Search found 24 matches

by Boogalo
Sat Dec 06, 2014 4:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.5] Error starting ship landing as player 2
Replies: 2
Views: 1013

[0.11.5] Error starting ship landing as player 2

Resuming a multiplayer map (from autosaves) in singleplayer, I am "boogalo" and was always player 2 (blue) while online. Plopped down the rocket defense and clicking to start lship landing immediately leads to this crash and dump to title screen: _ _level_ _\control.lua:72:Map doesn't cont...
by Boogalo
Fri Dec 05, 2014 7:53 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.5][kovarex] Multiplayer desync loops
Replies: 2
Views: 1132

Re: [0.11.5] Multiplayer desync loops

We set the biters to peaceful and killed them all. Didn't seem to help.
by Boogalo
Fri Dec 05, 2014 3:17 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.5][kovarex] Multiplayer desync loops
Replies: 2
Views: 1132

[0.11.5][kovarex] Multiplayer desync loops

We've been running this 2 player game on a LAN since 11.1. We had hoped the desync would be fixed this week, but I should have uploaded earlier. We're still getting desync loops that seem to be connected to biter combat, but we're not completely sure. We would sometimes get bad loops, but emptying e...
by Boogalo
Thu Dec 04, 2014 12:53 pm
Forum: Multiplayer
Topic: Desync Loop (crc issue)
Replies: 6
Views: 11494

Re: Desync Loop (crc issue)

We've been fighiting desync loops in our game. We've manage to clear them by having everyone dump their inventories (including picks, excluding weapons and armor equipped) into chests, disconnecting everyone, and restarting the server. It will hopefully be a non-issue in the next version.

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