Search found 24 matches
- Sat Dec 06, 2014 4:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.5] Error starting ship landing as player 2
- Replies: 2
- Views: 1013
[0.11.5] Error starting ship landing as player 2
Resuming a multiplayer map (from autosaves) in singleplayer, I am "boogalo" and was always player 2 (blue) while online. Plopped down the rocket defense and clicking to start lship landing immediately leads to this crash and dump to title screen: _ _level_ _\control.lua:72:Map doesn't cont...
- Fri Dec 05, 2014 7:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.5][kovarex] Multiplayer desync loops
- Replies: 2
- Views: 1132
Re: [0.11.5] Multiplayer desync loops
We set the biters to peaceful and killed them all. Didn't seem to help.
- Fri Dec 05, 2014 3:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.5][kovarex] Multiplayer desync loops
- Replies: 2
- Views: 1132
[0.11.5][kovarex] Multiplayer desync loops
We've been running this 2 player game on a LAN since 11.1. We had hoped the desync would be fixed this week, but I should have uploaded earlier. We're still getting desync loops that seem to be connected to biter combat, but we're not completely sure. We would sometimes get bad loops, but emptying e...
- Thu Dec 04, 2014 12:53 pm
- Forum: Multiplayer
- Topic: Desync Loop (crc issue)
- Replies: 6
- Views: 11494
Re: Desync Loop (crc issue)
We've been fighiting desync loops in our game. We've manage to clear them by having everyone dump their inventories (including picks, excluding weapons and armor equipped) into chests, disconnecting everyone, and restarting the server. It will hopefully be a non-issue in the next version.