Re: Friday Facts #320 - Color correction

It's interesting, that's quite a lot of people with 1 post only accounts in this friday facts thread. Not sure it's only this time, or it's always happen with FF. It's frequent. Not for all FFFs, but it's almost systematic on significant changes. Funny that simple color change became significant to...
by Filter62
Sun Nov 10, 2019 8:31 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 75513

Re: Friday Facts #320 - Color correction

aka13 wrote: ↑
Sun Nov 10, 2019 8:02 pm
I myself like the old look more. A config would be sweet.
Yeah, option for color correction modes would be cool) Like old one, new one, potentially more? XD
by Filter62
Sun Nov 10, 2019 7:15 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 75513

Re: Friday Facts #320 - Color correction

I like new night. But I'm just curious, won't this new colors be too colorful and hard on eyes? :roll:
by Filter62
Sat Nov 09, 2019 10:59 am
Forum: Resolved Problems and Bugs
Topic: [wheybags] [0.17.76] Stuck in the campaign, not advancing when escaping from first spot
Replies: 2
Views: 2796

[wheybags] [0.17.76] Stuck in the campaign, not advancing when escaping from first spot

1.jpg I was playing campaign just as usual, tried to complete it again))) And it went wrong when I had to escape from biters for the first time. 2.jpg And this is where I got stuck, completion flashed single time and gone, and then nothing happens. I don't know what I did diferently, only thing is ...
by Filter62
Tue Nov 05, 2019 6:48 am
Forum: Releases
Topic: Version 0.17.75
Replies: 23
Views: 17793

Re: Version 0.17.75

m44v wrote: ↑
Tue Nov 05, 2019 1:03 am
Construction bots don't batch when deconstructing tiles...

unplayable.
Don't know about unplayable, but yeah, I was expecting that. I would appreciate if this feature gonna be added, deconstructing tiles sometimes same pain as building tiles. XD
by Filter62
Thu Aug 01, 2019 8:53 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 285533

Re: Friday Facts #305 - The Oil Changes

I'm fine with new changes, I like it. Setting up blue science was somehow easier and not so annoying for some reason) :D

P.S. I'm kinda noob though, I like to do all blue science research and only then rebuild into something that could actually work. :mrgreen:
by Filter62
Sun Jul 28, 2019 10:08 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 285533

Re: Friday Facts #305 - The Oil Changes

I'll echo the sentiment that while this is better than the previously proposed changes, it still addresses the "problem" in the wrong way. Namely, if the concern is complexity, this just delays the inevitable, and will encourage new players (who will likely not set up their piping correct...
by Filter62
Fri Jul 26, 2019 9:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.76] No cap for materials inside crafting machines using manual right click insertion
Replies: 5
Views: 3126

[0.17.76] No cap for materials inside crafting machines using manual right click insertion

You can put much more materials than intended into crafting machines (assemblers, chemical plants, anything with recipe that has items) 20190727003609_1.jpg To reproduce: Put materials manually with right click, holding same items, and suddenly there is no cap to how much you can put inside. As in s...
by Filter62
Mon Apr 01, 2019 10:19 am
Forum: Minor issues
Topic: [0.17.23] Visual bug - Turret range.
Replies: 2
Views: 718

[0.17.23] Visual bug - Turret range.

Turret range indicator on map and radar view blinking sometimes when moving camera.

Here is a video describing this bug:

https://www.youtube.com/watch?v=0rEtNM4 ... e=youtu.be

Here is my specs (Dxdiag) and save if needed.

https://yadi.sk/d/6fuaUV013DFGiQ
by Filter62
Sat Jan 06, 2018 7:08 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 349538

Re: Friday Facts #224 - Bots versus belts

Oh, I use bots here and there, yeah they are easy to setup, but hard to research and maintain. So I use belts where it is easier, bots go just when there's to hard or no place to build belts. Belts maybe really are superior to bots, they don't need electricity, belts have much more good control of m...
by Filter62
Thu Sep 07, 2017 6:27 am
Forum: Ideas and Suggestions
Topic: Roboport train car
Replies: 28
Views: 12333

Re: Roboport train car

It doesn't need to have logistic grid, all I wanted a construction bots on a rail so we can fix stuff near rails automatically, it even simplifiesmdeath wall setup. Just build rail)
by Filter62
Wed Sep 06, 2017 8:26 pm
Forum: Ideas and Suggestions
Topic: Roboport train car
Replies: 28
Views: 12333

Roboport train car

So today I was playing Factorio as always, nothing was happening, things were made, and suddenly biters decided to blow my electricity pole that far away from main base. It was near rail, but there was nobody to fix it fast, so half my outposts left dead) I know some workarounds, local electricity, ...
by Filter62
Wed Sep 06, 2017 8:21 pm
Forum: Ideas and Suggestions
Topic: Multiple logistics networks
Replies: 11
Views: 6192

Re: Multiple logistics networks

I guess tool for connecting roboports will be much easier, it will work like with wires.

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